It's kind of hard to get an understanding of the game without actually playing it for a bit for me.
So can't really tell much from those videos, but wow being a running character on that circular stage suuuucks. Just falling through large portions of the floor like that because why not, sheesh.
The camera system could be a better too, not sure how I feel like about the opacity changing constantly on characters and objects because the view keeps getting blocked.
So are you shooting at a screen for this or how does the setup work?
Gunslinger Stratos 2 Battle Arena basics
It is 4v4 team battle with gun device controllers. The two guns are light guns that help you aim while the other buttons on the gun let you jump, move, and switch lock on targets.
The left gun analog is for movement while the right is for locking on to your opponent.
Each character has a set of weapons and they serve a different purpose. The default is through dual wielding both gun controllers and using the triggers to shoot. The gun controllers are magnetic so you can combine the guns different ways to use your other weapons by either combining them side by side or on top of each other.
The game is pretty fun but EXVS is the better and more polished game. It has simpler controls and has a more depth but Gunslinger Stratos appeals to a different set of players since the audience doesn't really overlap.
It's very fuwastep heavy and you really need to rely on jump cancelling and shooting to avoid fire from your other opponents because your life is relatively lower compared to say Gundam. The goal is basically to time out or reduce the cost gauge of the other team. Dissidia is different and the controls for that game is grounded but I think these two are more fun that DFF
Fuudo, the Fei Long Street Fighter player, plays Gunslinger Stratos pretty regularly.