Phantasmal Repose
Member
When is the evo lineup announcement?
January 26th
When is the evo lineup announcement?
When is the evo lineup announcement?
Any guesses on whether we'll get Pokken Tournament in the lineup? Just wondering........
So folks what did I do wrong at:
https://www.youtube.com/watch?v=2Xa1e9P60Rc
and how could I have better finished :
https://www.youtube.com/watch?v=lfmb84IA87s
Any guesses on whether we'll get Pokken Tournament in the lineup? Just wondering........
I can't tell if this is a troll or not.
I made it to the 0:50 mark and just stopped. You're just a bad Cammy. Stop hitting buttons, stop being Yolo, stop hitting buttons just because, stop hitting buttons on wakeup, stop doing random srk or spiral arrow, and stop hitting buttons. 90% of your problem is that you just keep hitting buttons. Stop hitting buttons. Learn to block.
I can't tell if this is a troll or not.
I made it to the 0:50 mark and just stopped. You're just a bad Cammy. Stop hitting buttons, stop being Yolo, stop hitting buttons just because, stop hitting buttons on wakeup, stop doing random srk or spiral arrow, and stop hitting buttons. 90% of your problem is that you just keep hitting buttons. Stop hitting buttons. Learn to block.
SFV
UMVC3
Melee
MKX
GG Xrd
These are pretty much guaranteed on the last day. Probably two more slots to make it 7 games, if Tekken 7 is out by then, then it'll probably be on the list too. Pokken is highly unlikely but they do have a bunch of Wii U's from Smash 4 so hey, its not impossible.
Now why would this be a troll? I think there is a serious problem when people would automatically assume it's trolling not everybody will connect to a game like you have.
I'll keep in mind what you are saying. Sometimes I need to better watch for the cross ups.
Ideally if they are in a different game growth they should shelve sf4 and make another game get a slot. Would give other audiences to prove their evo worth. Would also say for smash but that is sucha unique community that is fractured in a interesting way.
I should perhaps set up trianing to see how some anti airs work, hard to do with the training in the beta.IV would have no reason to be there, it has no CPT points on the line for it. SFV cause its a new game and CPT, the rest have prestige or don't have a sequel that the entire fanbase will agree to move on to. This is clearly Melee's case, Marvel is more of a historic game at EVO so I can see Wizard keeping it on there since they kept Marvel 2 for god knows how many years.
You're doing fine for now, you won't grow into a decent player within the span of a day by someone telling you to stop doing something. You definitely need to be a bit more patient and wait it out to see what your opponent does when they are in the air. Since they jump out off of the ground, it feels like you have no control over the neutral and this is a completely normal feeling, you just need to know your character's anti-airs. If you don't feel confident in anti-airing your opponent, anticipate which side they are going to be on and block that. Side switch anti-airs are apparently at thing is SFV due to how gravity works in the game but that still has a long way to go.
tl;dr
Be more patient but remain as aggressive as you can, you just need to time it right.
Sony should insist on that.I agree, and I would prefer to see them go all in on V.
I think he meant Robot Pants. Looking thru his post history he certainly hasn't posted in any fighting game threads recently.
I nominate Cindi to make the thread.
Shin needs to pick like one mid range poke to do, learn one anti-air, and just learn how to use those. Add more tools to your arsenal as you go.
So folks what did I do wrong at:
https://www.youtube.com/watch?v=2Xa1e9P60Rc
and how could I have better finished :
https://www.youtube.com/watch?v=lfmb84IA87s
So folks what did I do wrong at:
https://www.youtube.com/watch?v=2Xa1e9P60Rc
and how could I have better finished :
https://www.youtube.com/watch?v=lfmb84IA87s
Three things:
Hit confirm your shit. You're doing whatever cancellable normals you feel like into DP on block most of the time. That's easy crush counter combos if your opponent is looking for it. If you're not going to do that, at least don't end with a DP which is quite punishable in 5.
Second, V-trigger is not a reversal for cammy. You're not super punishable I think but you're not safe either and I don't think it has invincibility like Nash' V-trigger. Don't wake up with it like it's an Ultra.
Learn to block, and I don't just mean that in a "be patient" manner but literally learn to block when your opponent jumps at you bc you got tagged by a lot of crossups. You can't play the game if you're losing to jump crossups all day.
Oh really? They said he's barely had any time with SFV on the stream.
Arguably it is Melty Blood because of it's origins. It gained a lot of traction as a game and as a franchise and although you may not be able to call it "indie" anymore, it had very similar roots as a doujin self published game. Starting from a very limited release on PC to a wider release on Sega cabinets and PS2.
What helped Melty Blood wasn't just the fact that it had good gameplay and decent SNK/Street Fighter 3 era type sprite work, it was that it also appealed to the non competitive players through it's story and how Melty Blood connected with other Type Moon franchises. That gave it some broader appeal.
From comments I guess the interest spread and western fans came to like it. I don't know what people would want or expect from a fighting game at a western point of view since people are so caught up with wanting a certain mechanic and aesthetic, only to reject it in the end.
Rather than get caught up in an art style that tries too hard to cater to such a fractured community that all want different aesthetics, maybe it is just better to focus a lot on the gameplay and just do you when it comes to sticking with art. So long as the art is consistent and it has heart, people will warm up to it.
No, if I played Sas I wouldn't be very good. I play Hsien-Ko which is harder but more rewarding for me.League points and character levels.
You play Sasquatch? Hope I can learn some stuff watching your vids then
They're already not worth the work and money for middle of the road companies that lack fighting game design experience. It would only be worth the hassle for large game companies and most don't have the experience to handle the genre. Critics and skeptics would also burn the game to ash if things go wrong. We've got games we already like and we're not exactly an audience pining for new experiences.Are fighting games too resource-intensive to make for an indie dev to really make a go of it in the genre? A few efforts have failed to ever see the light of day. Yatagarasu got out the door but didn’t really find an audience (and you might be able to chalk some of that up to resources- the game being very barebones, ghetto UI, net code issues IIRC, etc). Skullgirls managed to find it’s own niche and there’s some kind of playerbase for the game, but it still certainly cost a lot to make, took a lot of time, and it hasn’t made much in the way of in-roads to being a common tournament game (I know some tournaments have it, just saying).
Some very non-traditional stuff showed up during development as hype side-games/exhibition things- Divekick and Nidhogg come to mind, but they disappeared as quick as they came- maybe they didn’t have the depth and lasting appeal to ever stick around for that long?
I wonder... how low res/simple (character sprites or whatev) can you go and still be appealing and have characters with personality? SFII-level? If you wanted to make a straight up SFII clone with good netplay, how many people and how much time would you need? (assuming they were working full-time on the game). What kind of ideas do you have to bring to the table to get people to take notice?
Well said on both counts. It really helps to make something robust that good players will enjoy. Community outreach and niche audiences from there will help you carry it if the art has strong pull (niche or otherwise). Trying to focus on art style while hoping you can control external factors and reactions is folly.Arguably it is Melty Blood because of it's origins. It gained a lot of traction as a game and as a franchise and although you may not be able to call it "indie" anymore, it had very similar roots as a doujin self published game. Starting from a very limited release on PC to a wider release on Sega cabinets and PS2.
What helped Melty Blood wasn't just the fact that it had good gameplay and decent SNK/Street Fighter 3 era type sprite work, it was that it also appealed to the non competitive players through it's story and how Melty Blood connected with other Type Moon franchises. That gave it some broader appeal.
From comments I guess the interest spread and western fans came to like it. I don't know what people would want or expect from a fighting game at a western point of view since people are so caught up with wanting a certain mechanic and aesthetic, only to reject it in the end.
Rather than get caught up in an art style that tries too hard to cater to such a fractured community that all want different aesthetics, maybe it is just better to focus a lot on the gameplay and just do you when it comes to sticking with art. So long as the art is consistent and it has heart, people will warm up to it.
Nobody serious about playing Skullgirls (or just about any fighter) was seriously put off by this. It also surfaced right around the time of the Indivisible crowdfund. Crowdfund periods are known as some of the worst for companies for a reason. People reach peak levels of dickery, fabrication and skepticism during them.Multi-player games require a lot of effort and marketing to keep fresh in the community's conscience, much more than a single player game that mostly sells itself.
While old fighting games look dated now they were often considered some of the most graphically impressive games of their time and were heavily marketed, plus available on all the major consoles and often front and center on the console box itself. And thanks to how attached the community is to them there's always support for them. Contrast this with a game like Yatagarasu which besides being barebones and looking very simple is pc exclusive from a small team with no marketing whatsoever who if I recall correctly were hoping for their... Less than appropriate art to help spread the word. Skullgirls also benefited from that community if I'm not mistaken, though they were angered recently when L0 changed some angles for some of their character's attacks.
Also, didn't Melty benefit from the time the community voted for it to appear at EVO as a joke?
Popular new multiplayer-centric games appear on Steam all the time. There are always originators, but copycats inevitably rise and become successful for a while. The fighting game genre is the dark souls of game development and audience retention in comparison.Yeah- even well beyond the fighting game genre, building ANY multiplayer game with a sustained community is very difficult.
Nobody serious about playing Skullgirls (or just about any fighter) was seriously put off by this. It also surfaced right around the time of the Indivisible crowdfund. Crowdfund periods are known as some of the worst for companies for a reason. People reach peak levels of dickery, fabrication and skepticism during them.
One half of the Indivisible fanbase is all in so that we can get Skullgirls 2 and the other half is busy shipping the Indivisible cast to hell and back. Ren is probably going to be the poster boy for sexualized male characters in the 2010s.Of course not, but it wasn't just fighting games fans that were into Skullgirls. I mostly just remember one guy saying he's not supporting Indivisible because of it but I'm not sure if he was serious or not. I'm there there were a few who did though because it's the Internet and people there are crazy.
Street Fighter V Arcade Edition on Nesica when? Sony step up your arcade, no one cares about PS4 in the rest of the world, only game center (。◕ฺˇε ˇ◕ฺ。)
It's a joke.
One half of the Indivisible fanbase is all in so that we can get Skullgirls 2 and the other half is busy shipping the Indivisible cast to hell and back. Ren is probably going to be the poster boy for sexualized male characters in the 2010s.
What does this mean and where does it come from? I think people think that we're going to lose characters or something which is definitely not the case. It'll probably be the current SG with an extra 6-8 characters, THCs (probably changeable like assists), higher super jumps, a more fleshed out story mode and cross-play (please Ravi pls) if we're lucky.I wonder how L0 would tackle q SG 2. Start from scratch or build on what they have.
As for Ren, yeah he's going to be pretty popular. None of the female characters are as striking as he is, either.
I don't know anything beyond what I've read on the internet, but it doesn't look there will be a region lock. Someone had mentioned this is the case with most games on PS4 (outside of MKX). You should be fine with buying there.So anyone get a early heads up or can magically know and ask the people who would know, if SFV is going to have any weird region oddities? IE Game language is set to the console language like a good number of other games, or if online is region locked (seriously doubt it will be)
Just trying to decide if I want to get a physical copy here in Japan or just PSN it.
Only if moneyhatted. I think the game will be dead on arrival. A few folks have said it even flopped in Japan.Any guesses on whether we'll get Pokken Tournament in the lineup? Just wondering........
This is exactly how I learn new characters. Start with a poke and anti-air. Then add the ideal aerial approach, and I focus on understanding how the specials shape the character into its ideal playstyle.Shin needs to pick like one mid range poke to do, learn one anti-air, and just learn how to use those. Add more tools to your arsenal as you go.
It was the most entertaining stream in a year. I felt warm and fuzzy inside. Is this how people feel when watching their favorite soap opera?I know it's late, but the commentary was hilarious last night during the SFV Stream. I LOL'd constantly while watching the stream #'s swell.
I know it's late, but the commentary was hilarious last night during the SFV Stream. I LOL'd constantly while watching the stream #'s swell.
Spooky is the best for doing that