Yup, the netcode is way better.
Haven't touched my PS3 version since getting it.
Ken though. Though I'd say Ken has more of an identity crisis, where Capcom isn't sure if they want his run to good or something (or his rush down too good because it's kind of ass).Laura is good. I don't think you can say anyone is ass at the moment in SFV.
ADMIT THAT SHE'S GOOD.
There's one benefit to practicing on PS3 version, though: Execution. Console is stricter on half circles so it trains you to do them clean instead of something like 4236.
KOFGCC Dubai casuals stream, MadKOF is playing:
http://www.twitch.tv/arcadecafedxb
Huh! Are you sure that short cut isn't in consoles? I do QCB HCF super motion as QCB QCF since the console version!There's one benefit to practicing on PS3 version, though: Execution. Console is stricter on half circles so it trains you to do them clean instead of something like 4236.
Question gaf, in sfV how often the throw command being used? Is it IV bad?
Should be a lot less if
Throws are a lot worse in this version
5 frames
Less range
More recovery
Should be a lot less if
Throws are a lot worse in this version
5 frames
Less range
More recovery
Ken though. Though I'd say Ken has more of an identity crisis, where Capcom isn't sure if they want his run to good or something (or his rush down too good because it's kind of ass).
And you can no longer do that option select thing with jabs.
You're thinking of 3S, in SF4 a cr. lk comes out.
Pretty sure a short comes out with the crouch tech OS.you can os jab and throw tech in sf4
Pretty sure a short comes out with the crouch tech OS.
you can os jab and throw tech in sf4
You definitely need to set up throws in this game, and teching on wakeup carries a lot of risks now.i think we'll see about the same amount tbh. i think they made them worse because they understand the risk of getting counter hit while sticking out a button or contesting a blockstring is super high and lights get stuffed by heavier buttons despite being quicker. i think those kind of risks make walk in throw or button after a short blockstring or something a very powerful little mixup. the game is gonna be kinda turn based in a VF way imo. abare gonna be a ballsy thing to do.
The Pakistani player went 9-10 against Madkof.
Madkof ended up whipping out Kula for the final match and winning with an OCV.
Question gaf, in sfV how often the throw command being used? Is it IV bad?
That's some great news. I get so salty when players just fight a match and it turns into a toss fest
Get good
sf2fanatic my ass you are
why couldn't mkx have sf5's quality of netplay?
Probably the main reason I haven't picked up MKX. Is it at least better than UMvC3 netplay (or equal to USF4)?why couldn't mkx have sf5's quality of netplay?
Probably the main reason I haven't picked up MKX. Is it at least better than UMvC3 netplay (or equal to USF4)?
why couldn't mkx have sf5's quality of netplay?
Still at my family's place for another 3 days. Just got UNIEL, Phantom Breaker Extra, and Dengeki Bunko and I can't play yet. Goin kinda stir crazy with wanting to dig through the rosters, tools, and make notes on shit as I play and I cant yet. Found a few things in vids worth making notes on that excite me and I hope to keep finding inspired stuff in it. Hoping these dont end up like Aquapazza which ended up a dead end for noteworthy stuff to learn from. Whole game was tried and true tools. Most I found was someone using TVC Roll tools and a bad gimmick involving negative emotion.
Plus there is at least 1 more coming as well tomorrow ...gonna be so twitchy for the lab and my notebooks saturday night. Dont know if I'll get hooked on any thing and wanna get dedicated to them, but I live and breathe Fighting Game researching and I am definitely gonna be busy for a few months trying to get a feel for various tools, rhythms and inputs. Im signed up on facebook for groups on all of these for me to run sets with so the research should go well.
If anyone know of any unique or odd characters in these games I should focus my time on early then feel free to chime in. Weirder the better.
I'm no Dengeki Bunko fan, but the little girl that plays basketball was real weird when i tried her. I had a decent amount of fun with Misaka and Kirito though.
Kuroneko best girl. Kirino is stinky.what about Kirino? isn't she top tier in that game.
what about Kirino? isn't she top tier in that game.
Kuroneko best girl. Kirino is stinky.
She's really good, but i didn't play her. I was playing local with my friend and that's his main so i just chose other people because i wanted to see the whole cast.
Man one thing about DFC, the assists should have been playable. I wanted Koko Kaga to be playable. I'll probably get Ignition now that 2 index characters are playable.
You can throw people into corners though, which is usefulThrows in SFV are cancer. Terrible animations, terrible range, and you can quick rise after them.
Sounds fine to meThrows in SFV are cancer. Terrible animations, terrible range, and you can quick rise after them.
Throws in SFV are cancer. Terrible animations, terrible range, and you can quick rise after them.
Throws in SFV are cancer. Terrible animations, terrible range, and you can quick rise after them.
Laura is good. I don't think you can say anyone is ass at the moment in SFV.
Throws in SFV are cancer. Terrible animations, terrible range, and you can quick rise after them.
get on my level