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Fighting Games Weekly | April 14-20 | Some Permutation of "Daigo is Da Bess"

Wiseblade

Member
People and their "I'll play so and so if they're any good in the new version" mentality is so dumb to me.

It ain't like none of you are competing at the highest level where it actually matters.

I'm gonna do what I always do and pick Sagat and tiger uppercut the shit out of scrubs
Don't make assumptions.
 
so does delayed wakeup make deejay worse? worse already-weak vortex for him, and he never had to worry much about crossups anyway due to ex upkicks?
 

Anne

Member
So, Ibuki gets a neckbreaker knockdown, then whiffs for unblock/ambiguous cross up timing, then jumps. If she sees Technical, she tosses a kunai to mix up the DWU. What a champ.
 

Shouta

Member
I don't think Sagats counters Hawk, it's just a regular win for him. It's nothing like Sagat v Gief! If I had to pick a general anti-grappler character in this game, I'd probably go with Juri. Or Blanka, but Blanka is ass in like every other matchup and Juri seems really good overall heh.

Sagat is a fun match-up for T.hawk and not too bad. Totally 6-4 or maybe 7-3 for Sagat in AE but it'll be more even in Ultra. Walk speed means Hawk will be able to into a range to threaten with Dive or EX Spire That range will be farther out too with EX Spire distance being increased and the command change making it easier to do while moving forward.

Blanka is ass but he still is probably gonna be able to ball Hawk for free, which is really annoying.
 

Dahbomb

Member
You know how its hard to make Rolento suck, due to his base design having so many good options built in? I wonder if Deejay is the opposite. Tuning can only get you so far.
Designs like Dee Jay are where either the character is bad or hilarious broken/unfun to play against. Not that I feel Dee Jay can't be fixed but he has a fine line like Guile where he can swerve from bad to unfun.

Like for example Ghost Rider in UMVC3. Pretty garbage character due to design... he is always going to be either bad or broken. Like let's say you make Heartless Spire with Captain Corridor range (like it was in the beta until Justin forced Capcom's hand with the nerf) and have his normals do chip at the game's normal rate (like Frank West). Suddenly you have a character who just sits back and spams chain to chip you but if you get close he spams Heartless Spire. Pretty boring and unfun way to make a character strong.

You kinda need to give them new tools or rework some aspect of them. Not new in FGs, characters like Gouken have gotten big changes over the years so its possible.
 

Westlo

Member
I haven't taken the time to look at Ibuki / Juri / Oni / Abel's changes, though. If they're good I might fuck with them

Ibuki is stronger because they buffed her due to her oki being weakened by DWU. They also reverted her worse Ultra nerf in neckbreaker being a soft knockdown. She finally got a 3 frame crouching normal in c.lp too.

Looking @ the Ibuki SRK forums and an Japanese Ibuki player called NEW Shimauta tweeted this, M00ntiger roughly translated it.

My Japanese is very basic, but with the help of Google translate, I can understand what he's trying to say.
After neckbreaker knockdown, do little bit of walk forward f.lk. If DWU doesn't show up, go for usual j.lk/j.mk. If the DWU message shows up, do kunai.
So my theory setup was right. Yaaaay!


You can see NEW Shimauta in action in the acho vids.

http://www.youtube.com/watch?v=ZprUrgithsk&feature=youtu.be&t=1h7m27s

So safejumps for characters like Ryu (sweep into brainless immediate jump forward) are gone while vortex characters gonna vortex.

so does delayed wakeup make deejay worse? worse already-weak vortex for him, and he never had to worry much about crossups anyway due to ex upkicks?

Pretty much.... rich get richer heck I remember some people saying that DWU was going to make things worse for weak characters because they lose their safe jumps and shit whereas Akuma and Cammy could fall back on other stuff when DWU ruined their oki... well that didn't even happen for some vortex characters... (I'm sure Tokido will adjust for Akuma as well)
 
Ibuki is stronger because they buffed her due to her oki being weakened by DWU. They also reverted her worse Ultra nerf in neckbreaker being a soft knockdown. She finally got a 3 frame crouching normal in c.lp too.

Looking @ the Ibuki SRK forums and an Japanese Ibuki player called NEW Shimauta tweeted this, M00ntiger roughly translated it.

My Japanese is very basic, but with the help of Google translate, I can understand what he's trying to say.
After neckbreaker knockdown, do little bit of walk forward f.lk. If DWU doesn't show up, go for usual j.lk/j.mk. If the DWU message shows up, do kunai.
So my theory setup was right. Yaaaay!


You can see NEW Shimauta in action in the acho vids.

http://www.youtube.com/watch?v=ZprUrgithsk&feature=youtu.be&t=1h7m27s

So safejumps for characters like Ryu (sweep into brainless immediate jump forward) are gone while vortex characters gonna vortex.

lol sounds like DWU only managed to nerf the honest characters
 

Kumubou

Member
People and their "I'll play so and so if they're any good in the new version" mentality is so dumb to me.

It ain't like none of you are competing at the highest level where it actually matters.

I'm gonna do what I always do and pick Sagat and tiger uppercut the shit out of scrubs
Garbage characters are usually unfun to play at any level, though. There's a huge difference between only playing a top tier/OP character (which is their prerogative and another issue entirely) and not wanting to play a character if they are not even remotely competitive.
 

stn

Member
LTTP but Honda is Dee-Jay's best match? Dee-Jay's zoning is meh, AA trades are in Honda's favor, and he can chip Dee-Jay for free on wake-up.
 

Nyoro SF

Member
I can see a lot of characters doing delayed tactics like that.

For example Akuma players would have a setup on soft knockdown where they meaty a low strong, but if you choose not to quick getup then they can go for a demon flip dive kick mixup.

Now apply these same tactics to a hard knockdown... and presto.
 

K.Sabot

Member
If Decapre isn't in the current arcade build, what's to say that there won't be more balance changes?

I hope they can use arcade data and feedback to further balance the new mechanics.
 
Kinda, if you know DWU = Kunai, then you just figure out how to beat the Kunai. (Garbage teleport putting in work!) And then you wait for them to stop throwing the Kunai.

Figuring out how to beat Kunai puts you right back at AE 2012. Block or focus out. I'm pretty sure OS neckbreaker can beat teleports.
 
Designs like Dee Jay are where either the character is bad or hilarious broken/unfun to play against. Not that I feel Dee Jay can't be fixed but he has a fine line like Guile where he can swerve from bad to unfun.
I don't think so, he's not too hard to fix imo. In ST, he was a high tier character who could handle lots of different situations, kinda like a more well rounded Guile in that he had zoning and antiair but also crossup mixups, high potential damage output, etc. But in SF4 his slide is slow and unsafe, his midrange normals are weak, his antiair normals are situation specific and have a hole in their coverage, his damage output is mostly poor, his mixups are weak, his wakeup is bad against grounded opponents, etc. It's always seemed to me like he's bad on purpose, I dunno. I feel like if you're interested in making him balanced, all you need to do is fix two or three of those intentionally-created problems for him.
 

Marz

Member
Garbage characters are usually unfun to play at any level, though. There's a huge difference between only playing a top tier/OP character (which is their prerogative and another issue entirely) and not wanting to play a character if they are not even remotely competitive.

Yea but this game most of the cast can compete at the mid level even the high level players do well.

Hell I've seen Deejays and T Hawks online with 4500 PP and see people do well at tournaments with those characters.

Velociraptor got top 8 at Final Round with Gouken for fucks sake and most people think he's bottom 5, Art gets far with Dhalsim.

Basically, if you're a good player you can do well with any character you just have to put in work.
 
I didn't see this posted here, so here's the CEO 2014 bonus prizes added by those shirts:
111 shirts were for all games, so each has $46.25 at minimum
individual games:
50 for USF4
27 for Killer Instinct
19 for Divekick
18 for KOFXIII
18 for UMvC3
15 for Blazblue
15 for ProjectM
15 for Melee
8 for Soul Calibur V
8 For TTT2
6 for CvS2
5 for Injustice

therefore, the total bonuses for each game are:
$296.25 for USF4
$181.25 for Killer Instinct
$141.25 for Divekick
$136.25 for KOFXIII
$136.25 for UMvC3
$121.25 for Blazblue
$121.25 for ProjectM
$121.25 for Melee
$86.25 for Soul Calibur V
$86.25 For TTT2
$76.25 for CvS2
$71.25 for Injustice
 

Dahbomb

Member
Can't wait for day 1 USF4 tier list.

How many weird little glitches does UMVC3 have man? https://www.youtube.com/watch?v=G1oxbCT_wY0
A lot of them.

We actually gave up trying to add fixes for particular bugs in the patch.

Engine is extremely open and there are a ton of variables. It's really no different from a MOBA like DOTA 2 where even after 3+ years of near weekly bug fixes they still have many more fixes to go.

That particular glitch happened at NLBC, I think Nerdjosh was playing his Morrigan and kept throwing fireballs way after the other character was dead.
 

Westlo

Member
If Decapre isn't in the current arcade build, what's to say that there won't be more balance changes?

I hope they can use arcade data and feedback to further balance the new mechanics.

Why would they do another balance pass (hey lets just change this, oh and this, OH AND THIS and this) for the addition of one character 2 months later? Imagine if ASW had just changed shit around when they unlocked Ramlethal Valentine in XRD, you're not letting the game grow.... Console SFIV didn't even fully develop it's tiers after what 14 months.... But yeah Guy Ex Tatsu being 2 frames is stupid as fuck.

They do probably need to adjust red focus though, 2 bars too expensive, should make it 1 so it would actually get some use.

And I reckon Decapre is finished, this is the same company that hid Evil Ryu and Oni in AE... (and who knows how long for they intended... though it was a good secret after they got so exposed with the Super cast) they probably gonna let people playtest her from an earlier build so it looks like they changed her based on feedback or some shit.
 

Kimosabae

Banned
I don't think so, he's not too hard to fix imo. In ST, he was a high tier character who could handle lots of different situations, kinda like a more well rounded Guile in that he had zoning and antiair but also crossup mixups, high potential damage output, etc. But in SF4 his slide is slow and unsafe, his midrange normals are weak, his antiair normals are situation specific and have a hole in their coverage, his damage output is mostly poor, his mixups are weak, his wakeup is bad against grounded opponents, etc. It's always seemed to me like he's bad on purpose, I dunno. I feel like if you're interested in making him balanced, all you need to do is fix two or three of those intentionally-created problems for him.

I suspect that Capcom may have a problem with a character of that nature being good/ popular in SF4's player base.
 

Kadey

Mrs. Harvey
You best believe there will be another update via just a simple patch or other added features after Ultra is out. It's not going to be like Inustice with patches every month or so, more like half a year at the earliest.

I'm guessing it's subbed only for NCR? Been in the stream for 10 minutes now and not one single person said anything.
 

vocab

Member
If deejay had his st slide, crouching strong, jumping jab, and better ultra ultility he would easily be high tier in sfiv. He's just clunky in sfiv due to his tools being shitty in this game. Also ultra 2 being a horrible cruel joke to use properly in combos. Remember when ex sobat caused crumple? Man that was a tease.
 

BakedYams

Slayer of Combofiends
T. Hawk is top 3 now? Playing Beef online is gonna get even more annoying. I can only imagine what Shouta can do now....

Also love that reference to marvel in PL vs PW. Was that edited or actually real?
 

pixelish

Member
to those who said dee jay is still bottom 3,

Bruce Hsiang ゲマビ ‏@GamerBeeTW 4m

Deejay all the buff are useful , now he got better defense and jump-in , and I saw ppl doing EX28P>UC2 very easy , I think he is top tier
 

Beats

Member
HE LOOKS SO FUN TO PLAY! But he's a charge character right? What the fuck. Now I can't play him...

Yeah, he's got two charge moves, but the charge time is about half a second so it's not too bad. I'm not entirely sure how long it is in other games, but the charge time feels much lower compared to SF4 and Marvel.
 

alstein

Member
So, Ibuki gets a neckbreaker knockdown, then whiffs for unblock/ambiguous cross up timing, then jumps. If she sees Technical, she tosses a kunai to mix up the DWU. What a champ.

DWU isn't going to work vs the chars it needs to work against unless they remove the message.

HE LOOKS SO FUN TO PLAY! But he's a charge character right? What the fuck. Now I can't play him...

He only has charge back/forward, not down/up. Charge times are tiny as well. He's hard to play more because of his size and the nature of the game.
 

Horseress

Member
to those who said dee jay is still bottom 3,

original
 
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