Reposting from the scrub thread:
I decided to just stick with Rachel to make it easy on myself. Cutting the number of strings I have to memorize in half from Helena and Lei Fang is going to help me adjust, I think.
After I decide on a character, I'm the kind of guy that goes right to the frame data. In looking at Rachel's frame data, I noticed that:
1) FreeStepDodge's Wiki is pretty inadequate. Lots of missing info.
2) There's a color-code system of green/orange/red for frame advantage on block. What does it mean?
3) There are terms I don't understand, like "Delay Frames", NH (Neutral Hit?), CH (Counterhit), HCH (???), and BH (back hit?).
4) Positive frame advantage on block is pretty much not a thing. I counted one non-charged PB attack that was positive, and it's a long-range poke with lots of startup. I usually go for lots of positive frame advantage pokes on block for frame traps in games, but after looking through a few characters, that seems to...not be a thing in DoA. Am I right? What's my thought process in strings if they're all negative on block, with some being really negative on block?
5) What does (GB) mean under "Guard"?
6) When I look at a string like PPP, the execution data says "20(2)30". Is that startup/active/recovery, in order? Is it only showing the data for the third P, since the second P was taken care of in another section of the data?
7) What is a "fast" jab in DoA? I notice Rachel's P is 11 startup (based on 6's assumptions), which would be ridiculously slow in most fighters.
8) A lot of moves are apparently negative on hit. PP, for example, is -3 even on counterhit, which seems insane to me. Am I reading that right? Then it seems like pre-emptively ending a combo for a grab is rarely advisable.
9) What are "Hotzone Vaulting Attacks"? I don't remember those in Command Training.
10) What's a Cliffhanger attack?
11) What's KNB?
Her data for ease of reference:
http://www.freestepdodge.com/wiki/rachel-frame-data-doa5u/