@GamerBeeTW: Sagat Rose Makoto Guile Evil-Ryu are my top5 right now , but I only watch for 2 days , I will keep update if I see something different
Very early by Gamerbee
@GamerBeeTW: Sagat Rose Makoto Guile Evil-Ryu are my top5 right now , but I only watch for 2 days , I will keep update if I see something different
So, Ibuki gets a neckbreaker knockdown, then whiffs for unblock/ambiguous cross up timing, then jumps. If she sees Technical, she tosses a kunai to mix up the DWU. What a champ.
guys, i just pre-ordered usf4 on amazon... I still do get all the dlc costumes plus the ones for the new five characters right?
Yeah, he's got two charge moves, but the charge time is about half a second so it's not too bad. I'm not entirely sure how long it is in other games, but the charge time feels much lower compared to SF4 and Marvel.
He only has charge back/forward, not down/up. Charge times are tiny as well. He's hard to play more because of his size and the nature of the game.
You do get all of them if you purchase a physical copy, but I don't think you get all dlc costumes if you purchase the add-on of ultra. Just the new alts for the new characters.
Bruce Hsiang ゲマビ @GamerBeeTW 1m
@akahorseress I didn't any Dhalsim winning today
I don't think so, he's not too hard to fix imo. In ST, he was a high tier character who could handle lots of different situations, kinda like a more well rounded Guile in that he had zoning and antiair but also crossup mixups, high potential damage output, etc. But in SF4 his slide is slow and unsafe, his midrange normals are weak, his antiair normals are situation specific and have a hole in their coverage, his damage output is mostly poor, his mixups are weak, his wakeup is bad against grounded opponents, etc. It's always seemed to me like he's bad on purpose, I dunno. I feel like if you're interested in making him balanced, all you need to do is fix two or three of those intentionally-created problems for him.
- Change his crouching LK from a 5 frame to a 4 frame start up
- Tweak Double Rolling Sobat so that its -4 on block instead of -5
- Buff the start-up, active, and recovery frames on standing MP, and increase his throw range from 0.85 to 0.90
Ive loved playing Dee-Jay since the Street Fighter 2 days, but this time around hes well-known for being a weak character - although that just makes me like him even more! These changes may be small, but I think theyll make a real difference!
Ayano: As well as these changes, many Dee-Jay players have been asking for his Jackknife Maximum to hit crouching opponents and to increase his throw range. Many fans wrote in saying they feel the character is a bit weak, so well make sure to balance him with other characters and tweak him in a way that is Dee-Jay-esque!
Very early by Gamerbee
Bruce Hsiang ゲマビ ‏@GamerBeeTW 15m
@KelvinsHouse I can't tell the order yet , but I think Sagat has better chance become No1 coz he got almost everything he need in USF4
Why would they do another balance pass (hey lets just change this, oh and this, OH AND THIS and this) for the addition of one character 2 months later? Imagine if ASW had just changed shit around when they unlocked Ramlethal Valentine in XRD, you're not letting the game grow.... Console SFIV didn't even fully develop it's tiers after what 14 months.... But yeah Guy Ex Tatsu being 2 frames is stupid as fuck.
Bruce Hsiang ゲマビ ‏@GamerBeeTW 15m
@KelvinsHouse I can't tell the order yet , but I think Sagat has better chance become No1 coz he got almost everything he need in USF4
Combofiend: "The worst character is probably Deejay, but that's just me."
Yes, I heard it. You don't have to post it.
Combofiend: "The worst character is probably Deejay, but that's just me."
james said i firmly believe sim is the worst, but i only firmly believe that sim is bottom 3. i'd put deejay in the same tier. sometimes i think sim is the worst overall but i'm not firm on that.
i told combofiend about this at texas showdown, we talked about it a bit. bottom tier in his opinion iirc is deejay, gouken, and hakan. i said he was nuts lol, gouken is mid tier and hakan is high tier imo heh. my bottom 3 is prob deejay, dhalsim, hawk.
combofiend pls
OMG was he on drugs?! I wonder where he thinks Sim's on the tier list
OMG was he on drugs?! I wonder where he thinks Sim's on the tier list
james said i firmly believe sim is the worst, but i only firmly believe that sim is bottom 3. i'd put deejay in the same tier. sometimes i think sim is the worst overall but i'm not firm on that.
i told combofiend about this at texas showdown, we talked about it a bit. bottom tier in his opinion iirc is deejay, gouken, and hakan. i said he was nuts lol, gouken is mid tier and hakan is high tier imo heh. my bottom 3 is prob deejay, dhalsim, hawk.
I would like to know this as well. I hope he realized in time that Dhalsim needs an uzi.
That and Gamerbee finding Sim specific comboes mid screen with Adon...
I think it's about time people.. Give Dhalsim a gun.
I wouldn't put Dhalsim in my bottom 3. But he does have some of the worst match ups in the game though.
Now Gouken.. he's secret mid-high tier IMO. He has one of the best fireballs, can use his Kongo(not sure DP+P attack) to go through fireballs, can use full screen demon flip to punish fireballs. His frame traps are great, his sweep is amazing. Has a counter, dive kick, back throw into ultra, his damage is insane, great stun, combo potential in the corner is crazy.
David, you'd really put Sim worse than Deejay? At least Sim wins some match ups.
So, Ibuki gets a neckbreaker knockdown, then whiffs for unblock/ambiguous cross up timing, then jumps. If she sees Technical, she tosses a kunai to mix up the DWU. What a champ.
I get Sim on a low-level play axis. I get Dan on a "he's supposed to suck" axis. I don't get DeeJay other than possibly "we're embarassed by him and don't want him showcased in tournament play."How can you be this far into the series and still have shitty characters I dont get it.
Oh so it's quick and no down/up? Actually might give him a shot then! Ya he'll probably get hit hard and easy due to his size but if he's fun as he'll then no problem here!
imo sim has only 3 winning matchups: rose, honda, and deejay. here's my matchup chart: http://www.eventhubs.com/tiers/sf4/share/?user=UltraDavid&char=dhalsim lemme know if you think anything is weird. even the most favorable matchup charts done by sim players have him winning at most 4 matchups, and none by more than 6-4.
on the other side, he loses to most of the cast and has a handful of the worst matchups in the whole game. deejay has some tough matchups, but i dunno that he gets removed from the game by like half a dozen characters in the same way that sim does.
like i said i'm not firm about sim being the worst, i waver on who's worst. but i am firm on him being bottom tier.
I get Sim on a low-level play axis. I get Dan on a "he's supposed to suck" axis. I don't get DeeJay other than possibly "we're embarassed by him and don't want him showcased in tournament play."
He was good against them in Super.I thought Dhalsim did well against the Shoto characters?
jlai brings the pain.And Makoto vs Dhalsim is that bad?
Dee Jay was the only one of the original 16 not created by the Japanese team- he came from Capcom USA.I would get that, but look at T.Hawk/Elf/Rufus, they're all pretty stereotypical imo.. only one of them being really good though, for now at least.
I thought Dhalsim did well against the Shoto characters?
And Makoto vs Dhalsim is that bad?
Dee Jay was the only one of the original 16 not created by the Japanese team- he came from Capcom USA.
That was exactly what I was afraid of and why I wanted it to be more like a 5 frames delay. When I asked justin if he was worried about DWU he told me "not at all, rufus just has to jump again".
How can you be this far into the series and still have shitty characters I dont get it.
to those who said dee jay is still bottom 3,
I don't see the problem. DWU is doing exactly what it's supposed to without killing setplay oriented characters.
BBCP Makoto?
Dwu just means their mix ups are less brain dead or rather they have to scout if one is going to pick from the 2 or three different wakeup options and adjust their timing accordingly, correct?I don't see the problem. DWU is doing exactly what it's supposed to without killing setplay oriented characters.