Phoenix adds a lot more interesting strategy to a match than any other character. I like her the way she is.
see, i feel that way too! she fundamentally changes the flow of the match in really unique and interesting ways but with TAC infinites the skew towards getting her win condition is just good enough to match up w/ the really huge fuckhead chars while also strangling most of the bad chars.
i think emc just wanted to do a regular jean character from the start so i don't think there's a deeper reason for that though. i really can't recall if he actually hates DP either but considering he plays with fchamp quite a bit i'd assume he probably doesn't?
or maybe that's more of a reason to hate her, haha
since all the marvellers are suddenly pouring out the woodworks am i finally gonna get a chance to fight any of yall on PC?? i've always been curious about the skill level of the posters here since i'm pretty mediocre in the grand scheme of things
Dark Harmonizer should be really hard to punish because you are sacrificing presence in the neutral for that meter game. There are only a handful of characters that can even attempt to survive in Marvel without neutral assist support. Plus, deleting it means Morrigan now has zero decent assist options - why the hell is that desirable? Her assists are so bad they had to create a new move for her. You punish someone using Dark Harmonizer by killing their point character since it's effectively 2v1 in the neutral. If you've ever used Dark Harmonizer as your main assist, you know it's extremely stressful, and you're playing a completely different game from everyone else - it's like playing an anchor character without X-Factor.
If you want to, though, you can punish Dark Harmonizer like you can punish Vajra assist - look for the indicator up top. Don't look for Morrigan to come down. It's something that the Marvel community could punish if they took the time to practice it, but I don't think anyone finds it worthwhile.
I wouldn't play AE or EX based on these patch notes, but EX made a better attempt at making healthy changes to the characters I like and play.
removing TAC infs has always been a goal but we could never figure out how the hell to do it without messing everything else up now so it's kinda just been a thing on hold until like 3 days ago. at this point emc is still wafflin' on actually doing it or not since everyone in EX has that kinda super wild factor and TAC infinites end up creating a lot of viability for the chars who were touched less and some non-phoenix meter-specific gameplans (x23 funzone especially)
in regards to harmonizer punishing, it's not really that looking out for the indicator being an issue but rather the way it can be called- because it's vulnerable for such a short period of time it's not too hard to implement as a low-risk call into basic gameplans. honestly you really don't have to look out for the indicator as you can seriously just see her jump out and do stuff to hit her if the field is clear. it's just that in matches it's unlikely you're going to be in a position to do that if they're competent which is what makes the assist so strong in the first place.
the vajra comparison is a pretty good one in terms of that timing aspect as you have that limited time to see him jump out and then fuck him up when he comes to you based on that but there's a fundamental difference in function and punishment as vajra places strider in a vulnerable spot directly at the opponent and requires the point char to otherwise cover them or try to take advantage of that offensively rather than as something that generates resources which otherwise requires the opponent to actively go after it (pre-emptively at times, if you're fighting anyone competently playing knockoffs of ryanlv's shit).
as for morrigan's other assists not being good... idk if i can agree with that. soul fist definitely sucks ass (even though terry b. continues to use it for some insane reason) but shadow blade has one absurdly good aspect to it in it's alpha counter that makes it pretty usable, especially w/ the weird mid-combo functionality that it ends up giving to both zero and vergil. the big limiting factor is just that harmonizer otherwise provides way more general functionality to way more teams because of how specific shadowblade's usage is.
seriously fuuuuck alpha counter shadowblade, she gets kill combos off that shit! it's so frustrating pinning down zero finally and then getting killed off an AC or having him just peace out because of how hard you have to bait it to actually get a real punish on it.
ultimately, despite increasing morrigan's vulnerable frames from 6 to 12 (ex had it at like 30something iirc? not really sure why it's that high) in my personal playtesting w/ pretty decent morrigan players it doesn't really change anything because of the majority of situations where she gets called anyhow. it basically only lets you punish shitty calls easier because she wasn't being covered in the first place which is how i think it should be rather than seeing her jump out on a shitty call and whiffing normals straight through her animation because you swung too early. it doesn't even change the timing on how often you can call it, haha
i just really enjoy discussin' and playin' marvel so i had to get that whole spiel out about those aspects.
as for shuma, idk how i feel about that character because so many folks say he's butt and that goes against my observations on how he's actually pretty decent for a support char (in the same vein as akuma and company). it's just that it's always looked like he's required a really 'solid' playstyle that otherwise doesn't befit his bizarre appearance. the most successful shuma players i've seen all have that ground-gamey mindset with him and it seems to often pan out pretty decently when they have to run him in shitty situations despite his numerous shortcomings.
that does reminds me though, i still need to reduce the hurtbox on mystic smash so you can't just straight up jab it/airthrow it. i keep forgetting to do that even though that's like the number one complaint i keep seeing about the char. lord knows i've shield charged the fuck out of my fair share of mystic smashes that really shouldn't have been hit at all because he was visually clear of the hitbox
anyways, experience and taste is always gonna be a thing when it comes to this kinda stuff so i can't blame ya if you dislike the changes, especially w/ chars you've been playing for so long. i can only hope folks give either one of the mods a chance 'cuz feedback from experience is always something i enjoy getting because i'm curious how everything ends up coming together as a whole since the only experience i've got to work off of is my own playtesting w/ my local scene.
Watching that EVO video I posted...
I can't believe we had a moment at EVO top 8 where a Deadpool killed himself from the teleport at a crucial junction of the match...
We always thought that could happen but to happen at that time... LMAO!
seriously, dualkevin's matches last year were heartbreakers. he was playing so poorly in comparison to the day before where he was on fire! with the level of play he was at on the day before i figured he would've been a shoe-in for top 3, but alas. even with that cold play he still got fourth though so i guess i can't complain too much