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Fighting Games Weekly | April 14-20 | Some Permutation of "Daigo is Da Bess"

kirblar

Member
That's not what I'm saying. That's what the article says.

Even if the estimate is wildly off, at least the squigly estimate is known to be accurate.

I don't like how people are pulling information out of their ass and not providing any actual facts or evidence (or numbers).
We are not pulling information out of our ass. You're showcasing a complete refusal to believe that people conversing with you are doing so in good faith.

We're not saying these things because of any preference or normative desires- we're saying them because they've come up before and we've gotten real information in prior debates.
 

Azure J

Member
So some Smash tourny is going on. No one is left but the players in Grand Finals and the people in the back looking angry of why the fuck are you still playing? Meanwhile, commentators are hyped!

TpwxtwA.png

Shit was beyond ridiculous. I enjoyed that GF FAR too much.
 

Sayah

Member
We are not pulling information out of your ass. You're showcasing a complete refusal to believe that people conversing with you in good faith.

Dawg, I'm done with this discussion. At the end of the day, I don't really need to be so invested in it.

When you can explain to me the complete lack of new 3D fighting game IPs and, alternatively, the complete abundance of them on the 2D side....and can also provide proper estimates for character and stage costs, I'll look into it.

And I'm sorry, my previous comment may have been out of line. No offense intended.

We're not saying these things because of any preference or normative desires- we're saying them because they've come up before and we've gotten real information in prior debates.

Please do quote that info.
 

Kalamari

Member
I don't think companies in Japan operate with the same efficiency as in the U.S. The business culture is far different, very slow to change and adapt to a changing environment.
 

Anne

Member
Red focus complaints goes with what I said. Some times I do fadc and I get red focus. And that is why I hate the damn thing.

Going to take a guess and say the engine feature which makes plinking possible makes this super duper annoying.
 

kirblar

Member
Dawg, I'm done with this discussion. At the end of the day, I don't really need to be so invested in it.

When you can explain to me the complete lack of new 3D fighting game IPs and, alternatively, the complete abundance of them on the 2D side....and can also provide proper estimates for character and stage costs, I'll look into it.

And I'm sorry, my previous comment may have been out of line. No offense intended.



Please do quote that info.
It's not our fault your preferred FG niche is dying a slow death as the 3D gimmick no longer does enough on its own to draw people in and the rapid camera movement and inability to communicate information precisely and quickly to the people playing it has led to a genre that's selling itself to a userbase that's decaying as the years go by.

I'd say Pokken might help...but it's on a console that's in worse shape than the Darkstalkers franchise.
 

A Pretty Panda

fuckin' called it, man
It's not our fault your preferred FG niche is dying a slow death as the 3D gimmick no longer does enough on its own to draw people in and the rapid camera movement and inability to communicate information precisely and quickly to the people playing it has led to a genre that's selling itself to a userbase that's decaying as the years go by.

I'd say Pokken might help...but it's on a console that's in worse shape than the Darkstalkers franchise.
help
 

Sayah

Member
It's not our fault your preferred FG niche is dying a slow death as the 3D gimmick no longer does enough on its own to draw people in and the rapid camera movement and inability to communicate information precisely and quickly to the people playing it has led to a genre that's selling itself to a userbase that's decaying as the years go by.

Camera movement? 3D gimmicks? Dying a slow death? What? lol
 

Dahbomb

Member
It's not our fault your preferred FG niche is dying a slow death as the 3D gimmick no longer does enough on its own to draw people in and the rapid camera movement and inability to communicate information precisely and quickly to the people playing it has led to a genre that's selling itself to a userbase that's decaying as the years go by.

I'd say Pokken might help...but it's on a console that's in worse shape than the Darkstalkers franchise.
There is so much weirdness in this post.
 

DEATH™

Member
I got a feeling that kiblar really is mad salty at Tekken lol...

Stay Salty my Friend.

--------

In all seriousness, is USF4 being developed here in the U.S.? Because I can honestly say labor is expensive here...
 

Shouta

Member
It's not our fault your preferred FG niche is dying a slow death as the 3D gimmick no longer does enough on its own to draw people in and the rapid camera movement and inability to communicate information precisely and quickly to the people playing it has led to a genre that's selling itself to a userbase that's decaying as the years go by.

I'd say Pokken might help...but it's on a console that's in worse shape than the Darkstalkers franchise.

Are you drunk?
 

Azure J

Member
So what's happening now--

It's not our fault your preferred FG niche is dying a slow death as the 3D gimmick no longer does enough on its own to draw people in and the rapid camera movement and inability to communicate information precisely and quickly to the people playing it has led to a genre that's selling itself to a userbase that's decaying as the years go by.

I'd say Pokken might help...but it's on a console that's in worse shape than the Darkstalkers franchise.

iPkcn91mfe5O8.gif
 

Reverend

Neo Member
I feel like the answer as to why there hasn't been any new 3D fighting game IP's is simpler than you'd think- fighting games (both 2D and 3D) are hard and expensive to make, and are a significant risk if you're a developer. 3D fighters are a niche of a niche. Therefore, not as many new 3D fighters.
 

xCobalt

Member
Man, I'm really liking what I'm seeing. Can't wait to get my hands on him, I haven't played the mod, but I saw gaku give an extensive look at what's possible via the mod.

https://www.youtube.com/watch?v=cH4TD6BYNao

I don't think his extra combos will do much in the grand scheme of things. The 3 frame jab will really help in punishing moves or sneaking something in between frame traps/block strings. Now that EX tatsu has more range, faster startup and hits crouchers, it's probably one of the best anti airs in the game.

This is what it can do now:
E2ZDynk.gif


Let's slow it down a bit...

01Xdkkr.gif


It's tough to do this in the middle of a match (and its extremely risky) but it shows you how strong this move can really be and its getting better in Ultra too!
 
It's not our fault your preferred FG niche is dying a slow death as the 3D gimmick no longer does enough on its own to draw people in and the rapid camera movement and inability to communicate information precisely and quickly to the people playing it has led to a genre that's selling itself to a userbase that's decaying as the years go by.

97fd429e-f0c8-4f85-93qjivh.jpg
 

Sayah

Member
I feel like the answer as to why there hasn't been any new 3D fighting game IP's is simpler than you'd think- fighting games (both 2D and 3D) are hard and expensive to make, and are a significant risk if you're a developer. 3D fighters are a niche of a niche. Therefore, not as many new 3D fighters.

Anime 2D games aren't exactly a growing mainstream medium either. You can consider them a niche of a niche.
 

kirblar

Member
Camera movement?
Adding a 3rd axis complicates things. It's not so much a big deal playing when everything is relative to your character, but it causes spectator problems, and in the high-speed internet age, being more spectator-unfriendly is a real problem. The biggest E-Sport atm, MOBAs, are isometric 2D. A static frame for the action makes it easier for people to understand what's going on.
3D gimmicks?
images

3D used to move units and create interest. It no longer does. Things have rolled back over the years to where certain genres that used to be all-3D all the time are back to being primarily 2D, or be a mix of the two.
Dying a slow death? What? lol
On D&D, and what happens when you stop acquiring new users. (You do not want this.) http://www.enworld.org/forum/showthread.php?315800-4-Hours-w-RSD-Escapist-Bonus-Column

I'm not saying that it's dying off as in "no new games" any time soon, mind you, but the "we're too scared to cut characters" thing was a huge red flag, and you see that they're in the process of trying to make radical changes with TxSF and Tekken Revolution.

I liked Tekken 2/3 back in the day. Everyone played them. I'm negative, but I'm not negative out of malice, I don't want Tekken to go off and die in a corner like PSABR. More genres doing well is better for everyone, and hopefully they can figure out a way to turn things around.
Anime 2D games aren't exactly a growing mainstream medium either. You can consider them a niche of a niche.
They're not designed for the US/worldwide market, though. That's just a side bonus. Their economics are different.
 

Kadey

Mrs. Harvey
It's simple really. Japanese companies have been on the decline since the start of last generation and they were the ones who pioneered the genre besides NRS aka Midway in the U.S. With the big things now being MMO games and FPSs, which by the way are both becoming stale themselves, the now bigger and badder Western developers have no interest in some niche genre to make a few bucks. The reason you do not see new 3d fighting games is not because in your opinion it is more expensive and time consuming to make, but it's because the money and returns isn't there for them to care. Remember, money is not the issue if they can make billions off of it ala GTA and Skyrim. If they knew beforehand they could make a ton of money from 3d fighters, you best believe they would hire hundreds of people and spend as much money on it as they need to.
 

oneida

Cock Strain, Lifetime Warranty
It's not our fault your preferred FG niche is dying a slow death as the 3D gimmick no longer does enough on its own to draw people in and the rapid camera movement and inability to communicate information precisely and quickly to the people playing it has led to a genre that's selling itself to a userbase that's decaying as the years go by.

I'd say Pokken might help...but it's on a console that's in worse shape than the Darkstalkers franchise.
hahah what
 

Reverend

Neo Member
Anime 2D games aren't exactly a growing mainstream medium either. You can consider them a niche of a niche.

And the 'new' ones on the market are either kickstarter funded (Yatagarasu), made by ArcSys and thus continuations of established IP's, or make their ROI by appealing to distinctly Japanese sensibilities (Aquapazza, a game released 3 years ago fwiw). They STILL cost a lot of money, and are hard to get right. Fighting games IN GENERAL are high-risk investments.
 

Reverend

Neo Member
Since we mentioned anime, BBCP's story mode is literally just story, right? No fights in there somewhere?

There's some awkwardly shoehorned in fights, which you can just run through in stylish mode if you don't want to really learn a bunch of different characters.
 
Those Hawk quotes scare me, I lose to Hawk doing random shit all the time(probably more than half). Now he's much better I get the feeling I'm going to lose even more now to random air to air's where my jumping attack whiffs on Hawk's empty jump and then he mashes Ultra on the way down.

Welp, at least that quote from Acqua sounds promising. With all the buffs Ken is getting I'm kind of surprised they still consider Evil Ryu ahead of him. But I guess that has a lot to do with vortex weakened and him being able to do so much damage from neutral.
 

kirblar

Member
Do you think that Capcom is going to be proactive about character balance this time around, or are they gonna let shit lie for six months like they did with AE?
We know there's some sort of update coming alongside consoles. Past that? Hard to say, although the success of AE2012 might lead them to have some sort of feedback/balance timetable for a future update with minor tweaks.
 
EDIT: A bit late, but eh.

I think the major expense factors between 2D and 3D asset development are time and efficiency.

Most original 2D offerings are hand-made pixel art, which takes extra time and effort to create per-frame versus drawing something that is just appropriately scaled, even if 3D model references are heavily used.

Pixel art also gets exponentially more expensive as the target resolution increases.

You also aren't going to be able to throw a large group at a project that is pixel art-driven, because the aggregate level of talent needs to be high or quality suffers. This costs time, which in the end is also money.

Skullgirls is an outlier because their frames aren't pixel art. The cost-per character for SG is relatively cheap because they can handle production in a way similar to how anime is made in general; the core talent produces all the keyframes(plus more depending on the standard of quality) and dozens of outside contractors handle the cleanup/polish.

I don't know for sure about 3D or 2.5D FGs, but I think the primary advantage of having 3D models(outside of possibly re-using animation data) is that the malleability also allows for them to be worked on by large groups with some strong leading direction. Well, that and costumes.

To sum this up, 2D is probably cheaper to develop(especially for smaller groups), but the original standard for 2D(pixel art) is too expensive and time-consuming(especially for larger groups) compared to 3D, which also has more mass appeal, is inherently more flexible asset-wise, and is constantly getting efficiency & visual breakthroughs to look better while being cheaper.

This, IMO is why you saw small to medium core teams still make 2D fighters last gen while only the big boys messed with 2.5/3D.
 

Sayah

Member
Adding a 3rd axis complicates things. It's not so much a big deal playing when everything is relative to your character, but it causes spectator problems, and in the high-speed internet age, being more spectator-unfriendly is a real problem. The biggest E-Sport atm, MOBAs, are isometric 2D. A static frame for the action makes it easier for people to understand what's going on.

I've already mentioned this before but FGC and stream monsters most of all are a very small niche in the overall millions of sales that a single fighting game can earn. Do remember that streams are only a more recent thing. Fighting games were still doing fine when a few thousand people at home weren't spectating them. I mean tournaments are very important but they do not target the mainstream, casual audience.

images

3D used to move units and create interest. It no longer does. Things have rolled back over the years to where certain genres that used to be all-3D all the time are back to being primarily 2D, or be a mix of the two.
Here, you're making very generalized notions of 2D and 3D, especially if you're referencing SM64. Just because you're seeing NSMB on Wii and Wii U doesn't mean that people are no longer interested in the Galaxy games or don't want a full-scale 3D mario game.


On D&D, and what happens when you stop acquiring new users. (You do not want this.) http://www.enworld.org/forum/showthread.php?315800-4-Hours-w-RSD-Escapist-Bonus-Column

I'm not saying that it's dying off as in "no new games" any time soon, mind you, but the "we're too scared to cut characters" thing was a huge red flag, and you see that they're in the process of trying to make radical changes with TxSF and Tekken Revolution.

I liked Tekken 2/3 back in the day. Everyone played them. I'm negative, but I'm not negative out of malice, I don't want Tekken to go off and die in a corner like PSABR. More genres doing well is better for everyone, and hopefully they can figure out a way to turn things around.

They're not designed for the US/worldwide market, though. That's just a side bonus. Their economics are different.

I'm not as concerned about Tekken's future because it's a very profitable franchise for Namco regardless of console sales. The arcade revenues alone is enough money for them to continue to make more games in the series.

Do not underestimate the reach of anime. Do you know how many people I've talked to that like BB for its story? Too many.

I don't know. Soul Calibur and DoA also have fans that don't care for the fighting......only for certain other things. :p You know when you have spinoff beach volleyball games...or this is your game promotion ad.

ivy.jpg


It's simple really. Japanese companies have been on the decline since the start of last generation and they were the ones who pioneered the genre besides NRS aka Midway in the U.S. With the big things now being MMO games and FPSs, which by the way are both becoming stale themselves, the now bigger and badder Western developers have no interest in some niche genre to make a few bucks. The reason you do not see new 3d fighting games is not because in your opinion it is more expensive and time consuming to make, but it's because the money and returns isn't there for them to care. Remember, money is not the issue if they can make billions off of it ala GTA and Skyrim. If they knew beforehand they could make a ton of money from 3d fighters, you best believe they would hire hundreds of people and spend as much money on it as they need to.

But then 2D games should be considered just as risky, no?

These are my conclusions from what I gather.

DoA, VF, Tekken, SC all have many decades of history and all have evolved from their first entry to where they are now. That took a long process. Even getting the gameplay system we have now in TTT2 would definitely be very extremely difficult to create (although not impossible) if TTT2 was (let's assume) a completely new IP and there was no foundation before it.

And for a new 3D fighting game to arise, it has to compete with these other franchises that have already established themselves over the years and that is difficult to do.

EDIT: A bit late, but eh.

I think the major expense factors between 2D and 3D asset development are time and efficiency.

Most original 2D offerings are hand-made pixel art, which takes extra time and effort to create per-frame versus drawing something that is just appropriately scaled, even if 3D model references are heavily used.

Pixel art also gets exponentially more expensive as the target resolution increases.

You also aren't going to be able to throw a large group at a project that is pixel art-driven, because the aggregate level of talent needs to be high or quality suffers. This costs time, which in the end is also money.

Skullgirls is an outlier because their frames aren't pixel art. The cost-per character for SG is relatively cheap because they can handle production in a way similar to how anime is made in general; the core talent produces all the keyframes(plus more depending on the standard of quality) and dozens of outside contractors handle the cleanup/polish.

I don't know for sure about 3D or 2.5D FGs, but I think the primary advantage of having 3D models(outside of possibly re-using animation data) is that the malleability also allows for them to be worked on by large groups with some strong leading direction. Well, that and costumes.

To sum this up, 2D is probably cheaper to develop(especially for smaller groups), but the original standard for 2D(pixel art) is too expensive and time-consuming(especially for larger groups) compared to 3D, which also has more mass appeal, is inherently more flexible asset-wise, and is constantly getting efficiency & visual breakthroughs to look better while being cheaper.

This, IMO is why you saw small to medium core teams still make 2D fighters last gen while only the big boys messed with 2.5/3D.
This is a better clarification for me.
 

Dahbomb

Member
Camera issue is the absolute least problem of the 3D genre. In fact, I fail to see an issue here. The camera is always showing a 2D like view from the side of the characters and shifts accordingly with character position. I don't get the issues from the side of spectators either. You do not have any difficulty following on screen action.

Such a weird set of issues. I guess this is one of those things where I might be able to see it if I wasn't used to it already.
 

Shouta

Member
Those Hawk quotes scare me, I lose to Hawk doing random shit all the time(probably more than half). Now he's much better I get the feeling I'm going to lose even more now to random air to air's where my jumping attack whiffs on Hawk's empty jump and then he mashes Ultra on the way down.

Welp, at least that quote from Acqua sounds promising. With all the buffs Ken is getting I'm kind of surprised they still consider Evil Ryu ahead of him. But I guess that has a lot to do with vortex weakened and him being able to do so much damage from neutral.

You should note that air to air situation isn't too random., lol. Some T.hawks can abuse the height and float of his jump against certain folks to land at the same time as someone else to Ultra 1 into it. I get it on a lot of people when I predict their jump and is the reason why I get so many U1s even on pretty solid players. It's a double-edged sword obviously, because it gets T.hawk punished often but it helps in some cases.
 

Infinite

Member
Camera issue makes sense with how the audience sees the game, I guess. With 2D fighters what the characters are doing on screen is greatly exaggerated so it communicates things better. This isn't something I don't think 3D fighters CANT do but the ones in question don't. Whatever, my two cents. When's marble?
 

Dahbomb

Member
They should have Mike Ross and Sanford battle it out for the title of Dah King.

They both can use a title win under their belt...
 
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