And Alpha 2 also has unblockable(shoutouts to vallecombos) bs and OSes, it's just how it is in fighting games.
tonight at 9pm est I believe
They are streaming again.
https://mobile.twitter.com/yoshi_onochin/status/690257109695377408
This why you don't release PC betas ;_;
IMO, pick a game and start playing. Experience trumps all.Hi everyone,
I was referred to this community by Line.
I've never been a big fighting games fan but I was always interested in them. Over the last year I've found I've been watching a lot more streams of the big fighting tournaments and I came to the conclusion after trying to refuse it that I do love fighting games and I want to get "good" at them.
Line was nice enough to send me here and looking at the first post it has a lot of just what I've been looking for.
I am a complete noob when it comes to these games, the last fighting game I owned was whichever Street Fighter it was that had that opening theme "invincible" or "indestructible"? on the 360.
Oh and I guess Smash Bros. on Wii U if that counts.
I've subscribed to the thread so I'll be lurking around, reading through the guides in the first post and probably posting occasionally when I get confused by lingo I've found.
Thanks in advance for any help any of you give me.
Right, I'm just saying that there's diversity. Shadowsoldier is the one saying chip shouldn't exist.
Thanks.
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Ono's packed up his office at Capcom USA. I guess that's the best sign that all the work he needed to do here for SFV is done?
This.I absolutely adore the cartoony visual style of Skullgirls/Lab Zero Games, there is hardly anything else like it in video games. You people depress the hell out of me.
It didn't really gimp Dhalsim's playstyle I found, partially because he's not combo-oriented enough for the magic pixel to kick into effect as much as it does with other characters and with his EX special move options being more valuable to his game plan than the Critical Art, low health damage scaling won't be as prevalent either. The magic pixel 'mechanic' also doesn't really undo his space control if he's already in a position to poke from afar, so eh.It seems to promote offensive play (which is the direction the game has been going in) but I think it'll overall negatively affect a character like Dhalsim. Say you're in a situation where you already earned your last hit but it doesn't kill, fireballs won't chip kill them and you either don't have the meter for a CA or don't want to spend all your meter on a CA to end the round. So now you're in a position where you have to earn (again) that last hit. The opponent can just keep walking forward without fear of being chipped. Sim can't do a regular fireball trap because the opponent is no longer forced to jump out of the way of a fireball.
Rage quitting a tournament.
da GOAT
Someone post that video of that ST player getting bodied by his words please..I played in my first ST tournament at Canada Cup.
I got Vega'd and Balrog throw looped
fundamentals and footsies tho...!
would that even have been enough damage lmao
That's bad game design for a 2d fighter.Right, I'm just saying that there's diversity. Shadowsoldier is the one saying chip shouldn't exist.
Rage quitting a tournament.
da GOAT
That's bad game design for a 2d fighter.
Getting wittled down by chip is like getting poked at by an outboxer. Getting killed from chip is showing you are too worn out to block the final big attack.
You know actual fighting stuff
You know, I'm actually really interested in game design specifically for fighting games since it is one of the most difficult processes I know. Do you and Shadowebb mind telling me through PM what you guys are doing? I say so since I have experience in both programming and game design and would not mind being a QA guy or just ideas to bounce off of, if ya'll don't mind that is.
I always laugh when people complain about option selects and unblockables and then go on to hail super turbo as the greatest thing ever made.
You know, I'm actually really interested in game design specifically for fighting games since it is one of the most difficult processes I know. Do you and Shadowebb mind telling me through PM what you guys are doing? I say so since I have experience in both programming and game design and would not mind being a QA guy or just ideas to bounce off of, if ya'll don't mind that is.
I'm up for discussing the possibility in a PM. There's a few things I'd have to know first and you'd need to know as well before either of us would know if this was something we'd both want.What's the release date for Rev?
Not for me to decided or say
I always laugh when people complain about option selects and unblockables and then go on to hail super turbo as the greatest thing ever made.
We got a new JC in the building folks. Fanning over every instance of Mike Ross
We got a new JC in the building folks. Fanning over every instance of Mike Ross
So ST is mahvel?
So ST is mahvel?
Just one more reason to hope for Skullgirls 2.And I will forever hate Ravidrath for never releasing the high res pack. Ok, not really. But it's kinda disappointing. I get doing that for consoles but I'm sure PCs can handle them.
SameI absolutely adore the cartoony visual style of Skullgirls/Lab Zero Games, there is hardly anything else like it in video games. You people depress the hell out of me.
I liked being part of the process for the DLC characters and Indivisible. They also just get more money that way. Maybe we'll get lucky and someone on the team will win the lottery next time.Eww. Hopefully LZ is on track to not have to crowdfund anything ever again.
Fighting games are bullshit and that's why I love them.
You're just jealous!
No one can outfan me, nigga
no one
PM me then I guess and himI'm up for discussing the possibility in a PM. There's a few things I'd have to know first and you'd need to know as well before either of us would know if this was something we'd both want.
No one can outfan me, nigga
no one
Honestly from a lot of developer interviews I've been reading thats a universal. The more Marvel was balanced the worse it performed because it wasn't as exciting. Same with some early Melty Blood stuff. In general, what draws success more than anything is letting shit rock. You can't allow a game to become too broken, but you generally seem to do better when everyone has a few busted things than no one from what the numbers say. Folks like to feel awesome and in general powerful shit gives folks a thrill. Whether its Polimar/ Casshern unblockables, Akuma tatsu assist + Berzerker slash connecting, or just someone gettin to go ham with their favorite character folks just enjoy things that are good being allowed instead of nerfed to shit or aborted in the womb.
Though no one likes infinites and rampant time scam/ super free unblockables or cast who chip death you like Trident Rush Aquaman apparently. Some things you gotta prevent, but still from all the developer interviews it seems the public reception is better when you allow folks to enjoy a general bit of bullshit tools to enjoy across the whole cast.
I liked being part of the process for the DLC characters and Indivisible. They also just get more money that way. Maybe we'll get lucky and someone on the team will win the lottery next time.
I disagree with this kinda from a bigger developer point of view. I work with devs and there is always talk about balance and player options and fairness. Which leads to fun and avoids frustration which leads to players leaving and bad word of mouth. Of course it doesn't always pan out this way and shit fucks up. But of course there are a thousand devs with different opinions and I don't work with fighting game devs.
Maybe if FG devs didn't have this mentality the player base would be bigger?
Mahvel has storm and ironman.So ST is mahvel?
but fun
Mike Ross is the best!No one can outfan me, nigga
no one