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Fighting Game Headquarters |3| [Cinematic Title Expansion Coming Soon]

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This should be standard for every single fighting game.
The problem is that fighting game devs tend to go "I watched a lecture about GGPO, seems easy enough to roll our own rather than pay for the license" or "we tested our delay-based netcode on our perfect Japanese networks and it seemed fine"
 

Shun

Member
BlazBlue Tournament Weekend Thread

Please check out the BlazBlue weekend thread for those interested in a Japan tournament this week.

This will have the most BlazBlue talent we've seen in a while and it will span throughout Saturday and Sunday in JST; Friday and Saturday in western time.

It will consist of...

National 2 on 2 tournament, Braver's Revel with the best players who were able to qualify
Exhibition matches between character specialists and some of the best character in the world.
And 11 on 11 Team Battle Royale with some of the top ranked players in Japan.

Definitely a must watch for BlazBlue players. And a very very good watch for any fan of competitive fighting games.

These will happen at 13:00 JST Saturday and Sunday, so Friday and Saturday night ~20:00 PST/23:00 EST.
 
BlazBlue Tournament Weekend Thread

Please check out the BlazBlue weekend thread for those interested in a Japan tournament this week.

This will have the most BlazBlue talent we've seen in a while and it will span throughout Saturday and Sunday in JST; Friday and Saturday in western time.

It will consist of...

National 2 on 2 tournament, Braver's Revel with the best players who were able to qualify
Exhibition matches between character specialists and some of the best character in the world.
And 11 on 11 Team Battle Royale with some of the top ranked players in Japan.

Definitely a must watch for BlazBlue players. And a very very good watch for any fan of competitive fighting games.

These will happen at 13:00 JST Saturday and Sunday, so ~20:00 PST/23:00 EST.
I definitely want to be watching this this weekend. Do me a favor and post a reminder when it starts? Otherwise I'll likely forget.
 

Shun

Member
I definitely want to be watching this this weekend. Do me a favor and post a reminder when it starts? Otherwise I'll likely forget.

Starts at 20:00 Pacific Time and 23:00 Eastern Time Friday night and Saturday night. I will post one more time around 19:00 PST to remind.
 

Nuu

Banned
BBCP and Xrd numbers really surprising to me. Wonder what the west is like for CP/Xrd/AC.

They have declined from Guilty Gear X2 numbers. One has to keep in mind that the Japanese gaming industry today is a much different place than what it was in 2002.

Just look at the sales data of the top 100 games of 2002 to the top 100 games of 2015. Games on average sell half of what they did in 2015 as they did in 2002. While gaming is healthy in almost all else in the world, in Japan it has been dying a slow death in the mid-2000s excluding casual games and mobile. This is also likely why many traditional Japanese genres are beginning to be supported more by the West. This doesn't seem to be just fighting games but other genres as well.
 

Slaythe

Member
That XRD R feature trailers is so incredible I don't know what to say.

Puts a lot of games to shame really.

Nice to think this will sell 5k copies in japan. -_-
 
https://youtu.be/m0bb0PUV50o?t=4m16s

ASW forever in the helping new players lead

Oh I was hoping they would show the stick motions in challenge mode when I saw they had it in training. That's nice. I mean they already had that with the input display on the side in Xrd, but this might be better.

Those stick motions are waaaay to fast for a new player to keep track of. Like playing cups.
Combined with the input display it would work. The stick motions just show you how it should look if you did it right, but it could be slowed down a bit. The problem now is letting people know it's there so they could use it.

Nice to think this will sell 5k copies in japan. -_-
Nah GG seems to be at least somewhat more popular than UNIEL.
 

pixelish

Member
all part of the plan
PSPnG5g.gif
 

Line_HTX

Member
all part of the plan
PSPnG5g.gif

TxSF returning back into limbo silence.

Capcom messed up so bad with SFxT that it not only affected games that were about to be developed by Capcom but Namco too!

Yeah, even if after T7 comes out on consoles, I don't see how this game would ever get enough serious development and window without a bad fracture happening like Harada said. This one was dead in the water and definitely was SFxT's fault.
 

Skilletor

Member
SFxT was released in arcades?

Also difference in budget.

If we're talking arcades, then why would SFxT's release mess things up at all for TxSF?

I assumed you meant consoles because SFxT was only on consoles. If we're talking arcades, wouldn't SF4 and TTT2/T7 performance be most relevant?
 

Kumubou

Member
Yeah, PC should be a given. No official announcement yet so I don't know if it will come to consoles. Hope it does.
Degica is a licensed publisher for the PS4 and Vita, as they released the localized versions of Darius Burst: Chronicle Saviors. Only the original release of Koihime Musiu got a PC release, so its probably a PS4 release.

A PC port would be legit, though.
 

Dahbomb

Member
If we're talking arcades, then why would SFxT's release mess things up at all for TxSF?

I assumed you meant consoles because SFxT was only on consoles. If we're talking arcades, wouldn't SF4 and TTT2/T7 performance be most relevant?
It's not all in a vacuum man.

TTT2/T7 will do fine financially speaking because they were released in arcades. SFxT/SFV are not in arcades and thus have to make up more in the console sales. If they don't make up the sales then that affects future projects.

Namco probably looked at the performance of SFxT on consoles, then looked at the performance of SFV on consoles and was like... nah, SF isn't going to be as big of a boost to them on consoles as they imagined. Sure they can probably release TxSF on arcades as well as consoles but it's pretty obvious that SFV's performance has them hesitant on making that plunge. It was pretty obvious that they were hesitant ever since SFxT's performance, always delaying talking about the game. They probably thought they could maybe ride off the back of SFV but that isn't panning out so they might cut their losses.

If SFxT was a rip roaring success, Namco would've fast tracked out TxSF.
 

Skilletor

Member
It's not all in a vacuum man.

TTT2/T7 will do fine financially speaking because they were released in arcades. SFxT/SFV are not in arcades and thus have to make up more in the console sales. If they don't make up the sales then that affects future projects.

Namco probably looked at the performance of SFxT on consoles, then looked at the performance of SFV on consoles and was like... nah, SF isn't going to be as big of a boost to them on consoles as they imagined. Sure they can probably release TxSF on arcades as well as consoles but it's pretty obvious that SFV's performance has them hesitant on making that plunge. It was pretty obvious that they were hesitant ever since SFxT's performance, always delaying talking about the game. They probably thought they could maybe ride off the back of SFV but that isn't panning out so they might cut their losses.

If SFxT was a rip roaring success, Namco would've fast tracked out TxSF.

You're right. It's not a vacuum. My point, and my only point, is that TTT2 came out like 6 months before SFxT and they both under-performed similarly. But that's not a consideration to be made because TTT2 did well in arcades.
 
Yeah, even if after T7 comes out on consoles, I don't see how this game would ever get enough serious development and window without a bad fracture happening like Harada said. This one was dead in the water and definitely was SFxT's fault.
This is the spiderman 3 effect on steroids.

Goddamn!
 
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