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Fighting Games Weekly | April 14-20 | Some Permutation of "Daigo is Da Bess"

alstein

Member
Dwu just means their mix ups are less brain dead or rather they have to scout if one is going to pick from the 2 or three different wakeup options and adjust their timing accordingly, correct?

It would work if the message didn't pop up until they woke up. Right now it looks like one can setplay and beat both options.
 

Shito

Member
Oh hey, just realised I'll be able to watch NCR finals, thanks for Monday being a holiday!

I'm both happy to see Makoto getting ranked so high for the moment, and a bit disappointed: this won't motivate me to change main to Poison or Decapre.
I still wonder how the change to IAT now being -3 on block makes her now, though, as it was a damn good (and fun) pressure tool...
 

Infinite

Member
It would work if the message didn't pop up until they woke up. Right now it looks like one can setplay and beat both options.
Doesn't seem like that's the case. The technical message to me looks like it pops up when the character is getting off their back. It's too late by then to make a decision to cover the options.
 

Anne

Member
Dwu just means their mix ups are less brain dead or rather they have to scout if one is going to pick from the 2 or three different wakeup options and adjust their timing accordingly, correct?

More or less. Characters with good setplay tools I listed are going to be able to adjust on the fly. We've already seen footage of Ibuki doing this. The big people getting hit are characters who weren't intended to have strong setplay tools. Like with Sakura, I can't adjust an unblock or meatie fireball set up on the fly. Her setplay took a big hit. Similar thing goes for characters who can't alter set ups once they've jumped or committed to an option.
 

Infinite

Member
More or less. Characters with good setplay tools I listed are going to be able to adjust on the fly. We've already seen footage of Ibuki doing this. The big people getting hit are characters who weren't intended to have strong setplay tools. Like with Sakura, I can't adjust an unblock or meatie fireball set up on the fly. Her setplay took a big hit. Similar thing goes for characters who can't alter set ups once they've jumped or committed to an option.
Why do you think the persona 1.1 patch is disappointing? What are the real issues with the game that arcsys should be addressing?
 

Anne

Member
Why do you think the persona 1.1 patch is disappointing? What are the real issues with the game that arcsys should be addressing?

I don't like how nuts the damage and pressure get and the disparity between the top tiers. Like, just going off this list, Narukami got a slap on the wrist. His nerfs will change some things, but it will hardly affect what he's doing to people. Same thing with Aigis. They made it so CH DP doesn't turn into a safe jump and nerfed SP Spear. Cool, I agree with that. It still doesn't change anything about any of her MUs, she still has the best mobility and mix up and still deals too much damage. SLab is a mess of a character and she barely got touched at all. I agree with a lot of the nerfs they've got, but I feel like they are just giving them easily noticeable nerfs without actually addressing the problem.

As far as damage goes, there are just too many "make one mistake and die" situations that keep happening. Once any character gets meter, you're just going to die if you get hit. The top tiers especially do this, and they're still going to be doing this with the same neutral as before. I wanna see less dominance and damage, less just straight up super powerful options and kuso stuff happening.

Vanilla was a pretty good game, the only real problem I have with it is setplay. Well, they removed the setplay but then just gave characters absolutely ridiculous tools and damage. Now you don't even get setplayed, you just eat something and die.
 
I don't like how nuts the damage and pressure get and the disparity between the top tiers. Like, just going off this list, Narukami got a slap on the wrist. His nerfs will change some things, but it will hardly affect what he's doing to people. Same thing with Aigis. They made it so CH DP doesn't turn into a safe jump and nerfed SP Spear. Cool, I agree with that. It still doesn't change anything about any of her MUs, she still has the best mobility and mix up and still deals too much damage. SLab is a mess of a character and she barely got touched at all. I agree with a lot of the nerfs they've got, but I feel like they are just giving them easily noticeable nerfs without actually addressing the problem.

As far as damage goes, there are just too many "make one mistake and die" situations that keep happening. Once any character gets meter, you're just going to die if you get hit. The top tiers especially do this, and they're still going to be doing this with the same neutral as before. I wanna see less dominance and damage, less just straight up super powerful options and kuso stuff happening.

Vanilla was a pretty good game, the only real problem I have with it is setplay. Well, they removed the setplay but then just gave characters absolutely ridiculous tools and damage. Now you don't even get setplayed, you just eat something and die.

Why do you care so much about the balance of a license Kusoge fighting game? What, are you going to start complaining about imbalance in Naruto UNS & Fist of the North Star next?
 

Dahbomb

Member
Those games aren't getting a balance patch though.

I am sure if they released a balance patch for the Fist of the North Star people would be analyzing (and complaining about) it too.
 
i dunno why people refer to patches to arcsys games as balance patches. they never seem like balance patches, they're just change patches
 

QisTopTier

XisBannedTier
I honestly blame P4U for kokonoe being a busted piece of shit. Her power levels are the same exact type of dumb shit you expect from that game. Thankfully she's just dumb in 1.1

i dunno why people refer to patches to arcsys games as balance patches. they never seem like balance patches, they're just change patches
Wut
 

Anne

Member
i dunno why people refer to patches to arcsys games as balance patches. they never seem like balance patches, they're just change patches

This is true. In fairness, I'd say a good chunk of the decisions they made aren't bad balance decisions. I just feel like they didn't do enough.
 

QisTopTier

XisBannedTier
they seem to just nerf some stuff and ignore some stuff and buff some stuff without an eye to actually balancing things out. or if they're trying to balance, i dunno, maybe their bb and p4 teams are just bad at it? anyway a "balance" patch is a misnomer imo
They are pretty bad at it honestly. They do a better job when they just throw shit in the kettle and see how things rock.

Like I have no clue why the hell Tager and Makoto got any nerfs outside of them nerfing them for low level play reasons. Which is honestly stupid. But for the most part in 1.1 a lot of the top characters did get slapped. The problem is a lot of them just have naturally strong toolsets where the only way to stop them from being really good *not that they should* is to nerf their damage into nothingness and such.
 

Anne

Member
That's silly, but how often are you actually blocking her 5b standing in 1.1? Her lows are crazy and she lost her instant overhead j.C right?

True, I'm just doing it for comedic timing. It's even in the description that it's not super great. She still is going to be the best character and crap on everything and be way too strong, but it's better than her being a giant wet fart sound.
 

QisTopTier

XisBannedTier
Maybe they were secretly good, and so needed secret nerfs.

Mak was good in the sense that she hit you once and it became a guessing game and you got 2 or 3 guesses wrong you lost. Tager sorta the same I guess?

Which is frustrating for low level players. There have been plenty of matches where I just get one hit with Mak and just keep going. Problem is in 1.1 her damage is getting slapped on the guessing game part so they get more guesses. It's already hard for her to get that one good hit in to start up the guessing game. Giving them more chances to get out sucks.

Also Valk, Tao, and Litchi all did the Guessing Game thing better and Koko well you didn't even get to play the guessing game :p So honestly the only reason I can see for her nerfs is her ease of use as well as players being frustrated at the hit into orb stuff.
 

mnz

Unconfirmed Member
Rose is one of my worst match-ups with Dudley, if she's really that good now, I have a problem.

One thing is for sure, though, Ultra is going to be interesting.

edit: Sorry, I skipped a page or something.
 
I wonder what the whole alpha counter being nerfed to 2 frame was all about. Probably the whole zero/Jill/X-23 and etc getting a full combo off of it but nobody uses it really.
 

Solune

Member
they seem to just nerf some stuff and ignore some stuff and buff some stuff without an eye to actually balancing things out. or if they're trying to balance, i dunno, maybe their bb and p4 teams are just bad at it? anyway a "balance" patch is a misnomer imo

Pretty much. P4U2 changes are at least evident of this.
 

kirblar

Member
I wonder what the whole alpha counter being nerfed to 2 frame was all about. Probably the whole zero/Jill/X-23 and etc getting a full combo off of it but nobody uses it really.
That was actually an intentional part of their assist design. I thought we did eventually figure out an answer or were told what it was, though.
 
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