Good. Maybe then the genre can evolve past being stuck in the past 15 years.The League of Legends fighting game will be the one to destroy SFV and probably everything we hold dear in the FGC.
Good. Maybe then the genre can evolve past being stuck in the past 15 years.The League of Legends fighting game will be the one to destroy SFV and probably everything we hold dear in the FGC.
The League of Legends fighting game will be the one to destroy SFV and probably everything we hold dear in the FGC.
Seth will save us all.
Which of Seth Killian's works are you the greatest fan of?Seth will save us all.
Which of Seth Killian's works are you the greatest fan of?
SFIV
PSABR
Rising Thunder
The League of Legends fighting game will be the one to destroy SFV and probably everything we hold dear in the FGC.
Good. Maybe then the genre can evolve past being stuck in the past 15 years.
Which of Seth Killian's works are you the greatest fan of?
SFIV
PSABR
Rising Thunder
Which of Seth Killian's works are you the greatest fan of?
SFIV
PSABR
Rising Thunder
the best looking fighting game that may never come out is tekken 7
I can forgive him on Dante, because the character was so free-flowing who could really know what the highest levels of Dante play would look like?I'm a big fan of his character strength predictions.
SSF4: "Sagat is even stronger now"
MvC3: "Dante will be mid-tier at best"
SFIV for sure
This
ROFL!I'm a big fan of his character strength predictions.
SSF4: "Sagat is even stronger now"
MvC3: "Dante will be mid-tier"
That's why Jill got nerfed in Ultimate, and Zero got the buffs he needed.ROFL!
"Jill is secret top tier!"
"Vergil isn't top tier for sure"
I'm glad we didn't get any punchy characters like Iron Fist. Oddly enough, both he and Ghost Rider are wastes of space!Too punchy.
The only reason why fighting games look better than your typical console games is because they don't have to render large scale environments with NPCs.Can we stop using Naruto as good example of cell shading ?
In cutscenes. Ingame it looks like garbage.
I can forgive him on Dante, because the character was so free-flowing who could really know what the highest levels of Dante play would look like?
But then there's Vergil, and Seth Killian swore he wasn't top, either. I don't know how you can miss that.
You missed the secret correct answer, Gunslinger!
Yeah I can't even blame him for that, he was probably ahead or behind whatever build that was being displayed.Final game has (IIRC) no frame data changes to Purification, and Dark Hole IIRC is -2 startup frames. I think Capcom's internal communication was just so bad the man didn't know what was going on half the time. On more than one occasion he has done a public test for a game, tried to show off a move or combo, and it isn't even there anymore.
Yeah I can't even blame him for that, he was probably ahead or behind whatever build that was being displayed.
I remember he was showcasing Nova and tried to use his assist and was like "welp they changed it, it used to be his slide". Yeah, Nova used to have his Centurian slide as an assist but of course Capcom thought it would be too good so they removed it and didn't give Seth the memo.
Hearing about MVC3 build reports is some fascinating stuff. Some of my favorites:
*Dark Phoenix's feathers could go full screen.
*Wolverine's Dive Kick used to hit overhead.
*Vergil's Blistering Swords didn't used to cost meter.
*Ghost Rider's Heartless Spire move used to extend nearly full screen up (multiple confirmations including Based God Viscant himself)
*RR had a different trap assist that was found out to be cheap so they gave him that other one which no one uses.
*The infamous She Hulk air dash in UMVC3 (we had video evidence of this).
*Superior Iron Man mobility build.
I am sure there's a UMVC3 build out there where Iron Fist had an actual low attack and a non garbage launcher.
I'm glad we didn't get any punchy characters like Iron Fist. Oddly enough, both he and Ghost Rider are wastes of space!
lmao yeah
this game gonna get 5M in sales and GG not even gonna break 500k.
Hold dat L anime
next week's thread title
NRS reminds of Telltale studios. All the money in the world and yet they refuse to fix their shitty engine.
Don't know why some of y'all are forgeting this dev
*Strider's Ouroboros being a 2 bar super.Yeah I can't even blame him for that, he was probably ahead or behind whatever build that was being displayed.
I remember he was showcasing Nova and tried to use his assist and was like "welp they changed it, it used to be his slide". Yeah, Nova used to have his Centurian slide as an assist but of course Capcom thought it would be too good so they removed it and didn't give Seth the memo.
Hearing about MVC3 build reports is some fascinating stuff. Some of my favorites:
*Dark Phoenix's feathers could go full screen.
*Wolverine's Dive Kick used to hit overhead.
*Vergil's Blistering Swords didn't used to cost meter.
*Ghost Rider's Heartless Spire move used to extend nearly full screen up (multiple confirmations including Based God Viscant himself)
*RR had a different trap assist that was found out to be cheap so they gave him that other one which no one uses.
*The infamous She Hulk air dash in UMVC3 (we had video evidence of this).
*Superior Iron Man mobility build.
I am sure there's a UMVC3 build out there where Iron Fist had an actual low attack and a non garbage launcher.
Actually most fascinating is the "use 1 meter to do a tag combo" TAC mechanic that was found in the game files not too long ago. It's fascinating because if hit stun scaling was adjusted for it then it would be a vastly superior mechanic to the current TAC mechanic.
The only reason why fighting games look better than your typical console games is because they don't have to render large scale environments with NPCs.
They do? Could've fooled me.The only reason why fighting games look better than your typical console games is because they don't have to render large scale environments with NPCs.
Yeah, that would've been stupid good and Vergil didn't exactly need anymore stuff to be super special awesome.
B-But...muh punches.
Only game Injustice 2 is going to kill is, by then, already dead MKX.Can SFV survive Injustice in the FGC? I know injustice will destroy it in sales but what about FGC? I always wonder how the heck SFV pulls so much viewers or entrants when most casuals (who make up 90% of the playerbase) hate the game and company with a passion....Let me know FGC GAF!
NRS do use motion capture(motion capture is not cheap, but it's way faster than animating by hand, and end up being cheaper for bigger projects), their animation looks worse than PS2 era Tekken animation because Namco doesn't just use raw motion capture data, they spend a lot of time tweaking the mo-cap animation by hand for better dramatic/stylish effects.Motion capture is expensive and time consuming. They are selling millions without great animations, why change now?
It certainly rings true pre-360/PS3 era, but c'mon, it's a basic tech concept i expect anyone who surfs GAF to understandThey do? Could've fooled me.
MGSV has better character models and visuals than most fighting games and is open world environments running at 60FPS.
Ni No Kuni was a console exclusive (not counting the DS game). Were it not then perhaps the dev would have had to make some sacrifices as multi-platoform titles typically do.https://i.gyazo.com/8cdeaf10c5403727a93ec0e10652aec2.png
Full cities with NPCs, and look at those ingame graphics...
Many games have a much cleaner cel shading look than Naruto games.
But... They don't!The only reason why fighting games look better than your typical console games is because they don't have to render large scale environments with NPCs.
Good. Maybe then the genre can evolve past being stuck in the past 15 years.
the best looking fighting game that may never come out is tekken 7
It's all up in the air how their next game will turn out, but if there's one thing they learned from RT, it's that SFIV for dummies isn't the answer. The thing I'm curious about the most is seeing them trying to fit LoL characters and moves into a fighting game, done right, the game should be nowhere near as bland as RT.Not sure how people put so much faith into the Riot game after Rising Thunder. That game was SF4 with easier FADCs. If that's what they came up with after 7 years of SF4...
So do we know who's all going to Dreamhack next week for the premiere.
Japan caught on pretty fast. The difference, though, is that Seth Killian had months with the game - top Marvel players figured it out by then.A lot of people didn't think that at the beginning. Even a few months in I remember yipes still saying he thought Vergil was mid/high tier.
Another good seth one is: "Thor will have a lot of juice in this game."
Those Thor air grab mix-ups were truly too strong.
That's because everyone had an air dash in MvC3 Vanilla Beta.Yeah I can't even blame him for that, he was probably ahead or behind whatever build that was being displayed.
I remember he was showcasing Nova and tried to use his assist and was like "welp they changed it, it used to be his slide". Yeah, Nova used to have his Centurian slide as an assist but of course Capcom thought it would be too good so they removed it and didn't give Seth the memo.
Hearing about MVC3 build reports is some fascinating stuff. Some of my favorites:
*Dark Phoenix's feathers could go full screen.
*Wolverine's Dive Kick used to hit overhead.
*Vergil's Blistering Swords didn't used to cost meter.
*Ghost Rider's Heartless Spire move used to extend nearly full screen up (multiple confirmations including Based God Viscant himself)
*RR had a different trap assist that was found out to be cheap so they gave him that other one which no one uses.
*The infamous She Hulk air dash in UMVC3 (we had video evidence of this).
*Superior Iron Man mobility build.
I am sure there's a UMVC3 build out there where Iron Fist had an actual low attack and a non garbage launcher.
Actually most fascinating is the "use 1 meter to do a tag combo" TAC mechanic that was found in the game files not too long ago. It's fascinating because if hit stun scaling was adjusted for it then it would be a vastly superior mechanic to the current TAC mechanic.
is that Lisa Simpson on the left?
Full cities with NPCs, and look at those ingame graphics...
Many games have a much cleaner cel shading look than Naruto games.
It leads credibility, or at least the facade of credibility.Why does Capcom keep employing FGC members if they aren't even going to communicate with them? Seems to be an ongoing issue even today.
I hate how Dreamhack doesn't add to the prize pool for premier events. If it wasn't a premier, they would add money, but they cheap out on premiers because Capcom gives $15k.not sure which asian players are going (except daigo who aims to attend to every premier event) but based on twitter chatter, i think pr rog and/or jwong are planning to go to dreamhack.
Good. Maybe then the genre can evolve past being stuck in the past 15 years.
There's always room for mechanical innovation/refinement, but I think a lot of factors outside the core gameplay have the biggest room for improvement (netcode, tutorial content and other learning resources, integration with social media, better business models which are good for the game maker AND the players alike, etc.)
requesting new thread titleass shit
NRS do use motion capture(motion capture is not cheap, but it's way faster than animating by hand, and end up being cheaper for bigger projects), their animation looks worse than PS2 era Tekken animation because Namco doesn't just use raw motion capture data, they spend a lot of time tweaking the mo-cap animation by hand for better dramatic/stylish effects.