QisTopTier
XisBannedTier
now?Why is my girl Asuka so busty now?
now?Why is my girl Asuka so busty now?
He's got the power of nothingness alright, cos he's got nothing interesting.
Was the suggestion for special cancels on hit or completely empty? The former would probably be fine -- Melty Blood does that with its parries in Full moon and there's nothing broken about it there (but that game also gets rather nutty compared to SF). I could see some silly OSs if you could do specials on whiffed parries -- it would come down to how the game handled input during the parry startup and hit freeze (if any).
Topanga announced that they will be part of Toukaigi again this year. They're doing exhibition concept matches this year with more details announced at a later date.
As I said earlier, Kazunoko and Misse were on Capcom TV. They played 3 matches of SFV. Chiba Shigeru the god voicing Fang in Japanese.
https://youtu.be/sEj-EWzk2VQ?t=1h38m15s
Livestream of the One Punch Man manga artist doing some Street Fighter artwork in case some of you are interested
http://www.ustream.tv/channel/nebu-kuro1
Does SFV not have a boss?
Does SFV not have a boss?
What if it's Urien and he's non-playable until the DLC option to buy goes live?
And USF4 Ryu is more fun at this point..
Definitely
You didn't try guard breaking the player on wakeup with a charged up denjin fireball? Seems like the hard knockdown from sweep crush counter benefits Ryu the most.
Out of like 15 attempts at CH cr.HK xx V-Trigger -> Unblockable fireball.. I didn't hit it once. I actually got command thrown by Vega for trying and from a pretty far range too :/.
I got ex command thrown and uppercutted for trying :/, I didn't really have the timing down pat but I did go for it tons of times.
Shouldn't have put unblockable fireball, but you get the point
We both weren't sure if the frame data was accurate, but thankfully there's a record feature.Its weird how SF5 first felt like ST damage at the beginning but turning into something else. There is something about having a fireball game which this game may lack.
EDIT: Where is that frame data FACE or Count?
Timing for it seems difficult.
Its weird how SF5 first felt like ST damage at the beginning but turning into something else. There is something about having a fireball game which this game may lack.
EDIT: Where is that frame data FACE or Count?
Woke up. Beta's still running in training mode
Want to tell me the status of Psycho Inferno in this build?Woke up. Beta's still running in training mode
Want to tell me the status of Psycho Inferno in this build?
+ or - on block?
qcb or charge?
Big or small flame?
Hard or soft knockdown?
You can really tell they don't know what they're doing with this move.
I talked to another friend about this and he was like "man that's nothing, I was taking a leak in the bathroom of an AMC and some dudes walked in then walked out saying basically the same thing".
I kinda laughed at that no lie.
The racism has gotten a bit high lately, it almost seems higher than it was post 9/11 and I was in high school back then (so I was around a lot of dumb kids so it was to be expected).
Fighting games are diverse because they're (relatively) cheap. It's why you see it in the FGC but not TCGs/E-Sports/Poker.Trump and recent events has made is possible for a ugly segment of our population to air their dirty thoughts. It's always been that 30% of the country is batshit insane.
Luckly fighting games being diverse will always make those who engage be of a certain level of decency.
Some of them need to learn tacts and how to deal with other people but another discussion
Fighting games are diverse because they're (relatively) cheap. It's why you see it in the FGC but not TCGs/E-Sports/Poker.
Exactly why I like to troll e-sports people that Fighting games can't be e-sports it's too diverse.
:-(I've only got Ryu vs Vega. If I leave or switch characters, it'll probably shut off for good. At least, I assume that's what will happen. The command list says that Psycho Inferno is qcb + P
I was experimenting with it a little bit, but not in v-trigger it was a small flame and was - on block. In v-trigger is was a big flame, but not sure on the block frame data. The thing I found interesting about it was that it was anti air kind of consistently, like he was ducking under the air normal before the flame came out. This is all just limited experimenting by the way.Want to tell me the status of Psycho Inferno in this build?
+ or - on block?
qcb or charge?
Big or small flame?
Hard or soft knockdown?
You can really tell they don't know what they're doing with this move.
It's a big reason why those events get better sponsors/bigger events- the target audience has more disposable income.Exactly why I like to troll e-sports people that Fighting games can't be e-sports it's too diverse.
People of all walks of life play MOBAs. You don't need an insane PC to run those games, getting a PC for the price you put into console + games can allow you to play F2P games on PC cost effectively. These games are played globally in all sorts of countries.It's a big reason why those events get better sponsors/bigger events- the target audience has more disposable income.
Not anymore likely they will be making a living on filmesAccording to this video Swery65 was a former employee at SNK and worked on games like The Last Blade series and Savage Reign.
Not sure how someone with a film degree ends up making fighting games, but very cool nevertheless.
Was it - enough to be punishable? I'm even cool with it being -, just so long as it isn't punishable on block.I was experimenting with it a little bit, but not in v-trigger it was a small flame and was - on block. In v-trigger is was a big flame, but not sure on the block frame data. The thing I found interesting about it was that it was anti air kind of consistently, like he was ducking under the air normal before the flame came out. This is all just limited experimenting by the way.
EDIT:soft knockdown as well because hard knockdown would just be too much