Interviewer: How did you two first learn of each other?
Harada: Id seen his name on a Megaman CD, but the first time I was able to put a face to his name was a Tokyo Game Show around 2000, I think. Around when Onimusha: Warlords came out? And he did the music for Street Fighter III?
Ono: I was the sound management director for Street Fighter III, yup.
Harada: I always had a mental image of you as a music person. But before I knew it, you were a producer.
Ono: I was working as the sound producer and the sound effects supervisor on Street Fighter III at the same time Then I worked on Onimusha. After that, I switched to being a producer. I first saw Mr. Harada in a magazine. I remember thinking, Wow, the person who makes Tekken is a scary-looking guy. (laughs)
Harada: We both wanted to try a collaboration, all the way back then.
Ono: We would both get interviewed, and wed both talk about wanting to collaborate with the other (laughs).
Harada: In the end, Mr. Ono brought up the idea to actually do it.
The surprise appearance of Akuma! And the scrupulous preparations needed
Interviewer: The other day, it was revealed that Akuma would appear in Tekken 7: Fated Retribution.
Harada: That was a reveal wed been cooking up for some time. Id conveyed the idea to Mr. Ono around four years ago, and wed been working on it slowly. We actually had Akumas silhouette appear in the opening movie of Tekken 7. But, it was hard to make sure his identity wasnt leaked.
Ono: Getting the timing down for big character reveals for fighting games is really important.
Harada: You need to make sure that reveals dont overlap, and eat into each others popularity. A recent example would be for Street Fighter V, theres the Middle Eastern character, Rashid, but Mr. Ono actually told us ahead of time weve made this kind of character.
Ono: In Tekken 7, theres a Middle Eastern character named Shaheen, so I made sure to ask, were not overlapping, right?
Harada: Fighting games are getting popular in the Middle East, so we were talking about how it would be good if we could include a character that would get them to be even more passionate about fighting games. So, even though you personally talked to me and cleared things up beforehand, I saw in a foreign interview that you said we copied Rashid from Tekken 7! and a lot of fans were asking me are you okay with that? (laughs)
Ono: I was obviously joking, but its those parts of interviews that seem to just take on a life of their own (laughs).
Interviewer: (laughs) I was wondering if Akumas appearance used resources from the development of Tekken X Street Fighter.
Harada: Ah, thats not the case for Akuma. SFxT had a bigger impact on newer fans than fans of the respective parent games.
But if I were to have Akuma in a serious fight, a battle that Tekken and Street Fighter fans want to see, then I thought I cant have it happen in a spinoff. For Street Fighter and Tekken to truly face off, I needed the appropriate structure, and because theres a lot of focus and attention paid to Tekkens story, I wanted to incorporate it there. Tekken 7s Kazumi Mishima was actually created in 1995, although at that stage all we had was her name with Heihachis under the aiaigasa1, and we picked up that plot point 20 years later. Although to be honest, the aiaigasa was something the designer at the time just felt like putting in (laughs).
One of the links to this backstory was that in the past, Kazumi Mishima had some sort of connection to a mysterious man. And thus, there was a part of Akumas story that hadnt been told even in Street Fighter.
An intense battle unfurls
Ono: Wait, wait. Mr. Harada is saying it in his way, but really, we were at a bar and you definitely said Street Fighter almost doesnt really have a story, so its fine. (laughs)
Harada: He says theres a reason behind everything (laughs). On the Tekken team, we play all sorts of fighting games, and Street Fighter is so popular we even enacted a company-wide ban on it at one point. We just simply love Street Fighter. But, because we love it, we just cant tolerate the haphazardness of its story (laughs).
Ono: Aah (laughs bitterly)
Harada: For example, the story of Ryu and Kens master, Gouken. He was killed by Akuma, and I thought that was a very intense story, but hes back in SFIV, and I wondered Why!? How!? And it turns out, he was just sleeping. Are you kidding me? (laughs) There had to be another way to do it. Im sure there will be people out there who see Akuma getting involved in Tekkens story and think, Why would you do that? but for me, Street Fighter is the root of all fighting games, and I think having a point of connection to that is wonderful. I dont think the shock of seeing Akuma in Tekken is something you experience often. We didnt want Akuma to simply be a guest character. He should be a full-fledged enemy. In the same way that every character in Tekken has a burden to bear, we wanted Akuma have some sort of absolute reason to fight.
Thats why I wanted to show Akumas cool side, the parts that you wouldnt be able to show off in Street Fighter. The development team, were all fans of the original, so we made it with the feelings of this is what would if we tried to seriously make something in the world of Street Fighter. Akumas trailer was cool, wasnt it?
Ono: It was super cool! Akumas appearance is something we just had to wait and wait and wait on. And I thought, Oh, you introduced him this way.
But, let me say one thing. Were putting a lot of effort into SFVs story. In a Street Fighter way (laughs).
Harada: The one thing I feel like we did that caused you a lot of trouble was that
Akuma hasnt appeared in SFV, as of now. So fans thought, Akumas not appearing in SFV because hes appearing in Tekken 7. Im just going to use this opportunity to say, thats not necessarily the case!
Ono: We considered, among other things, character variation when creating and choosing the roster for SFV, and
Akuma isnt among the DLC characters that will be added to the game later in 2016. But we might as well just keep saying right now the Tekken guys are using him (laughs).
Harada: We got a lot of positive feedback from the fans, so Id like to show more of this battle between these two worlds. From our viewpoint, we also think that we could make Ryu look cooler.
Ono: Compared to how we write for Ryu, where we just have him say I came to fight against even stronger opponents, having someone else write a proper story for him sounds very exciting and I look forward to it.
Harada: A collaboration where we cover for our weaknesses while capitalizing on our strengths. It would be nice to be able to make another game like that with Capcom at some point.
Everyone can play: the future of fighting games
Interviewer: Both Street Fighter and Tekken host tournaments for prize money, but how do you feel about the rise in popularity of pro gaming?
Ono: One of my goals for fighting games is for professional players to exist, but I think that if you focus solely on that then it becomes too core-oriented. I think having winning tournaments as one of the goals for the player is a good thing, but if the scene becomes just about high level tournaments, then the only fun in that for the other players becomes in spectating. So I think it would be good to have parts that everyone can partake in and have fun with.
Harada: Concerning tournaments, my thoughts are basically aligned with Mr. Onos.
Ono: I
f I were to make a sports analogy, you cant just host tournaments at the National Olympic Stadium, you need to host tournaments at local venues that everyone can go to as well, otherwise you limit the number of people who can participate. So I want to make sure we keep the doors open. Also, at tournaments, everyone who wants to watch it live gathers around, but even if youre at the venue, youre looking at a screen. And depending on where youre sitting, it can be hard to see. So I think it would be great if everyone could sit on the floor, put on a VR headset, and watch the fight from the first row (laughs).
Harada: I also think that VR could be used in spectating, so I want to do something like that in Tekken 7.
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