NipplesAndToes23
Member
Gosh damn, he knocked the taste of out of his mouth!
I saved every rage quit once it started to happen frequently so I got me some vids for sure. I gotta peep the names of the ppl then I'll post the replays
I need some tips. I dunno what to do with that character. Tend to have more success just manually holstering the claw lol
Just got the gag reel ending where Makoto's tail is removed and...uh...it talks.
I'm out. Time to stop playing for today.
Yeeeeeeeeeaaaaaah, I'm done trying to get colors.
Thanks for reminding me
I totally forgot about this haha
Looks like Art is back to rank 3. He's determined to get the number one spot.
Who has the #1 rank?
Thank you.Phenom from Norway (with lord bipson)
Looks like a Pokemon from 2010-presentThe fans eat this shit up. This is how ASW makes their money.
The fans eat this shit up. This is how ASW makes their money.
I've died against level 34 Birdie about four times now. With the help of an online player who saved me just as I was being thrown to my death by Nash I managed to make it to Ken and thought I had 90% health and a chance, but nope. Just as that Ken dealt the finishing blow I hoped for one second that NPD day comes and SFV numbers would be so low Sub Zero would get a chill. That feeling lasted for less time than a 1F link, but it was there and I hate myself for thinking it. Whoever came up with the requirements for survival mode is a prick.It just throws me off. I tried it on last time. I cross and sweep everyone the whole nine yards, then get to Necalli on level 29 and all of a sudden he's got a brain and blocking shit and destroys me. If the story mode AI were more like that it'd be far more fun but placing it at the tail end of boring, brain less survival mode is just tedium. Done with the mode. I'm not bothering with it any longer unless colors are in the shop. If colors aren't in the shop, we should protest Capcom for a more optimal way to unlock colors just like how some people protested for arcade mode.
This is unacceptable.
Get to 1000 to prove yourself you can and then go to other modes.
Or when more than half of your 20 win streak was against the same guy who you don't even have a good connection with nor is he anywhere near your level, ranked matchmaking is bonkers right now.LP means really very little especially early in the game's life when you can get a severe advantage by using gimmicks and fake tech.
The good people at SFVServer (probably Lord Haunts) are taking suggestions of what should be changed/fixed outside of gameplay. Pretty much rage quitting, survival mode being dumb, disconnect issues in battle lounge etc.
If you guys want to make a google doc with the issues you're having to send to @SFVServer, let me know(so I can ask someone else to do it)
pls no "omg nerf hadoken spam" or "why isn't psycho inferno +30 on block"
-The game should save your fight request settings. Its annoying now having to manually turn fight request back on and set connection quality settings each time I start the game.The good people at SFVServer (probably Lord Haunts) are taking suggestions of what should be changed/fixed outside of gameplay. Pretty much rage quitting, survival mode being dumb, disconnect issues in battle lounge etc.
If you guys want to make a google doc with the issues you're having to send to @SFVServer, let me know(so I can ask someone else to do it)
pls no "omg nerf hadoken spam" or "why isn't psycho inferno +30 on block"
Training mode settings shouldn't start resetting once you accept a match. Especially stuff that you had recorded and were playing back.The good people at SFVServer (probably Lord Haunts) are taking suggestions of what should be changed/fixed outside of gameplay. Pretty much rage quitting, survival mode being dumb, disconnect issues in battle lounge etc.
If you guys want to make a google doc with the issues you're having to send to @SFVServer, let me know(so I can ask someone else to do it)
pls no "omg nerf hadoken spam" or "why isn't psycho inferno +30 on block"
Training mode settings shouldn't start resetting once you accept a match. Especially stuff that you had recorded and were playing back.
.your first mistake is expecting quality writing from kotaku
your first mistake is expecting quality writing about the fgc from kotaku
they spam shitty clickbait for everything. They have a few good editorials but you have to comb through a lot of chaff to find themYeah, and they did it as well with MKX, complaining about zoners
Do they post shit like that for other genres? Or just fighters?
The good people at SFVServer (probably Lord Haunts) are taking suggestions of what should be changed/fixed outside of gameplay. Pretty much rage quitting, survival mode being dumb, disconnect issues in battle lounge etc.
If you guys want to make a google doc with the issues you're having to send to @SFVServer, let me know(so I can ask someone else to do it)
pls no "omg nerf hadoken spam" or "why isn't psycho inferno +30 on block"
Horseress got baited.they spam shitty clickbait for everything. They have a few good editorials but you have to comb through a lot of chaff to find them
@Harada_TEKKEN
Umm..
RT@SCaliburFanPage The SoulCalibur Fans are still anxiously waiting on #SoulCalibur6 !!! Please don't forget that! #SoulCalibur
The good people at SFVServer (probably Lord Haunts) are taking suggestions of what should be changed/fixed outside of gameplay. Pretty much rage quitting, survival mode being dumb, disconnect issues in battle lounge etc.
If you guys want to make a google doc with the issues you're having to send to @SFVServer, let me know(so I can ask someone else to do it)
pls no "omg nerf hadoken spam" or "why isn't psycho inferno +30 on block"
Guys, let's be reasonable. +10 on block is good enough for Psycho Inferno.Bout time I had a chance to have my complaints heard!
Haunts why the fuck isn't psycho inferno +30 on bl... Oh.
It clearly says "outside of game play". Pretty sure they are not taking balance suggestions yet.Guys, let's be reasonable. +10 on block is good enough for Psycho Inferno.
Maybe we should just make a GAF thread for it? My top 3 frustrations and concerns:
1) The massive disparity between some hitboxes and their animations. I don't expect perfection, but I also don't expect Ryu's c.MK in its current state.
2) Sometimes you go to pressure someone and they jump. You go for a tick throw, for example, and the jab is too quick to really adapt to the situation on the fly. They get hit by the jab, you grab the air, and then they punish your grab whiff. Pretty annoying situation IMO. Though maybe my frustration is unreasonable here.
3) Training mode settings not being saved between uses. Even between matches, it resets. This should be an easy fix.
Also, I feel like the game doesn't store down charges sometimes. I can crouch for 4-5 seconds with Bison, go for a Head Stomp, and s.HK comes out. It happens enough that it feels like a system glitch, and this has been a problem since Beta 1. I'd like other corroborating experiences from Bison players, though, before making an issue out of it.
Actually, I just thought of a fourth:
4) Bison's back throw goes a different distance when used against a cornered opponent compared to the mid-screen version. They should both travel the distance of the mid-screen throw. Apparently, the screen position is what determines how far the throw goes; more screen space = farther throw.
Oh, I'm just waking up and misread it.It clearly says "outside of game play". Pretty sure they are not taking balance suggestions yet.
Umm..
RT@SCaliburFanPage The SoulCalibur Fans are still anxiously waiting on #SoulCalibur6 !!! Please don't forget that! #SoulCalibur