As in Sim. ;p
Ahh, haha
As in Sim. ;p
It had 4 playable charactersOnly 3 playable characters too. First CPS3 game I think. Interesting, but didn't get too into it. I think the Witch girl made it into SNK vs Capcom.
It had 4 playable characters
Poor MaiLing/Tao...
Come on at least kenji/mukuro stands out as opposed to the ninja from cAptain commando!Actually, it seems the one he forgot was Kenji
So there's videos of FourWude going against Tokido's Dhalsim online on youtube. I wonder how good the connection was? I don't think replay mode captures any rollback that happens?
Adeel
@FourWude
Capcom pulled it off. We finally have offline quality netplay from America to Japan.
Really? can you posts videos of these or something?1 week since release and we've already got crouch techs and OS' for days
what a time to be alive
Really? can you posts videos of these or something?
Well, he posted this
Replay mode probably doesn't capture rollbacks but they were doing combos, so it was probably at least acceptable
It's possible that the rollback was shifted to Tokido's end
Really? can you posts videos of these or something?
Ran into SMUG this morning
https://www.youtube.com/watch?v=JL84cNlEaF0
I'm fairly satisfied that I at least won the 2nd round.
OT in March needs to be More Options to Select.You can OS V-Reversal/Throw tech.
the option selects keep rolling in whew
You can OS V-Reversal/Throw tech.
the option selects keep rolling in whew
Would balance changes happen per season or.. What's the plan if they said anything
They said they won't change balance after the Capcom Cup season has started. I think we could still get something before the first major. I actually expect a few changes.Would balance changes happen per season or.. What's the plan if they said anything
Would balance changes happen per season or.. What's the plan if they said anything
Pretty sure MVC4's coming
Replay mode probably doesn't capture rollbacks but they were doing combos, so it was probably at least acceptable
OT in March needs to be More Options to Select.
Nice, I love crouch teching. I hope they don't mess with this.Here's Momochi showing off the new crouch tech stuff.
https://youtu.be/iwFg6belTVs?t=7m50s
Shit is wack. Hope they don't sit on that one for a year. Get rid of it ASAP.
Here's Momochi showing off the new crouch tech stuff.
https://youtu.be/iwFg6belTVs?t=7m50s
Shit is wack. Hope they don't sit on that one for a year. Get rid of it ASAP.
It's not new. Nerdjosh found it during E3 last year so Capcom had to know about it.
http://shoryuken.com/2015/06/17/tsn...-option-select-variation-in-street-fighter-v/
Nice, I love crouch teching. I hope they don't mess with this.
1 week since release and we've already got crouch techs and OS' for days
what a time to be alive
You have to leave two frames(or more) between the attack and the throw tech, if you blink it only the throw comes out. If you leave too many frames the throw will come out after the attack thanks to the generous buffer.Might be the crouch tech Momochi was talking about in his new lecture series vid.
He did it by entering the throw command after inputting a crouching MP. You have a 2 frame window to do it or something such.
Here's Momochi showing off the new crouch tech stuff.
https://youtu.be/iwFg6belTVs?t=7m50s
Shit is wack. Hope they don't sit on that one for a year. Get rid of it ASAP.
He's saying Nerd Josh found in E3 SFV build last year. It was one of the first thing I tried in the game, it's not going away any time soon. Also, it's not as good as it was in SFIV, in this game with crush counters, you're adding few more frames to get countered before the actual tech, against some characters, it's much safer to just do delayed throw tech.I meant new as in new to SFV. Sorry for not being clear.
Chun can do it with a delayed EX SBK, it's really good against Bison. If he goes for a frame trap you're still blocking, if he goes for a throw you tech it and if he goes for HK Knee, dash teleport of some other v-trigger shenanigan EX SBK comes out.You can OS V-Reversal/Throw tech.
the option selects keep rolling in whew
...Also, it's not as good as it was in SFIV, in this game with crush counters, you're adding few more frames to get countered before the actual tech, against some characters, it's much safer to just do delayed throw tech.
Not really about being able to punish it though. They have made no secret that they wanted this game to be more friendly to newer people, and having to learn how to beat option selects that give strong (at certain levels of play) automated defensive options is just adding more arbitrary hurdles for them.
I also don't really like the answer of just using crush counters to blow it up. I feel like the basic mechanics, at face value, give the game a great fast pace offensive flow with a great mixture of mind games. The only thing an option select like this does to the pace is make you use less throws and use more normals overall. I like throws being a very serious threat with a nice amount of risk/reward attached to them. For me, as of right now at least, I don't want anything messing with that flow.
I'm not saying use crush counter to blow it, I'm saying how good counter hits in this game automatically make this tech not as good as it was in SFIV. You also wont be seeing it as much because it's kinda require precise timing:I also don't really like the answer of just using crush counters to blow it up. I feel like the basic mechanics, at face value, give the game a great fast pace offensive flow with a great mixture of mind games. The only thing an option select like this does to the pace is make you use less throws and use more normals overall. I like throws being a very serious threat with a nice amount of risk/reward attached to them. For me, as of right now at least, I don't want anything messing with that flow.
It's not like a crouch tech or throw tech OS automatically makes the game worse, and it seems like something like this might be difficult/impossible to remove because of the input buffers in this game. Option selects aren't inherently bad, if anything they introduce a second layer of mindgames. It's just that some of the ones in SF4 were specifically problematic, and even that game turned out mostly alright. It's too early to say how this option select specifically affects the game, imo.
This is of course not a counter argument to what you quoted in any way what so ever.
This is of course not a counter argument to what you quoted in any way what so ever.
You can't unlock the colors offline right ?