they built a game only for the FGC, and thats the only people that bought itReally surprised that SFV bombed in the UK. The game isn't even in the Top 20 on Amazon US. I hope they are able to hit their sales projection.
I think 2 million by the end of this fiscal year?What do they expect their projections to be?
What do they expect their projections to be?
It is the next Street Fighter. It should be just as popular as Mortal Kombat.they built a game only for the FGC, and thats the only people that bought it
2 million shipped I believeWhat do they expect their projections to be?
2 Milly before the end of next month.
The game is getting eviscerated right now.
The good people at SFVServer (probably Lord Haunts) are taking suggestions of what should be changed/fixed outside of gameplay. Pretty much rage quitting, survival mode being dumb, disconnect issues in battle lounge etc.
If you guys want to make a google doc with the issues you're having to send to @SFVServer, let me know(so I can ask someone else to do it)
they built a game only for the FGC, and thats the only people that bought it
Those UK numbers aren't a direct correlation. SFIV had 360 which was a popular console in the UK, but I don't think a PC release at launch vs the PS4/PC combo that SFV has.
ones that come to mind immediately for a user friendliness standpoint or whatever:
for local vs. stuff it should require both players to confirm their selections on the rematch screen rather than just p1 being able to force it/only p1 being able to go to char select and shit
for battle lobbies there needs to be a ftdeath/infinite rematch option rather than maxed out at ft10
training mode should save your settings and shouldn't send data to servers/kick you out when the server goes down
character themes/stage themes should be something you can select in local vs- either allow full choice of specific song or just which type you'd rather prefer
i haven't seen it yet but does the server disconnecting kick you out of local vs stuff? i'm betting it does and if that's the case then that really needs to be dealt with
Are you delaying your throw after the tick?! There's enough time to AA their vertical jump even with cr.HP, or better yet, buffer EX Psycho Inferno or a Critical Art after the throw if you have the meter. Vertical jump might work against command throws, but definitely doesn't punish normal throws. Long as you keep the possibility of them jumping in mind every time you go for a throw, should be easy to deal with.2) Sometimes you go to pressure someone and they jump. You go for a tick throw, for example, and the jab is too quick to really adapt to the situation on the fly. They get hit by the jab, you grab the air, and then they punish your grab whiff. Pretty annoying situation IMO. Though maybe my frustration is unreasonable here.
Those UK numbers aren't a direct correlation. SFIV had 360 which was a popular console in the UK, but I don't think a PC release at launch vs the PS4/PC combo that SFV has.
I gotta sign into my account to make a google doc smh, how do I make it public too
Also, I found this hilarious for some reason
ones that come to mind immediately for a user friendliness standpoint or whatever:
for local vs. stuff it should require both players to confirm their selections on the rematch screen rather than just p1 being able to force it/only p1 being able to go to char select and shit
for battle lobbies there needs to be a ftdeath/infinite rematch option rather than maxed out at ft10
training mode should save your settings and shouldn't send data to servers/kick you out when the server goes down
character themes/stage themes should be something you can select in local vs- either allow full choice of specific song or just which type you'd rather prefer
i haven't seen it yet but does the server disconnecting kick you out of local vs stuff? i'm betting it does and if that's the case then that really needs to be dealt with
How much did MKX sell on just PS4?
~34k or something like that.
Not sure if this counts outside gameplay, but please allow us to turn off npc's. Let us pick which stages we want npc's off in fact. I like the npc's in the India stage but don't like the NPC's in the Brazil stage and the NPC's at Kanzuki Estate ruin what is essentially the best stage in the game.
Not sure if this counts outside gameplay, but please allow us to turn off npc's. Let us pick which stages we want npc's off in fact. I like the npc's in the India stage but don't like the NPC's in the Brazil stage and the NPC's at Kanzuki Estate ruin what is essentially the best stage in the game.
Daytime Kanzuki Estate with no NPCs is already in the game, why can't I play there?
Daytime Kanzuki Estate with no NPCs is already in the game, why can't I play there?
Daytime Kanzuki Estate with no NPCs is already in the game, why can't I play there?
I'm not sure why they'd put daytime stages behind paywall.
The music changes from round to round anyways. Just make round one night and round two day like in KOF.
This whole, "day time version of a stage is actually a new stage" crap is awful. Have artistic merit. Imagine the first round ending in Hillside Plaza and then in round 2 it's night and this is playing.
Stop trying put everything behind a paywall and make the presentation of the game tight as fuck.
Well.. Capcom had stages that changed like that (day and night cycles) in USF4... but it just feels like (because all the story mode costumes are DLC) it's going to be a pay thing this time around.
Not how it works Amigo. People are just going to buy cheaper used copies which are already available at your local game store.It will continue selling well with time I think since they are going to be releasing new content/characters almost monthly so the game will be in the news and whatnot often.
What are the rankings? Super/Ultra Bronze/Silver/Gold?
Also, I feel like the game doesn't store down charges sometimes. I can crouch for 4-5 seconds with Bison, go for a Head Stomp, and s.HK comes out. It happens enough that it feels like a system glitch, and this has been a problem since Beta 1. I'd like other corroborating experiences from Bison players, though, before making an issue out of it.
- Being able to save a replay at the match result screen, instead of opening up someone's fighter profile, selecting the correct match and then saving it through there.The good people at SFVServer (probably Lord Haunts) are taking suggestions of what should be changed/fixed outside of gameplay. Pretty much rage quitting, survival mode being dumb, disconnect issues in battle lounge etc.
If you guys want to make a google doc with the issues you're having to send to @SFVServer, let me know(so I can ask someone else to do it)
pls no "omg nerf hadoken spam" or "why isn't psycho inferno +30 on block"
There's more tiers afterwards. Platinum, Diamond, Master and Hero. There's 21 sound files somewhere from the robotic announcer lady.What are the rankings? Super/Ultra Bronze/Silver/Gold?
No, SFIV didn't have stages that changed. SFIV had a seperate stage. A day version and a night version. It's dumb and pads the stage list. These are the same stage. Just make them different rounds.
Evo @evo2k
In 4 days, SFV has broken the record for the most entrants at Evo in a single game! This is going to be a crazy year! #Evo2016
damnnn....
It doesn't really count for IV if stages like that originated from Street Fighter x Tekken, especially if they were added to artificially create 'value' for Ultra.Sorry, what?
https://www.youtube.com/watch?v=OJuMEwRweb0
Maybe you can explain the transition occurring there. As far as I'm concerned, that's a day / night cycle.
damnnn....
SFV already has the record for most entrants at EVO
https://twitter.com/evo2k/status/701810057256656897
i doubt it is any of the smash gameswhich game?
It doesn't really count for IV if stages like that originated from Street Fighter x Tekken, especially if they were added to artificially create 'value' for Ultra.
Sorry, what?
https://www.youtube.com/watch?v=OJuMEwRweb0
Maybe you can explain the transition occurring there. As far as I'm concerned, that's a day / night cycle.
on EA, Combofiend says the highest rank was grand master. SpoilersssssSFV online leagues:
Rookie
Bronze
Super Bronze
Ultra Bronze
Silver
Super Silver
Ultra Silver
Gold
Super Gold
Ultra Gold
Platinum
Super Platinum
Ultra Platinum
Diamond
Super Diamond
Ultra Diamond
Master
Grand Master
Ultimate Grand Master
Warlord
Hero
You forgot daigoat leagueSFV online leagues:
Rookie
Bronze
Super Bronze
Ultra Bronze
Silver
Super Silver
Ultra Silver
Gold
Super Gold
Ultra Gold
Platinum
Super Platinum
Ultra Platinum
Diamond
Super Diamond
Ultra Diamond
Master
Grand Master
Ultimate Grand Master
Warlord
Hero