Can I share my ideas for R. Mika buffs? I feel like I might be shouting into the void or be submitted to scrub quotes but I don't know. I'll probably be told to STFU by a dude who doesn't use her and thinks everyone is top tier and created equal. But, it's a beta and things change. Just look at Bison. So here's my thoughts with non-insane reasoning:
EX Peach has startup invincibility again.
I feel like the reasoning behind nerfing it was that Laura has basically the same move and is also unsafe on wakeup. Forcing both characters to use V-Trigger to escape pressure. The difference is that Laura's EX Bolt reaches farther than Mika's EX Peach and also, V-Trigger is more important for Mika than it is for Laura. Laura is all about using Meter for the vortex, so her V-Trigger isn't quite as important in the grand scheme of her gameplay. But for Mika? Her V-Trigger helps her with difficult zoning matchups and gives her a lot more options. In addition to this; Laura has a WAY better crossup than Mika's. Mika has a terrible crossup for a variety of reasons whereas Laura's is superior in every way.
Buff the Dropkick.
I was going to suggest that Mika should get a good crossup too, but maybe there should be differences between her and Laura? In that case, the Dropkick needs some buffs. As-is, it's very easy to hit her out of the Dropkick, you can easily jab her out if she does it at max range, it has a ton startup and a bit of recovery on top of this. It's very easy to escape from.
I think the Dropkick needs a smaller hurtbox where it's harder for the other guy to jab her out. I think the hitbox needs to be a little bigger to catch someone during the ascent of their jump better. And I think there should be an EX version of the Dropkick with Armor. Like say, if you hold down HK and another kick button, she does an EX that comes out a little faster, goes farther, and has full armor on it like Birdie's EX Bullhead with V-Trigger. To make it not broken, it would send the other dude flying and she can't do a big combo off of it.
Buff the V-Skill.
She might have the worst V-Skill in the game. It has pretty bad recovery and the buff for her command grab goes away the instant she's hit. Plus, it's not going to work if the other player is aggressive or has a teleport. So, I think the Mic should have a little bit faster recovery and either should: (A) the buff to command grab damage is permanent or lasts 10 seconds regardless of her getting hit or not. Or (B) it adds V-Trigger or Critical Art meter. Like say, the longer you hold it, you see the meter gain. It would give the other player more motivation to go in on her and stop that.
Possibly buff forward MK.
This is a maybe but I would love forward MK to have the extended range it had in Beta 2. It would still be whiff punishable but it would help her on getting in.
If regular HK Crush Counters, it no longer sends the opponent flying.
This would bring her more in line with every other character. I'm not talking about the charged version. But it sucks that if you use HK to Crush Counter it sends them flying, which means that you can't really use it to punish a blocked/whiffed Shoryuken or Super because the damage isn't worth it. You can't use forward HP either because it actually does less damage when compared to a Passion Press combo. Because if she blocks a wakeup SRK, she cannot punish with the Dropkick because it takes too long. So that leaves her with only Passion Press combos.
That's it, I don't think that would make her broken at all and it would bring her in line with the rest of the cast. Not all of these changes need to happen, but I'd be happy if at least 2-3 of these changes actually happened.