When do you block?one thing i dont get in 3s is when or if i should be fishing for parry in neutral. like for me the obvious seeming time to try a parry would be a guess parry on wakeup or against some projectile or reactable move at distance but how often do you guys just push forward or down in neutral expecting a poke?
When do you block?
Yknow Ive been pretty good at avoiding being friends with dumbass beliefs, mostly on account of having so few friends
That record is now broken.
I should have known he was like this when I saw his scrubby beliefs on how good he was at street fighter tho ¯\_(ツ_/¯
Did not learn to block on wakeup even once
one thing i dont get in 3s is when or if i should be fishing for parry in neutral. like for me the obvious seeming time to try a parry would be a guess parry on wakeup or against some projectile or reactable move at distance but how often do you guys just push forward or down in neutral expecting a poke?
aris vs fightcade reminds me of my grandparents vs a desktop computer
It's testing moves against each others with varying start up timing, ie, if Chun MK attack start 2 frames before Ryu's HP, which one would win. That's the general idea but we'd have to know what's the rest of the info refers to.
M1 = first move/attack (blue color)
M2 = second move/attack (red color)
Those are the moves tested against each other
X1 and X2 looks like the distance between the 2 characters. Tests covers a distance from .5 to 1.15 for each pair of attacks.
The numbers between M1 and M2 in the header are how many frames the move started before the other:
+7(blue) = M1 started 7 frames before M2
0 = both started at the same time
+5(red) = M2 started 5 frames before M1
The colored boxes between M1 and M2 are the results:
1(blue) = M1 wins
2(red) = M2 wins
3(yellow) = trade(notice this only happens with moves of the same level)
0 = I assume this means whiffed or not tested
Title says Ryu vs Chun li, so M1s are probably Ryu's while M2s are Chun's attacks.
Just in case you missed this:
I thought it was interesting, knowing which attack beat which and how cleanly it does it, could save some time in the lap. From Toolassisted's point of view though, it represent critical information if you're making an input reading AI.Thanks a lot for the post, I did miss it.
I asked him / her / it about it on twitter and I got most of the jist of it. Seems like he's trying to mechanically explain footsies, which doesn't really ... do anything? I mean just about everyone understands how footsies relate to frame data and hitboxes (also button priorities added in SFV), so unless he's just testing for odd interactions / bugs I don't see the point of it.
Watch Ain matches
I never really fished for parries. I just kind of did them when I felt them. It just came with experience. When you focus too much on trying to parry it will mess you up. Blocking is a good choice.one thing i dont get in 3s is when or if i should be fishing for parry in neutral. like for me the obvious seeming time to try a parry would be a guess parry on wakeup or against some projectile or reactable move at distance but how often do you guys just push forward or down in neutral expecting a poke?
What is wrong with Zahra?I don't have anything bad to say about you. Your current avatar, though...
Surehey wanna play vsav sometime? i wanna learn stuff!
I'm sure everyone does.i already got a few zingers lined up
This is good advice.At a pro level, they buffer at a lot of opportunities they get next to their opponent. Mix it in with normals to see if they're mashing, anticipate a normal, etc. This is why grabs and empty jumps are good in 3rd Strike, its a way to counteract parries, albeit not the best way. Wakeup is the most terrifying part cause you can get baited to parry so hard and get stunned depending on the character, just block and hope for the best or if you're feeling ballsy, crouching short x2 super.
That all sounds like stuff you could learn! GG is an aggressive game, but that doesn't mean you can't, and shouldn't, back off to keep people out of their effective ranges and force them to advance on your terms. Ky has good tools for that!So I watched a bunch of these but I have no idea what I can learn from them.
He plays so passively most of the time which leads him to getting blown up quite often or making things look one sided. He only goes in to pressure after a knock down or when the opponent is already blocking. Otherwise a lot of the time he opts for stun edge from full screen or setting grinders and then throwing out the stun edge.
His combos are rather simple for the most part, most of his matches don't really involve anything at all flashy. It's only every once in awhile that he does an RC corner carry or super cancel combo extension. Like most of the time it seems he keeps things super simple and mainly relies on great moment to moment decision making and reactions.
Edit: It didn't even look like the "play the matchup" sort of thing ever came up even. Almost all of them he played more or less exactly the same. It's only the one match against Millia that he seemed to play more aggressively.
Edit2: He doesn't do anything crazy like run up standing low, although I think I might have seen a run up greed sever. Very often it was like far S 3HS stun edge or just 2D into HS stun edge, poking from long range, not getting to close.
I do kind of want to play Xrd. But I also want breakfast.
Yoshinori Ono ‏@Yoshi_OnoChin 2h
We're going to next place... for presentation Street Fighter V
possible sfv announcement coming soon
Sure
That all sounds like stuff you could learn! GG is an aggressive game, but that doesn't mean you can't, and shouldn't, back off to keep people out of their effective ranges and force them to advance on your terms. Ky has good tools for that!
Okay, I just dug through all of Sixfortyfive's archives on youtube from last nights UMVC3 Kumite and I cannot find this Ironman OCV everyone spoke of. Does anyone here have a link and time stamp to look for because Ironman is rare and I'd really enjoy seeing this one.
why Sako and Haitani both use Zato tho
Ibuki, maybe.
Doubtful it's Juri.
360 pad? Ugh why would you do that to yourself?geyting used to stick is a bit of a pain. I play kind of intermittently and one day I'm like wow, this shit is awesome and another (or hell, maybe a couple hours later) I'm confused on how to even hold the stick lol. and a few months ago i only had a 360 pad to use on xbox and i hardly played for a few months, and my saturn pad execution deteriorated kind of a lot. pretty easy to pick up though. some things like hitconfirms are super easy while some stuff like karaing pianoing and pushblocking in vsav not so much. though i do know a few people who can do fairly high level shit on 360 controllers so it's probably just me. only stuff like TKD is maybe not doable on a pad
i would say the entry to being an execution master on pad is way higher than sticki do know a few people who can do fairly high level shit on 360 controllers so it's probably just me.
So anyone on gaf going to that UK SFV launch event?
I didn't basically. Shit felt horrible to use so I didn't play much except for on ps2 from time to time and no specials no supers just buttons in lobbies a couple times.360 pad? Ugh why would you do that to yourself?
I wouldn't say they have mastery, because like I said stuff like TKD is not really doable and even Twevle cr.lk qcb+p xx super is pretty difficult to pull off consistently (maybe less so on an analog stick) but they can do most other stuffi would say the entry to being an execution master on pad is way higher than stick
i watched oldboy last night based on hearing some of ya'll talk about it at some point. wow man.
possible sfv announcement coming soon