Deckard Cain
Banned
Like a G.
Also invincible shin glitch FTW.Breakdown that probably won't be very funny, but I had fun writing it as I watched. Lots of stuff goes on in the video is that kinda subtle, so many newer players may not understand unless they played GG.
1st Clip (Dizzy vs. Sol): Sol enters "Dragon Install" mode, which is terrible and never used in competitive play. It changes the properties of his attacks to recover faster overall, especially when blocked/hit. He runs around using Sol's standing kick (really really fast anti-air) trying to hit Dizzy, then does gunflame to negate the icicle. Then he runs up and whiffs Sol's main knockdown attack (crouchg dust) outside of range. However, because of the faster recovery, Dizzy tried to punish with crouching punch. Kusoru punishes with ANOTHER trip, leading to flashy, high damage combo. 8 / 10
2nd Clip (Faust vs. Sol): Sol doing his basic "sidewinder" loop, accidently knocking Faust outside of the corner due to his funky hitbox. He dashes in to preform his "vortex", preforming a generic jump-in, then leading to a string with a gap in it; forward+heavy slash -> grand viper. Faust does a reversal Super to punish. Kusoru guesses correctly, causing the "angel" to appear from the box, blowing Faust up and dealing 10 damage. Kusoru does a ridiculous punish combo using all his meter at the top of the screen. 6 / 10
3rd Clip: (Slayer vs. Slayer): Kusoru is an asshole, and mixes up a player for a few seconds with Slayers normal dash (teleport) into overhead, normal throw, or low. Last sequence is Kusoru preforming Slayers long slide, punishing a backdash into a 50% damage combo. 4.5 / 10
4th Clip: (Order Sol vs. Sol): Kurosu is Sol here, I'm guessing. He does "riot stomp" at mid screen, which is terrible and very easy to punish. Order Sol punishes with a silly jumping punch counter. Kusoru is not happy with this outcome, and continues to riot stomp over and over, getting countered with various weak attacks, occasionally getting a counterhit trade. Finally, he connects with Riot Stomps huge counterhit, leading to an air-combo. He begins to preform Sol's Sidewinder Loop set-up combo (crouching heavy slash -> jumping heavy slash -> sidewinder), but the Order Sol bursts, causing Kusoru to grab the burst instantly out of start-up. 7/10
5th Clip: (Order Sol vs. Sol) Kusoru does sidewinder combo, does Sol's Super (50% meter used), then immediately cancels it (additional 50% meter) to taunt, then kill with his uppercut. 8 / 10
6th Clip: (Order Sol vs. Sol) Kusoru preforms his favorite "RIOT STOMP", which normally is ridiculously easy to punish. Order Sol goes for his hit super, however Kusoru cancels his Riot Stomp at a really specific time, allowing him to spend only 25% of his meter, and bait the other player. He does some generic Sol stuff, then does the Riot Stomp. This time, the Order Sol player preforms his near instant fireball super. Kusoru cancels his Riot Stomp again. 10 / 10.
7th Clip: (Johnny Vs. Sol) Kusoru does generic Sol pressure, and inserts two fake fireball commands. Normally whiffing one means "don't move". Whiffing the second one, the Johnny player backdashes immediately after, probably to use the invincibility from it to beat whatever attack he thinks Kusoru will throw out. Kusoru delays, and does his punch super. 10 / 10
8th Clip: (Potemkin vs. Sol) Potemkin does big combo to Sol. Potemkin preforms his forward+heavy slash to force Sol to block on wake-up. However, Sol does Grand Viper, going underneath it. Not really funny so much as a really unpractical use of that attack.
9th Clip: (Zoom out to like 8 different clips) I'm not explaining all these, just the middle. Sol tries to get out of Venom's corner stuff, eventually getting a knockdown. He does a quick Bandit Revolver cancel using 25% of his meter to hop over the other player, then airdashes back at him. The Venom Player mashes on ground throw, and Kusoru baits him with a completely invincible "gold burst", giving him 100% super meter. Kusoru does a really ridiculous, easy to defeat block string (jumping attack -> bandit revolver cancel) x3, then does a command grab. 7/10
10th Clip: (Potemkin vs. Sol) Sol grabs Potemkin, messes up his combo. Potemkin comes down from the air, and Sol does Riot Stomp cancel into immediate normal throw (common set-up). Sol does generic mix-up into knockdown, Potemkin player bursts because he's about to die. Kusoru guesses right and punishes with a (ridiculous) riot stomp. 7/10
11th Clip: (Johnny vs. Sol) Johnny blowing up Sol, messes up his combo at the last second. Sol recovers on the ground, and guesses Johnny is going to backdash / jump away, and preforms an instant air-throw. 10/10
That wasn't what was changed to 2 frames.I wonder what the whole alpha counter being nerfed to 2 frame was all about. Probably the whole zero/Jill/X-23 and etc getting a full combo off of it but nobody uses it really.
That's not it because she still has many LVL3 infinites and even block infinites.I thought that was revealed to be a level 3 super infinite?
Button config in Ultra is button presses now instead of scrolling through.
Was Skullgirls the first to do that?Button config in Ultra is button presses now instead of scrolling through.
I don't like it, but whatever.about freaking time. button presses makes the most sense
ST in that Capcom Classics Collection on PS2 had that kind of button mapping, but there were probably fighters before that as well.Was Skullgirls the first to do that?
Pretty sure TMNT Tournament Fighters had it too.Even Killer Instinct on the SNES had button mapping via button input.
My favorite is still the one with the two fake gunflames, then the super.
Also, Rolento is just as bullshit as I feared. Even Rose would be shocked at his getaway options.
how does Jayce afford staying in Japan to "level up"?
Every single fighting game should do this, really.Button config in Ultra is button presses now instead of scrolling through.
Was Skullgirls the first to do that?
Ibuki players have nothing to worry about in Ultra..
he beat me four times in a row first
Does he know you are you?Just beat Clockwork in Marvel. SUCK IT.
he beat me four times in a row first
Does he know you are you?
Finally gotten that Zero gif into a WORKING gif, so here you go guys![]()
The spectating tag ruins it.Finally gotten that Zero gif into a WORKING gif, so here you go guys![]()
The spectating tag ruins it.
Well technically you are spectating when you are getting hit by a lightning loop.
Hahaha. That works for me!Well technically you are spectating when you are getting hit by a lightning loop.
Yeah, I introduced myself when I noticed it was actually Clockwork sitting down.Does he know you are you?
according to mike watson there's only 30 people registered for sega cup.
man that is depressing.
hey, live near super arcade? placing in top 16 nets you $400 guaranteed. win one game, win $400.
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sega has made a buttload of money from the 5 series, but the important footnote is that the bulk of its development was done paid for in fucking 2006. it's an old game and it looks it.
you're probably right about each 3d series getting their best or second best entry this gen.3d fighting in general declined hard this gen, despite each of the 4 major series getting their best or 2nd best game in the series.
The real issue is that 3d games in the established franchises are too comparatively difficult for new blood to want to bother, when they can learn AE or grind out combos into anime games. 3d takes a lot more thinking, and thinking is something that benefits experience.
I don't think it will change unless someone comes up with a successful new IP, and companies are too risk-averse to even try that now. New IP= new chars= everyone starts from a similar page. It's not going to happen, it's way too risky ,and the only franchise with any sot of nostalgia is Toshinden.
I really wish SNK had succeeded with their 3d reboot of Samsho now.
Where are these people that would put SCV over SCII?you're probably right about each 3d series getting their best or second best entry this gen.
SCV - best or second best depending on how you feel about SCII
TT2 - second to 5BR from what I gather
VF5FS - second best to 4FT
DoA5U - best or second to 3.1
have I missed anything?
Where are these people that would put SCV over SCII?
Is there a set USF4 digital release date? I've got a craving for some trials. <3