Alex:
Change Hyper Bomb (SAI) startup from 0+1 to 1+0, so the total startup time is unchanged but it can't be jumped on reaction after the superflash. Make it slightly more useful. POSSIBLY reduce the damage a tiny bit unless it is the Backdrop Bomb (back-turned version) to compensate.
Increase forward movement on Boomerang Raid's middle hits, and increase the range on the final grab, to prevent the grab from whiffing after the rest of the super has connected at medium range. Bugfix.
Make all versions of Air Knee Smash not air-parryable; EX version is still ground parryable. Bugfix. The L/M/H versions can't even hit grounded characters so they are supposed to be antiairs, but being parryable makes them all horrible. Shootdown Backbreaker is not air-parryable, and this gives Alex standing Strong xx Air Knee Smash vs air parry-happy players.
Allow juggles after Flash Chops that connect vs airborne opponents. Bugfix, and situational anyway.
Allow crouching Strong (2MP) to be special- and super-cancelled on hit/block/parry. Buff, he sorely needs this.
Allow crouching Forward (2MK) to be super-cancelled on hit/block/parry, including when used as part of his Target Combo. This and the cr.Strong change will make him miles better.
Fix position of hitboxes on j.D+Fierce (j.2HP) dive, to place them on his arms instead of his chest. Bugfix.