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Fighting Games Weekly | April 14-20 | Some Permutation of "Daigo is Da Bess"

gutabo

Member
Koogy's breakdown of Novril's Tribute:

Breakdown that probably won't be very funny, but I had fun writing it as I watched. Lots of stuff goes on in the video is that kinda subtle, so many newer players may not understand unless they played GG.

1st Clip (Dizzy vs. Sol): Sol enters "Dragon Install" mode, which is terrible and never used in competitive play. It changes the properties of his attacks to recover faster overall, especially when blocked/hit. He runs around using Sol's standing kick (really really fast anti-air) trying to hit Dizzy, then does gunflame to negate the icicle. Then he runs up and whiffs Sol's main knockdown attack (crouchg dust) outside of range. However, because of the faster recovery, Dizzy tried to punish with crouching punch. Kusoru punishes with ANOTHER trip, leading to flashy, high damage combo. 8 / 10

2nd Clip (Faust vs. Sol): Sol doing his basic "sidewinder" loop, accidently knocking Faust outside of the corner due to his funky hitbox. He dashes in to preform his "vortex", preforming a generic jump-in, then leading to a string with a gap in it; forward+heavy slash -> grand viper. Faust does a reversal Super to punish. Kusoru guesses correctly, causing the "angel" to appear from the box, blowing Faust up and dealing 10 damage. Kusoru does a ridiculous punish combo using all his meter at the top of the screen. 6 / 10

3rd Clip: (Slayer vs. Slayer): Kusoru is an asshole, and mixes up a player for a few seconds with Slayers normal dash (teleport) into overhead, normal throw, or low. Last sequence is Kusoru preforming Slayers long slide, punishing a backdash into a 50% damage combo. 4.5 / 10

4th Clip: (Order Sol vs. Sol): Kurosu is Sol here, I'm guessing. He does "riot stomp" at mid screen, which is terrible and very easy to punish. Order Sol punishes with a silly jumping punch counter. Kusoru is not happy with this outcome, and continues to riot stomp over and over, getting countered with various weak attacks, occasionally getting a counterhit trade. Finally, he connects with Riot Stomps huge counterhit, leading to an air-combo. He begins to preform Sol's Sidewinder Loop set-up combo (crouching heavy slash -> jumping heavy slash -> sidewinder), but the Order Sol bursts, causing Kusoru to grab the burst instantly out of start-up. 7/10

5th Clip: (Order Sol vs. Sol) Kusoru does sidewinder combo, does Sol's Super (50% meter used), then immediately cancels it (additional 50% meter) to taunt, then kill with his uppercut. 8 / 10

6th Clip: (Order Sol vs. Sol) Kusoru preforms his favorite "RIOT STOMP", which normally is ridiculously easy to punish. Order Sol goes for his hit super, however Kusoru cancels his Riot Stomp at a really specific time, allowing him to spend only 25% of his meter, and bait the other player. He does some generic Sol stuff, then does the Riot Stomp. This time, the Order Sol player preforms his near instant fireball super. Kusoru cancels his Riot Stomp again. 10 / 10.

7th Clip: (Johnny Vs. Sol) Kusoru does generic Sol pressure, and inserts two fake fireball commands. Normally whiffing one means "don't move". Whiffing the second one, the Johnny player backdashes immediately after, probably to use the invincibility from it to beat whatever attack he thinks Kusoru will throw out. Kusoru delays, and does his punch super. 10 / 10

8th Clip: (Potemkin vs. Sol) Potemkin does big combo to Sol. Potemkin preforms his forward+heavy slash to force Sol to block on wake-up. However, Sol does Grand Viper, going underneath it. Not really funny so much as a really unpractical use of that attack.

9th Clip: (Zoom out to like 8 different clips) I'm not explaining all these, just the middle. Sol tries to get out of Venom's corner stuff, eventually getting a knockdown. He does a quick Bandit Revolver cancel using 25% of his meter to hop over the other player, then airdashes back at him. The Venom Player mashes on ground throw, and Kusoru baits him with a completely invincible "gold burst", giving him 100% super meter. Kusoru does a really ridiculous, easy to defeat block string (jumping attack -> bandit revolver cancel) x3, then does a command grab. 7/10

10th Clip: (Potemkin vs. Sol) Sol grabs Potemkin, messes up his combo. Potemkin comes down from the air, and Sol does Riot Stomp cancel into immediate normal throw (common set-up). Sol does generic mix-up into knockdown, Potemkin player bursts because he's about to die. Kusoru guesses right and punishes with a (ridiculous) riot stomp. 7/10

11th Clip: (Johnny vs. Sol) Johnny blowing up Sol, messes up his combo at the last second. Sol recovers on the ground, and guesses Johnny is going to backdash / jump away, and preforms an instant air-throw. 10/10
Also invincible shin glitch FTW.
 

Dahbomb

Member
I wonder what the whole alpha counter being nerfed to 2 frame was all about. Probably the whole zero/Jill/X-23 and etc getting a full combo off of it but nobody uses it really.
That wasn't what was changed to 2 frames.

It was Snapback that was changed from 1 frame to 2 frame. I am not sure what the reasoning for that was but I THINK it was because if you used snapback on the frame that someone X factored it was a guaranteed hit (they couldn't' block it).

Again could be wrong but it's definitely snapback that was changed.


I thought that was revealed to be a level 3 super infinite?
That's not it because she still has many LVL3 infinites and even block infinites.

I believe the nerf was to her Feral cancel stance moves. She has some invincibility on her Feral teleport and apparently that invincibility could get transfered to her follow up moves off the teleport. Probably resulted in some Berserker Slash like shenanigans.
 

Kadey

Mrs. Harvey
how does Jayce afford staying in Japan to "level up"?

School.

Dhalsim has the worst matchups in the game and they are numerous so he's the worst character. At least Deejay does good against Cammy and has certain tools to help him out. Dakou proved he can be very good at very high level.
 
I just realized I have seen no one made a gif about the zero Zoop Zoop stuff:
AlarmedIllegalBrahmancow.gif


EDIT: Link to the gif is not working, so how about this: http://gfycat.com/AlarmedIllegalBrahmancow
 

Kumubou

Member
SF2 on the SNES had you push buttons to map controls, of all things! It goes way back... why Capcom had the controller configuration like that for as long as they have makes no sense.
 

oneida

Cock Strain, Lifetime Warranty
according to mike watson there's only 30 people registered for sega cup.

man that is depressing.

hey, live near super arcade? placing in top 16 nets you $400 guaranteed. win one game, win $400.

:(
 

alstein

Member
according to mike watson there's only 30 people registered for sega cup.

man that is depressing.

hey, live near super arcade? placing in top 16 nets you $400 guaranteed. win one game, win $400.

:(

At least one person on Twitter said they didn't have a chance to reg yet, so 31.

That said, they need to put one of these on the east coast sometime- though if it can't draw 50, it probably isn't worth continuing. Shame I never got to make one, but last year was job worries so I was saving money and this year I'm doing something more important that weekend.

Besides, I'm a Jeffry player so I pretty much start in losers bracket on char select.
 

oneida

Cock Strain, Lifetime Warranty
sega has made a buttload of money from the 5 series, but the important footnote is that the bulk of its development was done & paid for in fucking 2006. it's an old game and it looks it.
 

alstein

Member
sega has made a buttload of money from the 5 series, but the important footnote is that the bulk of its development was done paid for in fucking 2006. it's an old game and it looks it.

3d fighting in general declined hard this gen, despite each of the 4 major series getting their best or 2nd best game in the series.

The real issue is that 3d games in the established franchises are too comparatively difficult for new blood to want to bother, when they can learn AE or grind out combos into anime games. 3d takes a lot more thinking, and thinking is something that benefits experience.

I don't think it will change unless someone comes up with a successful new IP, and companies are too risk-averse to even try that now. New IP= new chars= everyone starts from a similar page. It's not going to happen, it's way too risky ,and the only franchise with any sot of nostalgia is Toshinden.

I really wish SNK had succeeded with their 3d reboot of Samsho now.
 

oneida

Cock Strain, Lifetime Warranty
3d fighting in general declined hard this gen, despite each of the 4 major series getting their best or 2nd best game in the series.

The real issue is that 3d games in the established franchises are too comparatively difficult for new blood to want to bother, when they can learn AE or grind out combos into anime games. 3d takes a lot more thinking, and thinking is something that benefits experience.

I don't think it will change unless someone comes up with a successful new IP, and companies are too risk-averse to even try that now. New IP= new chars= everyone starts from a similar page. It's not going to happen, it's way too risky ,and the only franchise with any sot of nostalgia is Toshinden.

I really wish SNK had succeeded with their 3d reboot of Samsho now.
you're probably right about each 3d series getting their best or second best entry this gen.

SCV - best or second best depending on how you feel about SCII
TT2 - second to 5BR from what I gather
VF5FS - second best to 4FT
DoA5U - best or second to 3.1

have I missed anything?
 

enzo_gt

tagged by Blackace
you're probably right about each 3d series getting their best or second best entry this gen.

SCV - best or second best depending on how you feel about SCII
TT2 - second to 5BR from what I gather
VF5FS - second best to 4FT
DoA5U - best or second to 3.1

have I missed anything?
Where are these people that would put SCV over SCII?
 
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