I think once it is realized that (hopefully) the playing field is going to be less predictable that mentality will quickly change.
Plus, it is Tokido....he was probably taking the piss.
His damage output was fine and pretty good in the corner. It's just his run stop pressure gave me carpel tunnel and much more complicated risk/reward then just using a divekick character. Also his elbow drop you can see coming from a mile away, so again divekick better option (but elbow is safer on block so ???). His floaty jump is kind of meh too because he doesn't have an airblock, but you can change his trajectory with the elbow drop I guess..
Kind of wish his bushin flip was as good as it was in Alpha3 where you used it to get in more. Now it's more or less used for setups.
Has there ever been a doujin/indie 3d fighter?
Has there ever been a doujin/indie 3d fighter?
Has there ever been a doujin/indie 3d fighter?
Yowza! The latest Bloodstained screenshots are really something else.
SNK and Capcom aught to consider hiring Inticreates to develop a fighter (especially SNK).
I think the question is: what could happen to SFV to fix that problem?
I doubt this will happen. SFIV plays less like SFIV used to, and people are happier for it.If this is the case, Capcom will update the shit out of SFV so it plays more like SFIV in terms of setups and combos lmao
Please no, I don't want them to be tainted. They are doing splendid with Bloodstained.
I've already talked my head about what should be done, but I don't hear any other suggestions.
2015 3rd party, with special editions and without bundles.
MKX ~ 2364
4 ~ 57.90%
Is there an instance where a developer with no experience with fighting games was brought in to make one? The closest I can think of was with Double Helix and Iron Galaxy on KI, and even then they hired developers with a lot of experience playing FGs (while having a suitable eye for the design and development of them). A developer's first attempt at a fighting games is almost always a trainwreck.SNK and Capcom aught to consider hiring Inticreates to develop a fighter (especially SNK).
How concerned are you that when you actually get everything in-engine and playable... your concepts are not very fun to play? I only have a vague idea of the work you've done in your project, but my understanding is that fighting games are a genre you want to get to a first playable prototype as quickly as possible, as you will need to iterate over the controls and subsystems.I'm 2 years (maybe 2.5?) in and I'm only just now fully exiting design and partial asset production to full scale production of assets and engine work. A lot of studying and design work had to take place to even start and I'm a ways out yet before animations go into things and get tested vs screen size, lighting, gravity, frame rate, etc etc etc.
The NPD number is US only. It was reported that MKX has sold over 5 million world wide.
Link?
(edit: nm, found it: http://www.ign.com/articles/2015/10/12/batman-arkham-knight-mortal-kombat-x-sell-5-million-each)
And that's fine, since I'm not comparing MKX to SF, just MK9 (since that's the only fair comparison right now). I'm just wondering where this notion comes from that MK is that much more popular.
If SF5 comes out and doesn't sell nearly as well, that's something different, but from what we have right now, that it's massively more popular doesn't seem right.
Seeing Mike geek out over Kenny Omega is so cute!
The disconnect is coming from you thinking comparing MKX to SF4 isn't fair and everyone else thinking it doesn't matter.
If SF5 puts up comparable number then people will have to readjust their perspectives, but right now MK is a franchise that can sell 5M and SF isn't.
. . . or something. Why does it matter which is more popular, especially when they're both obviously big players?
Beat up Chun looks awful...
D:
Was she supposed to look good after beaten up? Is that the type of man you are?!
It doesn't matter. That's why I posted it here where I won't get bogged down with fanboyo bullshit. I just keep seeing it and I wonder if it's true.
And the disconnect isn't coming from MKX, which is obviously huge, people were saying this about MK before MKX launched.
No, I didn't mean it like that...
T_T
No, I didn't mean it like that...
T_T
Just finished watching this week's episode of Erased. By god, this is easily anime of the season right next to Rakugo. The exposition in Erased....
Yo...you pervert!
El Fucko has hurt a great many things. DJ is worse though. I would tolerate El Fucko for no DJ ever.
If this is the case, Capcom will update the shit out of SFV so it plays more like SFIV in terms of setups and combos lmao
Without doubt I suck but most people never played her and there must be a reason. Can't just be me being ass.
Why did Aris stop streaming Mass Effect 2? Did he even finish insanity difficulty level or witness the power of the M-920 Cain?
Just finished watching this week's episode of Erased. By god, this is easily anime of the season right next to Rakugo. The exposition in Erased....
Was she supposed to look good after beaten up? Is that the type of man you are?!
Proof that the audience is hella narrow in their character pools and why Infiltration and Momochi are gods, they exploited the hell outta that.Yeah, but nobody played Guy, Cody, Poison, Hugo, etc either.
Line's bullying is indiscriminate and universal.
You made the right choice. Erased could be the best this season. Now have you watched Phantom World yet?
Erased seems pretty great. Really enjoying Grimgar too myself.
Without doubt I suck but most people never played her and there must be a reason. Can't just be me being ass.
Watched the first episode, I felt a little uncomfortable at the ending...
Why the fuck you lyin'? Why you always lyin'?
I find it near impossible for SF5 to reach MKX's numbers as long as it remains a console exclusive.
SFV's beta is already a better PC port than MKX tbh
If MKX can do 500K and be a fucking awful port, I confidently believe that SFV will make a million on PC alone within six months.
I'll bet on that. Capcom games (games that people on steam actually want) do well on Steam. It isn't a difficult concept to grasp.
Guy in my opinion was one of those characters that had untapped potential and people didn't want to bother with him cause he was too risky of a character due to his low damage output and low health. However, when he got his vortex going, I pray for your safety to the SF gods.
Males have it far worse when it comes to the lose screens. Just look at how disfigured Sean is here.Beat up Chun looks awful... said:Beat up Chun looks awful...
I would be perfectly fine if Inticreates just handled the graphics.Is there an instance where a developer with no experience with fighting games was brought in to make one?