RockTurtle
Member
Laura got the boob window and Karin has the OH-HOHOHOHOHO. everyone wants the new hotness
Japan love their Ojous.I see a shit load of Chuns in Japan. Definitely ustill 10 times more Karins though :lol
They fucking love her
Laura got the boob window and Karin has the OH-HOHOHOHOHO. everyone wants the new hotness
Wait until Wizard gets a block of rooms at the Luxor and Mandalay Bay.My lazy ass finally bought Friday and Saturday tickets for Evo. Now I just need to buy some Sunday passes for Mrs. Villain and myself (and a room at the Mandalay Bay :eek).
some of ya'll waking up right now thinking "did I really post that long ass diatribe about games as art last night"
not sure what to make of Wolfkrone: The Return other than Champ's going to eat him alive
Laura vs Chun is on some type of Zangief vs Seth in Vanilla type shi mayne
You played Elena. This is some karmic justice man
Laura vs Chun is on some type of Zangief vs Seth in Vanilla type shi mayne
loving brown waifus is not a crime mang
You can:what can you do?
Chun beat Elena in USF4 too thoYou played Elena. This is some karmic justice man
Elena was my reward for using Deejay for so long. All my struggles finally answered in a character that had a 6-4 MU against more than half the castHe dumped Deejay like a bad habit when Elena came around. Dude is unfaithful to his waifus
just check the tutorial4. What V-Skill/Trigger nonsense does the character have?
Just became able to play SFV, so: people who play Chun, Cammy, Sim, Nash, could you tell me or direct me to resources that list:
1. A basic blockstring or two
2. A basic combo
3. Upclose punish
4. What V-Skill/Trigger nonsense does the character have?
I wrote some basic guidelines for Dhalsim today that might be of use.Just became able to play SFV, so: people who play Chun, Cammy, Sim, Nash, could you tell me or direct me to resources that list:
1. A basic blockstring or two
2. A basic combo
3. Upclose punish
4. What V-Skill/Trigger nonsense does the character have?
i like the hori pad so much
was playing FS and ST with it yesterday, really nice!
I want to learn her just to counter pick any Laura players I might play in a tournament lolIt's like the universe is telling you to play Chun-Li, Count.
naw the FC4New Fighting Commander without the adjustable dpad thing?
For me, there are games that rival books and movies when I factor that extra dimension in. Lufia 2 is a great example for me. It's not the most amazing story but the way it works as a game is so poignant to me. The story is enhanced by the journey I personally make to the end. I traversed those dungeons as them. I fought those battles as them. ThenSo many tears after I finished that game back in the day. ;_;seeing Maxim and Selan still die on Doom island hurts all the same, maybe even more. despite knowing from onset of the game that it was their destiny. Getting to see Maxim fight to his last breath to save the life of his son from the crashing fortress then seeing his and Selan's spirit as they make their journey to see their baby boy with that music...
It's not uncommon for people to hate on an entire entertainment medium. People do this with anime all the time. But instead of dismissing opinions as stupid or as "worst post in GAF history," they should be constructively engaged. Cindi makes great points - video games for the most part have piss poor storytelling and the experiences aren't meaningful beyond the "fun" that they provide. Books and movies can be very emotionally captivating via the storytelling - e.g. they can have the power to make a racist individual more accepting and open minded, which would be a life altering experience that leads to a more fair-minded individual. The decisions and choices that individual makes can then have a positive impact on society, instead of negative. I don't think I could name a single video game that could have that sort of impact, but I can name multiple books and movies.
If something has the potential to be meaningful in more than one way, it should be. Video games have that potential but it's not realized that well.
With that said, of course I don't agree with blanket statements that mark the video game medium as completely useless. But I do agree that it has potential for major improvement. Nevertheless, statements like that should not be shocking. A lot of people think video games are a waste of time (including I'm sure many mid-aged or older parents), but Cindy's post is being treated like it's blasphemy of the highest extent. Just think it should be constructively engaged because there are valid points inside her post.
how easy is it to do spd in ST on that pad?i like the hori pad so much
was playing FS and ST with it yesterday, really nice!
Guess I'm returning to stick. Just paid for a new updated Hori Kai 4 with the new Hayabusa buttons. Ordered it off the Hori site instead of Amazon because of the coupon code WEDNESDAY2 that saved me $15 off the price, which paid for the tax and then some.
No idea when it comes though.
What's the code valid on?
You can:
1. Take the L
2. Take the L
3. Pull off a GootecksShimmy™
Those scumbag tactics.I want to learn her just to counter pick any Laura players I might play in a tournament lol
I played a FT10 set with a solid Chun player as Laura and we were even the first 3 or 4 games until he realized I have basically no answer to instant air legs and st. HP.
You can't elbow pressure her with LP elbows because every time it's blocked you're either forced to eat a throw or risk a shit load of dmg because she can hit-confirm into MP, cr.MK xx EX Legs off a crouching jab, so you absolutely cannot try to tech a throw if she blocks your light elbow. Neutral jump also doesn't work because her anti-air is fucking godlike and she has time to whiff 20598 crouching jabs and still anti-air you, dash under you and do that lame ass crouching jab hit confirm again.
You can't offer any options on oki pressure if she has meter unless you want to just neutral jump to try and punish a whiffed ex SBK. Her normals at close range seem to beat everything Laura has and there's no reason for her not to mash out those crouching jabs since she can do such big damage off of it.
The best luck I had was hovering outside her st. MK range but fishing for crush counters with st. HP.
It's not impossible, but unless I'm missing something, the odds are stacked heavily in Chun Li's favor.
Those scumbag tactics.
Is disc quick enough to punish after baiting it?how do I fight vega as necalli gotdamn. those normal fuck me up 3 ways from sunday. I cant get in!
It all goes back to the "games as art" discussion and how people want games labelled as such for the sake of recognition. We keep having those threads, elsewhere you'll see some developers acting like they somehow elevate games by making them more like other media and/or not focused on fun (whether that's by resorting to the usual "cinematic experience" bullshit or based on the subject matter they choose for their game), in some other places you'll find people overanalyzing jRPGs and looking for references to books or whatever all in an attempt to prove that shit is deep.
It takes different forms depending on who does it but at the end of the day it always involves the idea that "there's more than fun to this game and that makes it better than the rest of the shit and proves that gaming can totally be on par with books/movies/whatever I swear omg senpai pls notice me look games aren't dumb now because they can teach [insert socially acceptable thing]".
Except that when you actually value having fun playing games as something worthwhile in and of itself rather than something so wasteful (some people would even say shameful) that you absolutely need something to go along with it to compensate, that kinda falls apart. When you don't subscribe to the idea that everything one does needs to further personal growth and/or end up being beneficial to someone else in some way to be worth doing, when you don't believe that one should be ashamed of spending time enjoying themselves and nothing else, it follows that you don't think that games absolutely need to go beyond providing fun. It's just something that can be nice when it happens rather than something that someone would have a responsibility to push for or make happen.
I die a little inside when people try to call video games "art."