casuals though are the ones that benefit the most from revelator.To be fair there aren't even articles about how it's a bad value proposition for casuals or how the genre is moving away from such expansions.
You know if SFV pulled this there would be a shit storm especially on GAF.
Capcom's checks are clearing as we speak.
And guess what, people don't like these expansions anymore.
casuals though are the ones that benefit the most from revelator.
- Extremely Detailed Tutorial
- Character Based Tutorials
- Challenges that range from learning special moves, to basic combos, all the way through advanced combos. 30 total per character
UMVC3 has that beat.
*12 characters
*UI changes
*H&H mode
*Rebalances
*New stages
*Mechanics revamps/overhauls (can use X factor in air, TACs altered)
*New stages
*$40
Only 8 months after the original!
And guess what, people don't like these expansions anymore.
- Worse Announcer
- Removal of Indestructible
UMVC3 has that beat.
*12 characters
*UI changes
*H&H mode
*Rebalances
*New stages
*Mechanics revamps/overhauls (can use X factor in air, TACs altered)
*New stages
*$40
Only 8 months after the original!
And guess what, people don't like these expansions anymore.
I think the concern here is that there is no value proposition for anyone involved with SF5. At least with something like CS:GO you have Valve making boatloads of money and companies like MLG and ESL are able to sell out stadiums for tournaments. It may not even be sustainable for the event companies there (yet), but it's clear there's interest. With SF5? Capcom is hemorrhaging money over the game and there is zero evidence that people will go to FG events to spectate them yet (even with Evo, there are still more people there to play fighting games than to watch) and the stream numbers are mediocre at best (compared to what the big e-sports games draw for events) and the day to day numbers are basically nonexistent. So it's fair to wonder how sustainable it is with SF5 when Capcom is basically Capcpoming up the whole release.eSports is already here for fighting games. How long it last will depend on how long these companies have money to put out. My point is that I wouldn't be worried about ESL in this equation.
I think a lot of the videogame press haven't played or even seen the original version of GGXrd, so I suspect that at least some of the reviews are evaluating Xrd:R as a standalone release and not as an update to the original game (and it looks much better in that light).To be fair there aren't even articles about how it's a bad value proposition for casuals or how the genre is moving away from such expansions.
You know if SFV pulled this there would be a shit storm especially on GAF.
Vanilla SF4 announcer and Indestructible were complete doo-doos and wack tracks. Ultra and now SFV at least have better songs.
I think a lot of the videogame press haven't played or even seen the original version of GGXrd, so I suspect that at least some of the reviews are evaluating Xrd:R as a standalone release and not as an update to the original game (and it looks much better in that light).
It's even worse if you're a Japanese arcade player
Nah, they are all just busy generating more Overwatch content to drive the traffic.I think a lot of the videogame press haven't played or even seen the original version of GGXrd, so I suspect that at least some of the reviews are evaluating Xrd:R as a standalone release and not as an update to the original game (and it looks much better in that light).
Nah, they are all just busy generating more Overwatch content to drive the traffic.
Man with the amount of copies MK sells their stream view presence is downright bad. 17k viewers for their cpt main event equivalent is just bad....
What is it about SF that keeps bringing in the viewers? Even though casuals despises everything capcom and SF.
Man with the amount of copies MK sells their stream view presence is downright bad. 17k viewers for their cpt main event equivalent is just bad....
What is it about SF that keeps bringing in the viewers? Even though casuals despises everything capcom and SF.
If this all got sold piecemeal, which it probably would be if shuma and Jill were any indication, would be way the fuck more than$40.UMVC3 has that beat.
*12 characters
*UI changes
*H&H mode
*Rebalances
*New stages
*Mechanics revamps/overhauls (can use X factor in air, TACs altered)
*New stages
*$40
Only 8 months after the original!
And guess what, people don't like these expansions anymore.
I don't agree with familiarity part. MK was just as big as SF in the 90s I know because I was there. As a matter of fact at one point capcom even made a SF game similar to MK(SF movie game). Not to mention countless of MK clones and 2 movies.I think it's the familiarity and presence for over two decades. Not as many people know of MK as they do SF, so in a general sense, just the reputation continues to give SF the viewers.
Curious, but how much time was MKX in development? I assume much better budget than SFV, but the game seems to have a lot of stuff like characters.
Alex Jebailey ‏@CEOJebailey 1m1 minute ago
30 hours left to reg for #CEO2016! Current #'s are:
Smash4 835
SFV 746
Melee 609
PT 256
T7 256
MKXL 160
XRD 148
UMvC3 144
USF4 110
KI 104
I didn't know the ESL finals was today until I read the Tournament Weekend Thread. That's bad promotion right there.
Damn marvel truly is dead huh?.... All it needed was one more patch...
To call it quits because of a controller malfunction is probably one of the worst things that could happen. Poor Storm.Ouch. Storm just had his hitbox DIE at the ESL MKX fight after going a round each on final point. Thing is he was showing he had his rhythm coming back and was putting up more solid rounds. He just got trapped in the corner vs full auto Jacqui which is 2 combo death a round before. Dude could've ran a round back and started rallying. Could've still lost but it sucks he had to forfeit due to a technical problem with his hitbox.
One of the announcers said he had a hitbox he could run and get but I guess Storm called it quits. Sucks to see that. His Takeda is good.
To call it quits because of a controller malfunction is probably one of the worst things that could happen. Poor Storm.
Congrats CountBlack!!!
Countblack gets a free trip to Santa Monica.
Countblack gets a free trip to Santa Monica.
Better than paying $60 for a game with JUST 16 characters, has shit online, no modes, looks like crap, and has bad gameplay,. Doesn't change the fact it's a way better value than SFV & does everything better. Are you honestly trying to hold the fact that Xrd was a great game full of content against Revalator because it didn't have so many things that need fixing with an update?
I gotta win 4 more tournies/be high up in points to win the trip to Santa Monica lol . Thanks y'all. And thanks to Vulva for the Chun experience lol
Man with the amount of copies MK sells their stream view presence is downright bad. 17k viewers for their cpt main event equivalent is just bad....
What is it about SF that keeps bringing in the viewers? Even though casuals despises everything capcom and SF.
I gotta win 4 more tournies/be high up in points to win the trip to Santa Monica lol . Thanks y'all. And thanks to Vulva for the Chun experience lol
I gotta win 4 more tournies/be high up in points to win the trip to Santa Monica lol . Thanks y'all. And thanks to Vulva for the Chun experience lol
I gotta win 4 more tournies/be high up in points to win the trip to Santa Monica lol . Thanks y'all. And thanks to Vulva for the Chun experience lol
I gotta win 4 more tournies/be high up in points to win the trip to Santa Monica lol . Thanks y'all. And thanks to Vulva for the Chun experience lol
having a blast with XrdR