I like the dude a lot, but that was him making a point about something he didn't know or care about and sticking to it for no good reason.
On the plus side, at least he didn't ragequit.
I like the dude a lot, but that was him making a point about something he didn't know or care about and sticking to it for no good reason.
On the plus side, at least he didn't ragequit.
Brehs sfv makes me really salty what do I do
Brehs sfv makes me really salty what do I do
I feel dirty saying things like this because I'm not at a competitive level but Chun Li in general is bullshit in this game. She has EVERYTHING.
I feel dirty saying things like this because I'm not at a competitive level but Chun Li in general is bullshit in this game. She has EVERYTHING.
She doesn't have a command grab
She doesn't have a command grab
I mean...the game isn't even 2 weeks old, but from what I've seen already it might not be much of a stretch to say that.
fuck
My level of tolerance for defeat is nowhere near the amount it would take to actually figure out what to do against Chun. I guess I could start by never pressing buttons in neutral.
I guess they'll have to start re-labeling these books:
play who do you
Death is the ultimate ragequit.
bg, no rematch
ever
Go for a walk
Play something else
Do something else in general
I got beat by a wifi teleporting Ken that kept running away and throwing fireballs. That's kinda when I knew I had to put down the game for the night.
My level of tolerance for defeat is nowhere near the amount it would take to actually figure out what to do against Chun. I guess I could start by never pressing buttons in neutral.
Every fucking Chun does this ant-air LK, dash under, cr. LP, st. MP, cr. MK legs combo and it gets me without fail, every single time. When am I going to learn not to press buttons.
just block?
It's so bad that I've gone back to usf4 at times. Once I lose on SFV I go on a crazy losing streak.
Too difficult for me. Must... press... buttons.
Mash out something invincible
Laura don't got those
Man I can't block cross ups in this game to save my life. It's so much harder to tell what side they're gonna land on you compared to 4.
I've found it much easier than 4. 4 had super ambiguous stuff for me.
But my answer is also because I usually don't let the opponent get too many chances to jump in on me if I can help it. So I've been seeing much less of attempted ambiguous jump ins.
I've been trying to keep the proper spacing for opponents that jump a lot so I can anti-air them easily, but when I'm getting messed up, I can't stop any cross ups. Maybe it's just the switch from Ryu/Hugo to Laura that's screwing me up in the anti-air game more than the game itself is.
I just jump back jab/fierce if it's a weird angle. Even outside of that, I'm lucky Karin deals with jump ins really easily.
If the timing is too awkward for me, I just opt for a command dash under to avoid it entirely if possible.
Champ just got another money match challenge. Wolfkrone first to 10 for $500 at FR.
If you must press something, make it be a v-reversal. ;pToo difficult for me. Must... press... buttons.
I was specifically referring to her bolded line.
Also, Wesker's launcher is -1 on block.
But I'll give a serious and thorough response: the common American perspective is "useful or bust". What's this for? What are you doing with your time? How productive are you? It's a corporatist attitude that is becoming more prevalent in our society, and really, at the bottom it says "your value as a person is equal to your productivity". To have idle enjoyment is suspicious; we can only justify vacations as a means to refresh ourselves for more work.
There is value in the transformative experience of people coming to enjoy themselves without feeling guilty. The sexual revolution made an attempt at this, but we have largely slid back to notions of usefulness and productivty. Now some think video games need to ascend to art. If someone wants to make a video game in an attempt at art, that's wonderful - I have no qualm with that. But to claim it is needed while simultaneously attacking basic fun is disturbing. Even with the claim to art, the real idea is "if video games could be art, then they wouldn't be so useless, and I could feel so much better about them".
you don't think expression of self through the game is something that happens? i'd think the fun part and that go hand-in-hand in why the genre in it's many facets is so appealing/consuming to some folks, especially across such a broad range of people
It doesn't have armor on frame 1, so you can still get meaty crushed.EX Elbow got super armor! Though if Chun's got V-trigger then RIP
Thank you.You raise some good points that aren't brought up often.enough
All SF characters since SFII have had them built in, AFAIK.Does any character in SFV not have a cross up? (just curious)
All SF characters since SFII have had them built in, AFAIK.
Doesn't boxer lack one in SF4?
It's not uncommon for people to hate on an entire entertainment medium. People do this with anime all the time. But instead of dismissing opinions as stupid or as "worst post in GAF history," they should be constructively engaged. Cindi makes great points - video games for the most part have piss poor storytelling and the experiences aren't meaningful beyond the "fun" that they provide. Books and movies can be very emotionally captivating via the storytelling - e.g. they can have the power to make a racist individual more accepting and open minded, which would be a life altering experience that leads to a more fair-minded individual. The decisions and choices that individual makes can then have a positive impact on society, instead of negative. I don't think I could name a single video game that could have that sort of impact, but I can name multiple books and movies.
i find books and movies to be emotional blackholes while video games are completely captivating. Its why most of the movies I watch these days are comedies and summer action flicksIt's not uncommon for people to hate on an entire entertainment medium. People do this with anime all the time. But instead of dismissing opinions as stupid or as "worst post in GAF history," they should be constructively engaged. Cindi makes great points - video games for the most part have piss poor storytelling and the experiences aren't meaningful beyond the "fun" that they provide. Books and movies can be very emotionally captivating via the storytelling - e.g. they can have the power to make a racist individual more accepting and open minded, which would be a life altering experience that leads to a more fair-minded individual. The decisions and choices that individual makes can then have a positive impact on society, instead of negative. I don't think I could name a single video game that could have that sort of impact, but I can name multiple books and movies.
Art is finally rank one. Champ is not far behind by only 20+ points. And then that Ebar fraud from Netherlands or something.
You'd be better off knocking your head against a wall for fifteen minutes.Is hard survival really that much of a bitch? Gonna try it now.
She is, but I never see her. Karin and Laura appear more often despite being far worse than Chun.I feel dirty saying things like this because I'm not at a competitive level but Chun Li in general is bullshit in this game. She has EVERYTHING.
Tekken Project having fun during work. Harada looks so young in the purikura
Tekken Project having fun during work. Harada looks so young in the purikura
I'm not even sure what this means.Ohsu Akira thinks SFV is a 2D version of Virtua Fighter 3tb.
You're doing it wrong. The real answer is to slide. Dhalsim should always slide, especially at point-blank.Too difficult for me. Must... press... buttons.
Tekken Project having fun during work. Harada looks so young in the purikura
You'd be better off knocking your head against a wall for fifteen minutes.
She is, but I never see her. Karin and Laura appear more often despite being far worse than Chun.
I'm not even sure what this means.
You're doing it wrong. The real answer is to slide. Dhalsim should always slide, especially at point-blank.