ShinMaruku
Member
Some do need to be put on blast though. Like PL.
Some do need to be put on blast though. Like PL.
DSP resembles this remark.Some do need to be put on blast though. Like PL.
Looking at that explanation, I'm comfortably low tier hahaI should probably clear myself before people start coming out of the woodwork thinking I am putting them on blast.
When I mean mid tier player I am talking about mostly the online only SF4 player who has high points but usually gets beats if they go to a local. They thrive on beating the people who don't know much about the game or have put in less time than them. These are the online Ibukis who are godlike when they get the knockdown but not so much when they don't. They know set ups, they know OSes and they have execution even very specific character match up knowledge... in fact it's the stuff they spend the most time refining because that's what gets them a lot of their wins online. However a lot of this minute stuff won't carry over from game to game and all the muscle memory and habits they built up playing SF4 may not carry over to SFV.
They will have to spend a lot of time unlearning their habits. That means unlearning crouch tech, pressing crouch lights, wake up DPs, FA back dash on pressure, knockdown timings, plinks etc. While they unlearn that they have to learn whatever the dominant strategy in SFV is going to be so they will be at a slight disadvantage starting out.
The low tier SF4 player never bothered learning this stuff so they have less muscle memory and habits to get rid of. The better than mid players know all the stuff the mid players know but they are better at that level because you can't coast by on SF4 specifics at that level... everyone at that level knows that stuff. So at that level you need something extra like mastery of spacing and adaptability to win which are more universally applicable attributes to have in a fighting game.
That is why top players who have always been good at fighting games will be good at SFV as well. If you go to tournaments and you do decent at tournaments then you will do well in SFV as well. However, if you do well just in online SF4 but not so well offline... well then you will have some growing pains in SFV ( especially if the netcode is up to snuff).
Just my opinion, no one needs to feel that I am putting anyone on blast.
nobody has a bigger chip on their shoulder than VF fans b.
I hope no one misses Calamity Trigger and vanilla Continuum Shift.
You mean the cycle of all fighting game releases?BTW, I remember having this conversation about people missing shit, or game is random, or insert random comment about game. Lots knows the fights between hyper fighting and Super Turbo, or the constant battle between Alpha 2 and Alpha 3.
Member vs. Admin is a rough matchup.everybody on gaf is terrible. That's why we're stream monster headquarters and 0-2 vs community. Gotta accept it
Was that Yipes? I forget."Women are picking up this game and beating men" - one of the best players at the game about its sequel
everybody on gaf is terrible. That's why we're stream monster headquarters and 0-2 vs community. Gotta accept it
Pretty much. Which is why this release, I'm trying not to go to high or to low in my initial opinions of the game. Really want to give it a month or two before I decide ibrwlly like it or not.You mean the cycle of all fighting game releases?
New game releases:
"Oh man this game is trash, so random even scrubs can win in it. The previous game was so much more skillful and less scrub friendly.. it was just way better"
New game on the horizon for the series:
"Oh man about time, was getting tired of all the top tier spam in this game. Game has gotten too refined, only top level players who play 15 hours a day can win and the game has too much of a barrier to entry now."
New game releases:
"Oh man this game is trash, so random even scrubs can win in it. The previous game was so much more skillful and less scrub friendly.. it was just way better".
Too advanced for me to understand any of this!
tl;dr if you mash a light in SFV there's a higher chance a medium or strong button will beat it.
America is free in everything except shit it never boasts about. Although, let's be fair US is much better at DOA than SF where the top 8 will only have 1 Yank.
Ah, that's right. I forgot he existed.
This quote is not only really offensive and bad but also not true."Women are picking up this game and beating men" - one of the best players at the game about its sequel
Everything works now
I posted it a page or so back. I had a windows update pending and *poof!* fixed everything. Both Fightcade as well as the built in emulator dotemu attached to the games.
tl;dr if you mash a light in SFV there's a higher chance a medium or strong button will beat it.
These are the online Ibukis who are godlike when they get the knockdown but not so much when they don't. They know set ups, they know OSes and they have execution even very specific character match up knowledge... in fact it's the stuff they spend the most time refining because that's what gets them a lot of their wins online.
So was that priority change a recent change? Because I remember Max complaining about people mashing lights and beating everything in one of the previous betas.
Thank you.
Ye. I'll explain it a bit more.
In SFV, throws are 5 frames (I believe, regardless this still stands even if they are 4 or something) which means they are slower than 3 frame light moves. That means if somebody is going for a throw it's actually pretty good to mash light sometimes. With SFIV type priority, if you try to frame trap a light and they land on the same frame, you get a trade. With the priority in SFV, the harder hitting button wins that trade, which makes offense with bigger buttons better and weakens mashing lights on defense.
It's a pretty big change on offense that encourages going for big frame traps more often.
Ye. I'll explain it a bit more.
In SFV, throws are 5 frames (I believe, regardless this still stands even if they are 4 or something) which means they are slower than 3 frame light moves. That means if somebody is going for a throw it's actually pretty good to mash light sometimes. With SFIV type priority, if you try to frame trap a light and they land on the same frame, you get a trade. With the priority in SFV, the harder hitting button wins that trade, which makes offense with bigger buttons better and weakens mashing lights on defense.
It's a pretty big change on offense that encourages going for big frame traps more often.
I should probably clear myself before people start coming out of the woodwork thinking I am putting them on blast.
When I mean mid tier player I am talking about mostly the online only SF4 player who has high points but usually gets beats if they go to a local. They thrive on beating the people who don't know much about the game or have put in less time than them. These are the online Ibukis who are godlike when they get the knockdown but not so much when they don't. They know set ups, they know OSes and they have execution even very specific character match up knowledge... in fact it's the stuff they spend the most time refining because that's what gets them a lot of their wins online. However a lot of this minute stuff won't carry over from game to game and all the muscle memory and habits they built up playing SF4 may not carry over to SFV.
They will have to spend a lot of time unlearning their habits. That means unlearning crouch tech, pressing crouch lights, wake up DPs, FA back dash on pressure, knockdown timings, plinks etc. While they unlearn that they have to learn whatever the dominant strategy in SFV is going to be so they will be at a slight disadvantage starting out.
The low tier SF4 player never bothered learning this stuff so they have less muscle memory and habits to get rid of. The better than mid players know all the stuff the mid players know but they are better at that level because you can't coast by on SF4 specifics at that level... everyone at that level knows that stuff. So at that level you need something extra like mastery of spacing and adaptability to win which are more universally applicable attributes to have in a fighting game.
That is why top players who have always been good at fighting games will be good at SFV as well. If you go to tournaments and you do decent at tournaments then you will do well in SFV as well. However, if you do well just in online SF4 but not so well offline... well then you will have some growing pains in SFV ( especially if the netcode is up to snuff).
Just my opinion, no one needs to feel that I am putting anyone on blast.
Can frame traps be explained? I still don't understand them. Like these people who play Cody or Sakura and tell me "frame traps" I still have no idea what that even means.
I think it was more interesting to see an Akira winning on top of being a Japanese player. Kwiggle did win the big invitation tourny in Japan tho, so I doubt it is a "free" status yet.
Oh, it's really simple. When you make somebody block, you can go for a strike or a throw to mix them up. A frame trap is when you make a really small gap (a couple frames, hence the name) between two strikes, so that if they try to mash or throw tech you counter hit them.
I think eventually SF4 players just started calling any CH/throw type mix up a frame trap at some point though
Oh, it's really simple. When you make somebody block, you can go for a strike or a throw to mix them up. A frame trap is when you make a really small gap (a couple frames, hence the name) between two strikes, so that if they try to mash or throw tech you counter hit them.
I think eventually SF4 players just started calling any CH/throw type mix up a frame trap at some point though
So the only way to get out of it is to keep blocking?
Block or do something invincible. Like if there's a 2 frame gap between two strikes, and your fastest move is 3 frames, any non invincible move will get CH.
Once somebody just blocks then you throw them though. The strike > block > throw rock/paper/scissors triangle is the basis of most fighting game pressure.
That complicates things because let's say a Sakura goes for frame traps right at the start and I have no ex, so I can't do an invincible move?
Here's the SFV frame talk on youtube.
Much better than reading straight text.
https://www.youtube.com/watch?v=AdNXIIVWTYU&feature=youtu.be
That complicates things because let's say a Sakura goes for frame traps right at the start and I have no ex, so I can't do an invincible move?
I'm surprised nobody explains these things to new players cause they are the backbone of SF offense and defense.
Problem is it requires knowledge of how frame data work or at least the concept.
Well in SFIV you can backdash. Other than that yeah, you just have to block the frame trap.
I'm surprised nobody explains these things to new players cause they are the backbone of SF offense and defense.
Well in SFIV you can backdash. Other than that yeah, you just have to block the frame trap.
I'm surprised nobody explains these things to new players cause they are the backbone of SF offense and defense.
Someone send my idea to combofiend.