Lots of people in this thread are in favor of story mode. How are you throwing us all in the same pen?
Because competitive players are all the same. Duh.
Lots of people in this thread are in favor of story mode. How are you throwing us all in the same pen?
Calm down, lol. I'm sensing some backstory here, anything you'd like to share?I suspected as much. This is misplaced hate for the rival MK. So Capcom with the creation of a story mode will slowly evolve into a western developer the likes of Ed Boon and NetherRealms forsaking almost thirty years of solid gameplay. Ok, I think I've made my case.
Fear mongering- the deliberate use of fear based tactics including exaggeration and continual repetition to alter the perception of the public in order to achieve a desired outcome.
Have a feeling the SFV went the way of the MvC3 Story Mode since they're not talking about it this close to release. Or it's going to come post-launch; didn't KI do something like that?
Notworksafe did you catch the episode yet?
No one can tell me with Marvel that when they saw this they didn't want to know what was up with the story only to be let down when there was none. We all wanted to see more stuff like that go down and get shown over the course of single player and it never happened and we all missed out.
Also remember...the FGC is a VOCAL MINORITY. The money comes from the casual appeal. You absolutely need single player content to get over with them longterm. Additional modes, story, unlockables, customization and things of that nature are very very important to casual players. Not everyone wants to go online outside of week 1 and just get the shit knocked out of them and call it fun. They hate it. They need to feel rewarded when they play the game. Multiplayer won't really allow them much of that as the meta develops and the player pool distills down to the dedicated players chasing out the casual players. You need single player content like a large story mode to reward them in fighting games otherwise they see no value in the title at full price.
But that's a problem for the developers and publishers to deal with.Also remember...the FGC is a VOCAL MINORITY. The money comes from the casual appeal. You absolutely need single player content to get over with them longterm. Additional modes, story, unlockables, customization and things of that nature are very very important to casual players. Not everyone wants to go online outside of week 1 and just get the shit knocked out of them and call it fun. They hate it. They need to feel rewarded when they play the game. Multiplayer won't really allow them much of that as the meta develops and the player pool distills down to the dedicated players chasing out the casual players. You need single player content like a large story mode to reward them in fighting games otherwise they see no value in the title at full price.
Also remember...the FGC is a VOCAL MINORITY. The money comes from the casual appeal. You absolutely need single player content to get over with them longterm. Additional modes, story, unlockables, customization and things of that nature are very very important to casual players. Not everyone wants to go online outside of week 1 and just get the shit knocked out of them and call it fun. They hate it. They need to feel rewarded when they play the game. Multiplayer won't really allow them much of that as the meta develops and the player pool distills down to the dedicated players chasing out the casual players. You need single player content like a large story mode to reward them in fighting games otherwise they see no value in the title at full price.
Hah, remember this from Art's stream of the game.
Besides story mode, I'm calling there being two hidden bosses in SFV. Evil Ryu and Akuma and I'd like to make a friendly wager with Shouta. If I get it right, lemme have a bionic arm behind my tag. Some people are rocking pretty sweet tags. If I get it wrong, you can have me rock an avatar of your choice until E3 or something among that. Just don't change my tag, its my pride and joy.
I would have preferred something like this: https://www.youtube.com/watch?v=CdNSG6BoxkkNo one can tell me with Marvel that when they saw this they didn't want to know what was up with the story only to be let down when there was none. We all wanted to see more stuff like that go down and get shown over the course of single player and it never happened and we all missed out.
I second this.I want more SoulBlade / SoulCalibur2 story mode.
But that's a problem for the developers and publishers to deal with.
Hah, remember this from Art's stream of the game.
if you were truly confident you'd make a ban bet
Single gimmick fighting games mainly focused on arcade mode/multiplayer without a lot of single player content for casuals are about as interesting as a playable character would be to serious players if it only had normals and no special tools. For the FGC the meta is the game's depth. For casuals the amount of single player content is its depth.
Well it depends if Shouta is willing to get that bionic arm in my tag. Also, depends how long the ban is, I didn't mention it since SFV is coming out and I wanna get as many games as I can in with everyone.
It was the first one with teks and ross. I have to check out the Xavier one. Thank you for posting it.i haven't yet, but its in my watch later list. i planned to peep but then caught up on WK10 instead heh
edit: actually i think i added the wrong one. i have the kenny omega episode lol https://www.youtube.com/watch?v=FqPZdqqKjT4
was this the vid you meant? https://www.youtube.com/watch?v=3TPN32lZJDY
No one can tell me with Marvel that when they saw this they didn't want to know what was up with the story only to be let down when there was none. We all wanted to see more stuff like that go down and get shown over the course of single player and it never happened and we all missed out.
Also remember...the FGC is a VOCAL MINORITY. The money comes from the casual appeal. You absolutely need single player content to get over with them longterm. Additional modes, story, unlockables, customization and things of that nature are very very important to casual players. Not everyone wants to go online outside of week 1 and just get the shit knocked out of them and call it fun. They hate it. They need to feel rewarded when they play the game. Multiplayer won't really allow them much of that as the meta develops and the player pool distills down to the dedicated players chasing out the casual players. You need single player content like a large story mode to reward them in fighting games otherwise they see no value in the title at full price.
Hah, remember this from Art's stream of the game.
Dude, all you have to do is steal the Star Wars license and money comes pouring in. I seen it work, look at that kickstarter thread.Some of us are those dudes and without a license you dont just get over on your own with single player very easily. You have to build a name and for that you have to show value. Its a struggle already getting a solid foundation in place. Knowing full well that to get over you essentially need to build a lot of other shit after you're done with the real game itself sucks. Its the truth though. Otherwise you'd be the equivalent of a wrestler doing a comedy gimmick. You'd only get over with a certain crowd, but you'd miss out on a much larger audience. In other words, you'd just be an entertaining distraction without a lot of depth of character even if there was technical depth.
Single gimmick fighting games mainly focused on arcade mode/multiplayer without a lot of single player content for casuals are about as interesting as a playable character would be to serious players if it only had normals and no special tools. For the FGC the meta is the game's depth. For casuals the amount of single player content is its depth.
aim higher dawg
if you win, mod for life. if you lose, ban't for life. go big or go home!
Hah, remember this from Art's stream of the game.
Dude, all you have to do is steal the Star Wars license and money comes pouring in. I seen it work, look at that kickstarter thread.
Why would anything Star Wars related get a kickstarter? They don't need it, lol
Grad school is gonna get me some major losses first cpl of months of sf5 ;-;
in terms of single-player content Smash will never be beat
Bomani Jones a SF fan. Using E Honda move references on Highly Questionable
Grad school is gonna get me some major losses first cpl of months of sf5 ;-;
I wonder if actual fighting game developers on the forum (16bit *cough*) would be willing to atleast ballpark how much an involved single-player campaign costs for a modern videogame. I imagine MKX/Injustice's story modes cost a pretty penny, and it would be hard for other companies to justify the cost, especially since it's something 90% of buyers would only play once and something most of the serious players wouldn't consider added value.
Sure, "casuals" like story mode, but casuals also like microtransactions and progression systems, and those cost next to nothing to implement and might earn way more money. I mean, Battlefront actually cut out the single player campaign in order to be more casual
Are we talking about games in general or fighting games specifically? In general, I think it's far easier for a small developer on a new IP to create a single-player game and have a shot at success instead of a multi-player game, as you have a far greater window for something to happen to the game. Even if you launch the game and it's a dud, six months from now some YouTube star could do a random video of your game and your game could suddenly become relevant. Or maybe you just end up selling 50 copies a day but then over six to seven months that turns into 10,000 units. With a mutliplayer game, none of that can happen as the community needs to exist from launch. If you don't launch and manage to sustain some kind of community, the game is completely dead in the water and even if someone comes across the game weeks or months later and finds it to be interesting... they'll have nobody to play it with.Some of us are those dudes and without a license you dont just get over on your own with single player very easily. You have to build a name and for that you have to show value. Its a struggle already getting a solid foundation in place. Knowing full well that to get over you essentially need to build a lot of other shit after you're done with the real game itself sucks. Its the truth though. Otherwise you'd be the equivalent of a wrestler doing a comedy gimmick. You'd only get over with a certain crowd, but you'd miss out on a much larger audience. In other words, you'd just be an entertaining distraction without a lot of depth of character even if there was technical depth.
Single gimmick fighting games mainly focused on arcade mode/multiplayer without a lot of single player content for casuals are about as interesting as a playable character would be to serious players if it only had normals and no special tools. For the FGC the meta is the game's depth. For casuals the amount of single player content is its depth.
Well when you done Tekken will be easy peasy.
This is why we can't have nice things.
anyone trying to launch a fighting game as a new IP nowadays is insane
Since when can juniors make threads?here's the correct link
http://www.neogaf.com/forum/showthread.php?t=1166526
What dah fuck is that?Since when can juniors make threads?
More like Dawg made a bad thread.Since when can juniors make threads?
shout out to lab zero
If we are talking specifically about fighting games, you're probably right but a) you have to be insane to do that as a small developer (hell, I would argue that anyone trying to launch a fighting game as a new IP nowadays is insane) and b) I think it's possible to to create compelling single player content from the core of a fighting game engine. Now is it worth the resources it would take to create that? That, honestly, comes down to just how much you have in resources.
LOL please, those Tag 2 days are over for real. 7 will undoubtedly be easier even for you, Shin.
;P
he got juniored for making an ass threadWhat dah fuck is that?
Some ridiculous shenanigans going on in that thread. Shouta please explain!
He has been juniored for a while thoughMore like Dawg made a bad thread.
Edit: not the Star Wars thread, the amiibo butt plug one.