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Fighting Games Weekly | April 14-20 | Some Permutation of "Daigo is Da Bess"

But he still plays. Even when he doesn't play, he is still a UMVC3 player. Everybody hated on MVC3 at the start, but players like Yipes still eventually picked it up and hence it became the game that "people played".

Influential members of the FGC are just that, influential.

ironically, even the "influential" players couldn't save SFxT rofl

How many people supported that game? Wong, Ricky, Sanford, Floe, Chen, David, Dragon God, Yipes, Arturo, Spooky, valle, Gootecks, Mike Ross, Aris and etc.

Still dead rofl.
 

Reverend

Neo Member
ironically, even the "influential" players couldn't save SFxT rofl

How many people supported that game? Wong, Ricky, Sanford, Floe, Chen, David, Dragon God, Yipes, Arturo, Spooky, valle, Gootecks, Mike Ross, Aris and etc.

Still dead rofl.

The patch came too little too late, Capcom put it on the market to compete with 2 of their own game, and sprinkled the whole rotten dish with DLC and microtransaction fuckery. That shit was bound to fail.
 
ironically, even the "influential" players couldn't save SFxT rofl

How many people supported that game? Wong, Ricky, Sanford, Floe, Chen, David, Dragon God, Yipes, Arturo, Spooky, valle, Gootecks, Mike Ross, Aris and etc.

Still dead rofl.

How many would you call Sfxt players as their main game? I'd suggest none of them.
 

Dahbomb

Member
Man I still remember when Gootecks and Mike Ross were going out of their way to pimp the game. Then the despair settled in when Gootecks bet big on SFxT taking off but it didn't.

SFxT will serve as an interesting case study down the line as far as FGs are concerned.
 
How many would you call Sfxt players as their main game? I'd suggest none of them.

At the time? IT was their main game for a majority of those players. ESP arturo, sanford, dragon god, Valle, and the EG crew.

Remember, SF4 was getting stale at the time and not only that SFxT had promise with all the money thrown around.
 

Dahbomb

Member
SF4 would've suffered a lot if Capcom had left the AE version (Twins + Fei edition) unpatched. A lot of people really did not like that version of the game and thus were expecting more from SFxT. Hence the initial hype from the game being "OMG its more SF than SF4! It's footsie heavy! No dive kicks or vortexes!"
 
At the time? IT was their main game for a majority of those players. ESP arturo, sanford, dragon god, Valle, and the EG crew.

Remember, SF4 was getting stale at the time and not only that SFxT had promise with all the money thrown around.

I know there was a lot of hype (and I'm sure the cross counter guys were saying all the right things), but were those guys ever going to drop SF4? I doubt it. There was still plenty going on internationally and it wasn't like numbers were dropping that much.

SF4 would've suffered a lot if Capcom had left the AE version (Twins + Fei edition) unpatched. A lot of people really did not like that version of the game.

True.
 

Astarte

Member
People talking about Marvel "dying" while I'm over here trying to play Melty and Project Justice :| It gets real silly in here. (PJ is dead and deserves to be dead. I'm not wanting it to be alive again, but damn that game is a riot)

I like setting up my Dreamcast and putting discs facedown so we all play russian roulette. Project Justice was a game I played for the first time a week or two ago, and I grew to absolutely love it. Something about it is magical, and I want more of it!
 

Coda

Member
At the time? IT was their main game for a majority of those players. ESP arturo, sanford, dragon god, Valle, and the EG crew.

Remember, SF4 was getting stale at the time and not only that SFxT had promise with all the money thrown around.

SFxT had so much hype for me, it came at a perfect time for a new Capcom fighting game but I have never been so disappointed in a game after getting it. It took me a bit to accept that it was just a garbage game, with garbage netcode.
 
SFxT is just not a fun game to watch and most people are watching. Even the players have to watch it when they aren't playing.

I still think its better than SF4 (prior to ultra since ultra is fixing a lot of vortex issues).

The main issue with the game was unpunishable front roll and gems. Otherwise the game was fine (to play). I mean I guess you can say characters made things worse (chun).
 

Anne

Member
I like setting up my Dreamcast and putting discs facedown so we all play russian roulette. Project Justice was a game I played for the first time a week or two ago, and I grew to absolutely love it. Something about it is magical, and I want more of it!

Play more. It's stupidly easy to play until you mess with air tech resets and even then it's nothing crazy.
 
SFxT had so much hype for me, it came at a perfect time for a new Capcom fighting game but I have never been so disappointed in a game after getting it. It took me a bit to accept that it was just a garbage game, with garbage netcode.

I think I had it even worse. I was very hyped and like you said the timing felt right.

But then the shop I preordered from messed up and I didn't get it for two weeks. I did get it for nothing because of the mistake, but by the time it arrived the game was already dead.

I didn't even get to experience that glorious first week.

So...are hilariously game-breaking final/secret bosses ever not gonna be a thing in Fighting Games?

Seth was free in SF4 and that Galactus dude or whatever he is in Marvel wasn't a problem either. You had to learn a simple pattern, but that was nothing compared to the good old days like HHH in MK2.
 
ironically, even the "influential" players couldn't save SFxT rofl

How many people supported that game? Wong, Ricky, Sanford, Floe, Chen, David, Dragon God, Yipes, Arturo, Spooky, valle, Gootecks, Mike Ross, Aris and etc.

Still dead rofl.

I still stand by the first version of SFxT pre patch was pretty fun. Then I don't know what happened.... infintes... gems... all sorts of madness!
 
I still stand by the first version of SFxT pre patch was pretty fun. Then I don't know what happened.... infintes... gems... all sorts of madness!

One big factor was "2v2 mode is AMAZING because at one weekly tournament it was pretty fun so lets make EVO that mode, even though nobody wanted it 2 hours later and it basically killed any interest in the game from then on, such that the game's flaws were never overcome".
 
forgot about the EVO thing lol...

Also infinites weren't that big of an issue IIRC. Only big characters were affected and it was easily bannable since it was a re-stand combo.
 
Simply doing attack ex red focus ultra will put the ultra's damage scaling at 60%.

That's incorrect, the Ultra will do 70% damage. Since the focus will be the first hit it won't scale twice like using a focus to crumple your opponent in the middle of a long combo. Just pop in any AE and check it out for yourself. Every combo will do 70% damage and EX red focus shouldn't be any different.

BTW, Evil Ryu's regular axe kick combo when started with a EX red focus does 481 damage. I can't wait to pull that off in a actual match.
 

Anne

Member
I'd play more, but it gets sort of old beating up the computer :y
I have enough trouble rounding up people to play Darkstalkers lol

Awe sadness. Vampire is easy to get people to play, PJ looks like a turd to most people and then they feel the recovery and don't even try.
 

Coda

Member
Awe sadness. Vampire is easy to get people to play, PJ looks like a turd to most people and then they feel the recovery and don't even try.

Project Justice looks beautiful with a VGA box and scanline generator like my setup is. It definitely can feel a bit clunky but it's kinda why I love it. I love the impact sound effects and doing air combos just feels so fun. I love the classroom stage because launching people to the roof never gets old.
 

gutabo

Member
Still recovering from chrisg's visit... with sak he hit confirms crouching forward into fierce shooken like nothing. Yes, on block nothing happens, on hit shooken comes out.
 
Still recovering from chrisg's visit... with sak he hit confirms crouching forward into fierce shooken like nothing. Yes, on block nothing happens, on hit shooken comes out.

so why are the chris'g stories under wrap. They can't be that bad. You guys made it sound like you treated him like some king when he came.
 

Anne

Member
Project Justice looks beautiful with a VGA box and scanline generator like my setup is. It definitely can feel a bit clunky but it's kinda why I love it. I love the impact sound effects and doing air combos just feels so fun. I love the classroom stage because launching people to the roof never gets old.

I think the game looks good on the net city. It's definitely clunky until you figure out dash cancelling, air spacing, tech resets etc. Even then, the amount of recovery is insane on anything on the ground, you commit to anything that resembles a grounded mix up,.It's why forcing air tech is where all the mix up is at.
 

Rhapsody

Banned
Always a shame SFXT's popularity turned out this way. Would love to see more of it.

After seeing that one SFXT tourney where Infiltration got third, there was a lot of cool stuff going on.
 

alstein

Member
SF4 would've suffered a lot if Capcom had left the AE version (Twins + Fei edition) unpatched. A lot of people really did not like that version of the game and thus were expecting more from SFxT. Hence the initial hype from the game being "OMG its more SF than SF4! It's footsie heavy! No dive kicks or vortexes!"

If Asshole Edition wasn't patched, I think FG's would really be struggling right now. People would be searching hard for something new, and for many it wouldn't be a fighting game.

In 2015 we're going to need something new and popular (and Xrd won't be it)

As for Project Justice- heard it had a bunch of infinites, and was a step down from Rival Schools so never really gave it much attention outside of one weekend in the military 10 years ago.
 

Astarte

Member
Awe sadness. Vampire is easy to get people to play, PJ looks like a turd to most people and then they feel the recovery and don't even try.

It's definitely the graphics that are turning people away; I don't have a problem with it because everything feels so crazy and hot blooded. It does feel a bit clunky, but that's what I guess practicing movement is for!
 

Dahbomb

Member
Completely forgot about 2v2 SFxT at EVO...

Yea that was a colossal fuck up.

Also gems were banned too at first EVO but at least the reasoning for that was a bit valid (gems locked behind paywall so people didn't have equal access to it for tournaments).
 

gutabo

Member
so why are the chris'g stories under wrap. They can't be that bad. You guys made it sound like you treated him like some king when he came.

I was planning on doing a writeup this weekend, like I said I still owe my body like 30 hours of sleep. He was up to almost anything, except food of course.
- "It's 3am, hey chris wanna go hang out in downtown Lima?"
- "Yeah sure!"

He got into trouble with sherry because of some pics, we don't want to get him into more trouble even tho there's no reason for her to be mad. And we are known for making visitors feel like home(or even better most of the time) so...

EDIT:
when he came.
Hey, you're from Lima?
 

Anne

Member
As for Project Justice- heard it had a bunch of infinites, and was a step down from Rival Schools so never really gave it much attention outside of one weekend in the military 10 years ago.

The only infinite I ever see is the Roy one, and most don't even go for it, they go for the unscaled super damage off the unblock. People go for Momo loops, but it never goes infinite. PJ has some busted stuff, but I'll take it over Rival Schools.
 

Marz

Member
Still recovering from chrisg's visit... with sak he hit confirms crouching forward into fierce shooken like nothing. Yes, on block nothing happens, on hit shooken comes out.

That's not really hard you can just buffer it. Local Sakura player does it all the time its pretty easy.
 

mbpm1

Member
Awe sadness. Vampire is easy to get people to play, PJ looks like a turd to most people and then they feel the recovery and don't even try.

Vampire savior was a lot of fun until me and my friends thought that we had to be able to do the training mode unblockables and rapid air dashes for some reason.

Dropped like a stone.
 
I was planning on doing a writeup this weekend, like I said I still owe my body like 30 hours of sleep. He was up to almost anything, except food of course.
- "It's 3am, hey chris wanna go hang out in downtown Lima?"
- "Yeah sure!"

He got into trouble with sherry because of some pics, we don't want to get him into more trouble even tho there's no reason for her to be mad. And we are known for making visitors feel like home(or even better most of the time) so...

EDIT:
Hey, you're from Lima?

naw I'm in socal rofl. Ah. Yeah he seemed to be happy about the whole event.
 
I said attack ex red focus. You can't do EX unless it's a cancel!

Oops, didn't see the "EX" part. Just saw red focus and went on with what I wrote.

As for EX red focus, some characters can take advantage of it much better than others. My main and sub character(Evil Ryu and Yun) get easy confirms into Ultra from it. Both guys build meter pretty fast and if they hold on to it, they could probably land Ultra every round. It's actually part of the reason I'm excited about Ultra.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
ironically, even the "influential" players couldn't save SFxT rofl

How many people supported that game? Wong, Ricky, Sanford, Floe, Chen, David, Dragon God, Yipes, Arturo, Spooky, valle, Gootecks, Mike Ross, Aris and etc.

Still dead rofl.
This is some revisionist history.

UltraChen in particular were extremely critical of that game at launch. David has gone on record saying that he really didn't care for vanilla Marvel or early Ultimate at all, but he never tore into that game the way he did SFxTK on Cross Counter.
 
This is some revisionist history.

UltraChen in particular were extremely critical of that game at launch. David has gone on record saying that he really didn't care for vanilla Marvel or early Ultimate at all, but he never tore into that game the way he did SFxTK on Cross Counter.

Then I might of gotten things mixed up. Though I do not remember him having issues with the gameplay. I do remember him having issues with dlc, gems and etc but nothing so bad about the actual gameplay.

But for the most part, almost all the players were playing the game at the time.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Then I might of gotten things mixed up. Though I do not remember him having issues with the gameplay. I do remember him having issues with dlc, gems and etc but nothing so bad about the actual gameplay.

But for the most part, almost all the players were playing the game at the time.
If I cared enough about this argument, I'd dig up old posts on their twitter accounts to show you otherwise.

And in either case, I don't see why you're discounting the DLC/gems as a valid reason to hate. Gems were pretty much the main reason why I refused to buy the game at launch. Didn't play it until I found a copy of the 25th anniversary set for cheap.
 

Hitokage

Setec Astronomer
SFxT blew up my willingness to give some companies the benefit of the doubt and left me looking like an idiot in one painful case, so fuck SFxT!
 

alstein

Member
This is some revisionist history.

UltraChen in particular were extremely critical of that game at launch. David has gone on record saying that he really didn't care for vanilla Marvel or early Ultimate at all, but he never tore into that game the way he did SFxTK on Cross Counter.

The whole Cross Assault hype did work to get folks who were on the fence to buy it. Then when the game sucked, people kinda remembered that a bunch of top players hyped it- I assumed it was payola in some form.

At the very least, the whole SFxTK debacle made me vary wary of the opinions of most top players opinions in the FGC and whether they are genuine. They now have the credibility of game journos in my eyes. (apologies to any honest game journos out there)
 

gutabo

Member
As for EX red focus, some characters can take advantage of it much better than others. My main and sub character(Evil Ryu and Yun) get easy confirms into Ultra from it. Both guys build meter pretty fast and if they hold on to it, they could probably land Ultra every round. It's actually part of the reason I'm excited about Ultra.

I can see Fei Long getting a lot from it because of his OP focus attack. I would love to be wrong and hopefully I am.
 

alstein

Member
I can see Fei Long getting a lot from it because of his OP focus attack. I would love to be wrong and hopefully I am.

I think EX red focus is going to help the most chars who don't have easy combos into Ultra period. I am a litle concerned it will blow up zoning.
 

Renekton

Member
ironically, even the "influential" players couldn't save SFxT rofl

How many people supported that game? Wong, Ricky, Sanford, Floe, Chen, David, Dragon God, Yipes, Arturo, Spooky, valle, Gootecks, Mike Ross, Aris and etc.

Still dead rofl.
They were still able to promote/hype Skull Girls and Injustice, so that's 2 out of 3 lol

(not sure about KI)
 
The whole Cross Assault hype did work to get folks who were on the fence to buy it. Then when the game sucked, people kinda remembered that a bunch of top players hyped it- I assumed it was payola in some form.

At the very least, the whole SFxTK debacle made me vary wary of the opinions of most top players opinions in the FGC and whether they are genuine. They now have the credibility of game journos in my eyes. (apologies to any honest game journos out there)

That's sort of a different thing because of how negativity towards games is seen in the FGC. I don't doubt that the top players thought SFxT was actually good (or still believe it), and probably the same for games like Injustice, and hyping up games is seen as beneficial to the community as opposed to merely self-serving. I don't think players are paid to endorse games and promote them outside of maybe content producers like Max, but that doesn't mean they aren't prone to their own biases and are probably really susceptible to outside influences.

I guess the conclusion to take away from SFxT is that top players aren't any better than the rest of us at judging how a game will turn out.
 
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