ShinMaruku
Member
Thoughts on playing multiple fighters? Attention is divided between SFIV and BBCPEX.
It's how I opperate, sometimes it allows you to see some things differently.
Thoughts on playing multiple fighters? Attention is divided between SFIV and BBCPEX.
fixing it is up to shouta now, as far as I know. Shin isn't about that quote or spoiler life, much less that sfw posting lifeThis is obnoxious
There is no reason to force people to have to scroll down the equivalent of 4 or 5 post just for 1 big pointless picture when you could have just typed. I call kasumi that
Nothing wrong with that, most people who do it recommend it. The problem for me is sticking to games, I love the first month of a new fighting game but I don't stick to almost all of them.Thoughts on playing multiple fighters? Attention is divided between SFIV and BBCPEX.
Thoughts on playing multiple fighters? Attention is divided between SFIV and BBCPEX.
Ok what's your name?
Misty? Chinfu?
Who else has advanced movement options.
Untranslated, long novelists are dumb.
Yeah, the "let's just list a bunch of combos as a movelist" thing is exactly one of the main reasons I prefer 2d fighters.
Thoughts on playing multiple fighters? Attention is divided between SFIV and BBCPEX.
I play lots of fighters at once. Anything I can get my hands on.Thoughts on playing multiple fighters? Attention is divided between SFIV and BBCPEX.
Yeah, but that doesn't help me when going through a movelist.In 3d fighters people usually just refer to moves by their notation and not their names.
What do you mean by combos? Some games list a few example combos at the end, but everything else is just moves. Some games list every part of a string as a separate move which is a little excessive maybe, but you could make the argument that they are separate moves.
What do you mean by combos? Some games list a few example combos at the end, but everything else is just moves. Some games list every part of a string as a separate move which is a little excessive maybe, but you could make the argument that they are separate moves.
I tried out DOALR the other day and went to move list and the move list was nothing but combos. P P P K;etc
Thoughts on playing multiple fighters? Attention is divided between SFIV and BBCPEX.
Don't see why people can't play multiple Fighters.
Don't see why people can't play multiple Fighters.
Want to play a little BlazBlue?Some people think you should dedicate your fighting game time to only one game.
My thought is they have the sunk cost fallacy where they don't want to 'waste' time in trying something else.
Eh, that should only matter when you are serious enough to attend tournaments and placing high. But like, maybe 0.1% of us are at that level.My thought is they have the sunk cost fallacy where they don't want to 'waste' time in trying something else.
I play lots of fighters at once. Anything I can get my hands on.
Yeah, but that doesn't help me when going through a movelist.
It's asinine to list every "normal" move a character has. Only special characteristics should be featured.
I tried out DOALR the other day and went to move list and the move list was nothing but combos. P P P K;etc
I can see that with some of my locals. They play USF4 and every time a new game drops they'll be on it for a couple weeks then go right back.
Eh, that should only matter when you are serious enough to attend tournaments and placing high. But like, maybe 0.1% of us are at that level.
Even then, there should be nothing stopping you to casually pick up a game and play. You should try out different games in a genre, its like telling a person they shouldn't try Witcher 3 just because they love the Fallout series so much.
There are moves that define a character, and moves that everyone has. Everyone has an "A" button that's a punch. You don't need to list that in the same branch as a 9A that causes the character to warp forward. If you don't see this as a problem, it's probably a problem with you, because for those who haven't been playing 3D fighters for generations, it sucks.Well that's the problem, you can't really call them normals or special moves. In a sense, they are both.
Those are strings, not combos.
I'm going to use Tekken as an example here: there are natural combos (NC) and natural counterhit combos (NCC). For example, Law has this 3 hit string b+1,2,1. The first two hits are NC which means that if the first one connects the second is guaranteed no matter what. The entire string however is NCC, which means that if the first hit is a counterhit then all 3 are guaranteed.
Want to play a little BlazBlue?
I am pretty basic in my play - you won't get overwhelmed by me.Still studying characters. I shouldn't play for a while. But sure just a few games.
I play fighting games to compete. Playing them at a high level is the most fun I have in the genre. My expectation is to play at level high enough to place at a major tournament. Anything less isn't acceptable. Playing a game casually isn't fun and takes time and resources away from my main game. I think this is rational.
Totally rational, man. You're a high-level competitor, so you have different standards from me.I play fighting games to compete. Playing them at a high level is the most fun I have in the genre. My expectation is to play at level high enough to place at a major tournament. Anything less isn't acceptable. Playing a game casually isn't fun and takes time and resources away from my main game. I think this is rational.
I am still not sure why people are trying to interpret DOA through a Street Fighter filter.
There are moves that define a character, and moves that everyone has. Everyone has an "A" button that's a punch. You don't need to list that in the same branch as a 9A that causes the character to warp forward. If you don't see this as a problem, it's probably a problem with you, because for those who haven't been playing 3D fighters for generations, it sucks.
How is that relevant?Well they have different frame data. IDK which 3D games have in game frame data but ours do.
There's no distinction between normals and specials in a 3D game.I play lots of fighters at once. Anything I can get my hands on.
Yeah, but that doesn't help me when going through a movelist.
It's asinine to list every "normal" move a character has. Only special characteristics should be featured.
Right, and I'm saying this is bad.There's no distinction between normals and specials in a 3D game.
Universal moves are not listed so someone's d+2 isn't listed unless it's something different from everyone else.
Also I am pretty sure for a lot of characters just regular 1 or 2 isn't listed. Like for Devil Jin you will probably start the list with 1,1,2.
The 3D games basically have a lot of command normals and target combos.
Block on wakeup.
How is that relevant?
Do you consider MKX to be a "3D" game?
BUT, in MKX, you have tabs for the different moves. That's all I want. Notable moves separated from normal ones.I would call it a hybrid. The moves have a lot of the function of a 3D fighter but it's on a 2D plane with 2D style special moves. My point is because our normal attacks and strings are like a 3D fighting game we do our move lists like a 3D fighting game, meaning every it's a big list of strings. It makes sense because we have frame data so you would want the frame data for each part of the string.
I am pretty basic in my play - you won't get overwhelmed by me.
Edit: Invitation sent.
For there to be a distinction there needs to be a distinct mechanical difference between the two. In 2D games normals cancel into specials and specials into supers (in the broad sense). There's no equivalent to that in 3D games.Right, and I'm saying this is bad.
Edit: Actually ,doesn't SC?
In some of these games different moves have different effects, you have weight class you have different angles of attacks. Some moves do critical some don't some have different critical values.Right, and I'm saying this is bad.
Edit: Actually ,doesn't SC?
BUT, in MKX, you have tabs for the different moves. That's all I want. Notable moves separated from normal ones.
I actually really like MKX's movelist system.
What's the mechanical difference between normals and specials in MKX?For there to be a distinction there needs to be a distinct mechanical difference between the two. In 2D games normals cancel into specials and specials into supers (in the broad sense). There's no equivalent to that in 3D games.
SC has supers.
I don't know I don't play MKX.If Hakumen has more than 4 lit orbs, he can throw that laser sword projectile.
What's the mechanical difference between normals and specials in MKX?
I want to be competitive so maybe I should stick to one game.
I want to be competitive so maybe I should stick to one game.
Thoughts on playing multiple fighters? Attention is divided between SFIV and BBCPEX.
I don't think there is one.I don't know I don't play MKX.