ShinMaruku
Member
So tempted to Blazblue and Xrd for ms Valentine, somebody talk me in or outta it.
So tempted to Blazblue for ms Valentine, somebody talk me in or outta it.
Justin win WCW? Looks like Justin is the best U.S player. World's best Karin.
Tied for 5th place
Justin was the only Karin in all of top 32. Feels like she's fading already and only Mago and Wong can make her work
Most popular characters in top 32 were Nash, Vega and Dhalsim with some people using multiple characters, of course. That's not representative of much, though. The US always had strong Sims and Vega is apparently a popular second character (LPN and Kelvin used him for that).Which characters are most prominent at the moment other than Chun, Nash, and Ryu?
Who took out Justin?
shaowebb max is streaming arcana
just thought i should post that here
Naomi / Atomiswave Xrd gives me life.
Wouldn't call ASW's pixel stuff high end tbh, outside few pre-Xrd GG backgrounds, there's nothing impressive about their pixel art.I really REALLY hope Arc System Works doesn't quit high end pixel art games and have their games all Xrd style. I mean the style looks great, but I like variety.
They hinted as such of keeping Blazblue their pixel art frontrunner, but there is no guarantee.
I really REALLY hope Arc System Works doesn't quit high end pixel art games and have their games all Xrd style. I mean the style looks great, but I like variety.
They hinted as such of keeping Blazblue their pixel art frontrunner, but there is no guarantee.
I'm excited about SFV's Guile theme
Wouldn't call ASW's pixel stuff high end tbh, outside few pre-Xrd GG backgrounds, there's nothing impressive about their pixel art.
That's what they did. It actually is pretty noticable as the game's animation lacks many 2D principles such as squishing, stretching, over-exaggerations, etc.Interestingly enough, I believe Blaz Blue actually used 3d models to base their animation key frame art on. Makes it easier to settle and adjust certain things.
That is arguably true. Arc System Works went on record saying doing Guilty Gear Xrd's style isn't any easier than doing HD Blazblue sprites. I feel another reason is that as video game graphics get better the gap in difficulty between creating high end 2D and 3D graphics closes.Between it and Guilty Gear it seemed like they wanted to figure a way to utilize new technology for art but couldn't settle on the best possible way to do so for awhile without sacrificing their organic looking hand animated style. I think they pulled it off and then some with Guilty Gear's technique but it damn near quadruples the workload of CG making it really something that doesn't seem worth it to me.
In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line. Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.
V-Skill: Sonic Blade: Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!
V-Trigger: Solid Puncher: Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences. Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents or easily push his opponents to the corner.
Critical Art is Sonic Hurricane
The way I interpreted it is that he puts up a stationary projectile like say Nova's Gravimetric Pulse and whenever he throws a Sonic Boom through it, it gets powered up.Is Guile's v trigger Chun Li's old one?
How do you hold a charge while walking ?able to move forward while holding charge?
instant sonic booms during v trigger?
congrats to dieminion for winning evo 2016!
How do you hold a charge while walking ?
In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line. Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.
from the latest blog entry
SFV Guile sounds really cool. And potentially hella annoying to play against! I predict more whining than Mika or Ryu has generated combined.
I hope Guile still has his upside down kick or something like it
KnuckleDu top 8able to move forward while holding charge?
instant sonic booms during v trigger?
congrats to dieminion for winning evo 2016!
KnuckleDu could be a big suprise now.
The way I interpreted it is that he puts up a stationary projectile like say Nova's Gravimetric Pulse and whenever he throws a Sonic Boom through it, it gets powered up.
Oh wait you said V Trigger.
His V Trigger is like his EX Sonic Booms in Omega version of USF4. He sends out multiple Sonic Booms with multiple button presses. I am assuming you can press something like LHH to throw a slow Boom then two fast Booms.
Guile
V-skill: stationary sonic boom that both hits folks that touches it as well as sucks up other projectiles and grows till it bursts
V-Trigger: Vacuum Flash Kicks and sonic booms. Good luck with jumping when he pulls you into them and into range