Survival mode was a mistake
I want my colors. No way I'm going to do survival to unlock everyone colors.
Survival mode was a mistake
That sucks. Hopefully your community is tight enough to find out who it was.
One of the benefits of having a close community and resources being shared like a cabinet or shared sticks where people don't always need to bring their own controller.
That awful feeling when you try to introduce a new fighting game but then everyone just wants to play the old one ( ._.)
At higher difficulty AI start jumping out of Mika's command grabs on reaction.I hear they exist. Idk what they are though.
Gief's EX grab seems to be free against AI though
At higher difficulty AI start jumping out of Mika's command grabs on reaction.
Wouldn't mind the bullshit if the end of round bonuses weren't random, losing while having ~350000 because you could only buy low health is the worst... Oh,wait, the worst is losing to the netcode.
"Let's make 3S Chun again."Chun Li :/ Not sure what they were thinking when they made this character in SFV.
Feels that way at times."Let's make 3S Chun again."
That's a good one.I'm doing offline story mode. What do you mean you can't connect to servers?
I'm doing offline story mode. What do you mean you can't connect to servers?
I remember Diablo II launch back in the day. The servers were so bad that you would get DCed randomly, but it kept your last action as an infinite selection before doing so, and the disconnect was asymmetric. So on my screen, I got disconnected. On Blizzard's end, my character is still running in a given direction and dies. There were so many times I would DC, log back in, and be dead from an unknown source.
That's why I am not touching any single player content in this game until the servers are fixed.
"Let's make 3S Chun again."
Pretty sure I would punch a hole in the wall if I get to late 40s and get booted due to server disconnect.
*boots up X-men: COTA*
So, anyone have tips for playing Vega?
Heh. I was talking about Smash, and a couple of years before Tekken. I wonder how successful SF V will be at bringing over and actually maintaining casual players.
Art is rank 3 already. Jesus. Last time I checked when he streamed yesterday he was like 10000+.
People really like to push buttons against his Sim whenever they're knocked down. Taking away half their health just off of that alone, save for the rare few legitimately good or experienced players in Ranked.Art is rank 3 already. Jesus. Last time I checked when he streamed yesterday he was like 10000+.
He's been playing for over 8 hours and is getting matches in 20 - 60 seconds. Wasn't discrediting his accomplishment though just to be clear, just a general observation.It's insane though to see him be ranked 3 in half a day from 10k+. Must've been playing all day.
He's been playing for over 8 hours and is getting matches in 20 - 60 seconds. Wasn't discrediting his accomplishment though just to be clear, just a general observation.
Seriously though, where are all the Japanese with the game. Want to see the regulars like Bonchan, Kaz, Fuudo, etc playing it and see how they are at this moment.
Why is it that properly AA-ing jumpins is something I have never managed to accomplish in the years I've been playing fighting games? I do it maybe 1/10 times, and not because I don't know the right buttons, I'm just not thinking "AA that"
One way of getting better at it is the process of trial-by-fire. I've been struggling with anti-airs a lot in this game too - hell, elsewhere too quite frankly - and I've noticed an improvement in my play just by brute forcing myself to focus on it. Trying out Dhalsim's various anti-airs at different times, different positions, against different moves until it started feeling more natural. Mistakes were made and there have been moments where I've eaten big damage because of this method, but it's been helpful with how I wrap my mind around matters like these.Why is it that properly AA-ing jumpins is something I have never managed to accomplish in the years I've been playing fighting games? I do it maybe 1/10 times, and not because I don't know the right buttons, I'm just not thinking "AA that"
https://twitter.com/jav1ts/status/700827948492963840@ultradavid @jchensor
SFV System: canceling late active frames of normals allows for combos that normally don't work https://t.co/9QsBAucsl5
https://twitter.com/jav1ts/status/700839539737305088@ultradavid @jchensor I explained it in the other tweet, what's happening in SF5 is that yes even though hitstun is a fixed #, the cancel...
@ultradavid @jchensor ... doesn't happen until all the active frames happen. So if you buffer normal>>special, the cancel starts at last AF
@ultradavid @jchensor so if you cancel from last AF, the hitstun dealt at that point doesn't have to be wasted waiting for initial AF
https://twitter.com/jav1ts/status/700842881779683329@ultradavid @jchensor this also applies to Bison's TC. Spacing the st. MP to hit late allows it to combo without CH. https://t.co/70PWb5Lsif
Already posted?
What do you mean "take jump-ins"? Chun has one of the game's best anti-airs, right up there with Cammy and Birdie.
The only characters with bad anti-airs are Bison and Nash, AFAIK. Maybe FANG, because I still don't know his normals.
Bison is on his own tier of awful in this regard, as Li Joe showed us last night.
I want my colors. No way I'm going to do survival to unlock everyone colors.
That's the mechanic that makes it possible for Chun Li to do st.MP, cr.MK, SBK. It's some high-execution stuff.
I can't imagine it wasn't intentional.
Double response I know, but this take on anti-air practice I just overheard is good information.Why is it that properly AA-ing jumpins is something I have never managed to accomplish in the years I've been playing fighting games? I do it maybe 1/10 times, and not because I don't know the right buttons, I'm just not thinking "AA that"
Long cancel window doesn't have much to do with recovery animation, seems to be intentionally implemented in specific attacks. Things like Ken's b.MP, st.HP, while having long recovery animation have very short cancel window after HP. Probably to prevent from doing a delayed Hadouken, taking advantage from the push back to make it safe/less punishable.It's probably because of the new target combos. Where the moves go through specific animations and aren't interrupted by cancels to look cool. Then again this game has some really long ass recovery animations too. Just a ton of stuff in there purely for aesthetic reasons.