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Fighting Games Weekly | April 14-20 | Some Permutation of "Daigo is Da Bess"

to those who said dee jay is still bottom 3,

RzvUPaQ.png
 

xCobalt

Member
Good games Count. I'm not very good with any other character besides gouken haha. Don't think I ever blocked against Balrog's overhead once...
 

BakedYams

Slayer of Combofiends
guys, i just pre-ordered usf4 on amazon... I still do get all the dlc costumes plus the ones for the new five characters right?
 
guys, i just pre-ordered usf4 on amazon... I still do get all the dlc costumes plus the ones for the new five characters right?

You do get all of them if you purchase a physical copy, but I don't think you get all dlc costumes if you purchase the add-on of ultra. Just the new alts for the new characters.
 

Sigmaah

Member
Yeah, he's got two charge moves, but the charge time is about half a second so it's not too bad. I'm not entirely sure how long it is in other games, but the charge time feels much lower compared to SF4 and Marvel.

He only has charge back/forward, not down/up. Charge times are tiny as well. He's hard to play more because of his size and the nature of the game.

Oh so it's quick and no down/up? Actually might give him a shot then! Ya he'll probably get hit hard and easy due to his size but if he's fun as he'll then no problem here!
 

BakedYams

Slayer of Combofiends
You do get all of them if you purchase a physical copy, but I don't think you get all dlc costumes if you purchase the add-on of ultra. Just the new alts for the new characters.

yeah thanks. i want a physical copy so I got that. wont be able to play it either way until september so it works out perfectly.
 
I don't think so, he's not too hard to fix imo. In ST, he was a high tier character who could handle lots of different situations, kinda like a more well rounded Guile in that he had zoning and antiair but also crossup mixups, high potential damage output, etc. But in SF4 his slide is slow and unsafe, his midrange normals are weak, his antiair normals are situation specific and have a hole in their coverage, his damage output is mostly poor, his mixups are weak, his wakeup is bad against grounded opponents, etc. It's always seemed to me like he's bad on purpose, I dunno. I feel like if you're interested in making him balanced, all you need to do is fix two or three of those intentionally-created problems for him.

I really do feel like they're keeping him lower tier just because they can.

- Change his crouching LK from a 5 frame to a 4 frame start up

- Tweak Double Rolling Sobat so that it’s -4 on block instead of -5

- Buff the start-up, active, and recovery frames on standing MP, and increase his throw range from 0.85 to 0.90

I’ve loved playing Dee-Jay since the Street Fighter 2 days, but this time around he’s well-known for being a weak character - although that just makes me like him even more! These changes may be small, but I think they’ll make a real difference!

Ayano: As well as these changes, many Dee-Jay players have been asking for his Jackknife Maximum to hit crouching opponents and to increase his throw range. Many fans wrote in saying they feel the character is a bit weak, so we’ll make sure to balance him with other characters and tweak him in a way that is Dee-Jay-esque!

..He knows what we want. Does he give a damn? NOPE.
 

Anne

Member
So, just guessing from the footage we've got, it looks like characters with strong setplay tools are still going to be strong setplay characters. Things like Burn Kick/Demon Flip/Kunai/divekick all change air trajectory and have variable timings and are just being reincorporated with that in mind. Setplay characters without that (best example is Sakura since I know her well) are going to have a hard time getting that since they can't change their set ups on the fly. If that turns out to be the case I'm okay with that. Setplay characters are fun when they're balanced in mind of that and the entire cast isn't setplay city.
 

QisTopTier

XisBannedTier
Why would they do another balance pass (hey lets just change this, oh and this, OH AND THIS and this) for the addition of one character 2 months later? Imagine if ASW had just changed shit around when they unlocked Ramlethal Valentine in XRD, you're not letting the game grow.... Console SFIV didn't even fully develop it's tiers after what 14 months.... But yeah Guy Ex Tatsu being 2 frames is stupid as fuck.

Correct me if I'm wrong but didn't they increase the meter gain on Bedman's specials and change up an input for May in that release as well as a few minor fixes? :p

Edit: Well looks like Combofiend just said DeeJay is the worst character on stream lol
 
ahhh yea dat initial makoto/rose top tier. It's going to be ballin

Also yatagarasu had a dev update where they posted a new feature in training mode. Combos will be written out in text and can be uploaded to twitter. That seems like a pretty legit addition to training mode especially if you make on the fly combos.

The only thing I can see as an issue is if you need to delay moves and such to get some combos to work
 
Where's my Deejay partner in cry Threi.


Also, gg's xCobalt. You've made my hate for Gouken even stronger :D. I also noticed that I have fallen into EXTREMELY bad habits.. especially when playing in long sets. I also can't stick with one character for too long before I get bored lol.

Deejay gets on stream? My stream starts lagging.

FUCK
 
Combofiend: "The worst character is probably Deejay, but that's just me."

james said i firmly believe sim is the worst, but i only firmly believe that sim is bottom 3. i'd put deejay in the same tier. sometimes i think sim is the worst overall but i'm not firm on that.

i told combofiend about this at texas showdown, we talked about it a bit. bottom tier in his opinion iirc is deejay, gouken, and hakan. i said he was nuts lol, gouken is mid tier and hakan is high tier imo heh. my bottom 3 is prob deejay, dhalsim, hawk.
 

Horseress

Member
james said i firmly believe sim is the worst, but i only firmly believe that sim is bottom 3. i'd put deejay in the same tier. sometimes i think sim is the worst overall but i'm not firm on that.

i told combofiend about this at texas showdown, we talked about it a bit. bottom tier in his opinion iirc is deejay, gouken, and hakan. i said he was nuts lol, gouken is mid tier and hakan is high tier imo heh. my bottom 3 is prob deejay, dhalsim, hawk.

OMG was he on drugs?! I wonder where he thinks Sim's on the tier list
 
james said i firmly believe sim is the worst, but i only firmly believe that sim is bottom 3. i'd put deejay in the same tier. sometimes i think sim is the worst overall but i'm not firm on that.

i told combofiend about this at texas showdown, we talked about it a bit. bottom tier in his opinion iirc is deejay, gouken, and hakan. i said he was nuts lol, gouken is mid tier and hakan is high tier imo heh. my bottom 3 is prob deejay, dhalsim, hawk.

I wouldn't put Dhalsim in my bottom 3. But he does have some of the worst match ups in the game though.

Now Gouken.. he's secret mid-high tier IMO. He has one of the best fireballs, can use his Kongo(not sure DP+P attack) to go through fireballs, can use full screen demon flip to punish fireballs. His frame traps are great, his sweep is amazing. Has a counter, dive kick, back throw into ultra, his damage is insane, great stun, combo potential in the corner is crazy.

David, you'd really put Sim worse than Deejay? At least Sim wins some match ups.
 
I wouldn't put Dhalsim in my bottom 3. But he does have some of the worst match ups in the game though.

Now Gouken.. he's secret mid-high tier IMO. He has one of the best fireballs, can use his Kongo(not sure DP+P attack) to go through fireballs, can use full screen demon flip to punish fireballs. His frame traps are great, his sweep is amazing. Has a counter, dive kick, back throw into ultra, his damage is insane, great stun, combo potential in the corner is crazy.

David, you'd really put Sim worse than Deejay? At least Sim wins some match ups.

imo sim has only 3 winning matchups: rose, honda, and deejay. here's my matchup chart: http://www.eventhubs.com/tiers/sf4/share/?user=UltraDavid&char=dhalsim lemme know if you think anything is weird. even the most favorable matchup charts done by sim players have him winning at most 4 matchups, and none by more than 6-4.

on the other side, he loses to most of the cast and has a handful of the worst matchups in the whole game. deejay has some tough matchups, but i dunno that he gets removed from the game by like half a dozen characters in the same way that sim does.

like i said i'm not firm about sim being the worst, i waver on who's worst. but i am firm on him being bottom tier.
 

gutabo

Member
So, Ibuki gets a neckbreaker knockdown, then whiffs for unblock/ambiguous cross up timing, then jumps. If she sees Technical, she tosses a kunai to mix up the DWU. What a champ.

That was exactly what I was afraid of and why I wanted it to be more like a 5 frames delay. When I asked justin if he was worried about DWU he told me "not at all, rufus just has to jump again".
 

kirblar

Member
How can you be this far into the series and still have shitty characters I dont get it.
I get Sim on a low-level play axis. I get Dan on a "he's supposed to suck" axis. I don't get DeeJay other than possibly "we're embarassed by him and don't want him showcased in tournament play."
 
Oh so it's quick and no down/up? Actually might give him a shot then! Ya he'll probably get hit hard and easy due to his size but if he's fun as he'll then no problem here!

What I like a lot about Skullgirls characters, especially the ones created later; is that you can't really pidgeonhole them into one fighting style archetype. Lots of options and opportunities for resonance.
 
imo sim has only 3 winning matchups: rose, honda, and deejay. here's my matchup chart: http://www.eventhubs.com/tiers/sf4/share/?user=UltraDavid&char=dhalsim lemme know if you think anything is weird. even the most favorable matchup charts done by sim players have him winning at most 4 matchups, and none by more than 6-4.

on the other side, he loses to most of the cast and has a handful of the worst matchups in the whole game. deejay has some tough matchups, but i dunno that he gets removed from the game by like half a dozen characters in the same way that sim does.

like i said i'm not firm about sim being the worst, i waver on who's worst. but i am firm on him being bottom tier.

I thought Dhalsim did well against the Shoto characters?

And Makoto vs Dhalsim is that bad?

I get Sim on a low-level play axis. I get Dan on a "he's supposed to suck" axis. I don't get DeeJay other than possibly "we're embarassed by him and don't want him showcased in tournament play."

I would get that, but look at T.Hawk/Elf/Rufus, they're all pretty stereotypical imo.. only one of them being really good though, for now at least.
 
I thought Dhalsim did well against the Shoto characters?

And Makoto vs Dhalsim is that bad?

eh, shoto players got better at the sim matchup quite a while ago, they're pretty even. and yeah, makoto vs sim is horrible. mak counterpokes sim really well, taking care of a couple of sim's buttons per button (like her st mp beats all of sim st hp, mp, mk, etc), and she buffers those into ex hayate to combo from super far into basically the end of the round. her pressure and ability to safely follow escapes are realllllly strong against sim; if i let her in, 95% of the time i lose the round before i get away. sim can't throw fires because u2 either. that matchup has been the opposite of most matchups for me: the more i play it and the more i understand it, the WORSE it feels, not the better.
 

Anne

Member
That was exactly what I was afraid of and why I wanted it to be more like a 5 frames delay. When I asked justin if he was worried about DWU he told me "not at all, rufus just has to jump again".

I don't see the problem. DWU is doing exactly what it's supposed to without killing setplay oriented characters.
 

Infinite

Member
I don't see the problem. DWU is doing exactly what it's supposed to without killing setplay oriented characters.
Dwu just means their mix ups are less brain dead or rather they have to scout if one is going to pick from the 2 or three different wakeup options and adjust their timing accordingly, correct?
 
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