Who is it? Can't watch ATM.
Who is it? Can't watch ATM.
Who is it? Can't watch ATM.
I won't be watching since I'm working, but I'm curious what those changes are.The 3 TAC changes suggested are spot on. I am 100% with Magus on TACs and the spirit of Marvel.
I won't be watching since I'm working, but I'm curious what those changes are.
Uh.. I hope you mean attempting a TAC should cost meter (too)- Attempting to break a TAC should cost 1 meter
- Assists can be called after a TAC
- Flight mode does not wear off during a TAC
I am not fully behind system changes to damage. Would fuck over a lot of characters especially those who have bad mix ups.
- Attempting to break a TAC should cost 1 meter
- Assists can be called after a TAC
- Flight mode does not wear off during a TAC
That's not exactly what is suggested.- Attempting to break a TAC should cost 1 meter
- Assists can be called after a TAC
- Flight mode does not wear off during a TAC
That is a good joke sir.- Attempting to break a TAC should cost 1 meter
- Assists can be called after a TAC
- Flight mode does not wear off during a TAC
I'm not for that third change. TACs will either be too easy to break (and thus useless) or too hard to break (and thus still OP).That's not exactly what is suggested.
*TAC infinites removed.
*TAC resets hit stun to 0 then builds back up normally.
*TAC easier to break based on colors (like throws in Tekken as Magus put it).
If they do it like Tekken it will be fine as suggested by Magus.That is a good joke sir.
I'm not for that third change. TACs will either be too easy to break (and thus useless) or too hard to break (and thus still OP).
There are characters like Storm who suck at zoning and do low damage/meter gain and others like Tron/She Hulk who have a hard time getting in and opening people up.Aren't those characters usually strong zoners though?
Why would you have hit-stun reset anyways? That's an incredibly stupid suggestion. The last thing Marvel needs is more hitstun/scaling reset nonsense, this will just elongate combos even further and allow more meter gain for more ToDs.That's not exactly what is suggested.
*TAC infinites removed.
*TAC resets hit stun to 0 then builds back up normally.
*TAC easier to break based on colors (like throws in Tekken as Magus put it).
Because you would not be able to hit after a TAC at all.Why would you have hit-stun reset anyways? That's an incredibly stupid suggestion. The last thing Marvel needs is more hitstun/scaling reset nonsense, this will just elongate combos even further and allow more meter gain for more ToDs.
Hitstun should continue as it has been building up as before.
- Attempting to break a TAC should cost 1 meter
- Assists can be called after a TAC
- Flight mode does not wear off during a TAC
Only system changes id like to see outside of tac is remove chip damage completely, or scale it back significantly (especially xfactor chip damage).
Why wouldn't you unless you explicitly try to TAC after a 154 hit combo, at which point it makes no sense?Because you would not be able to hit after a TAC at all.
You are not going to get long combos after a TAC if hit stun continues at normal after the TAC. The damage is already scaled.
Only system changes id like to see outside of tac is remove chip damage completely, or scale it back significantly (especially xfactor chip damage).
Only system changes id like to see outside of tac is remove chip damage completely, or scale it back significantly (especially xfactor chip damage).
Only system changes id like to see outside of tac is remove chip damage completely, or scale it back significantly (especially xfactor chip damage).
Only system changes id like to see outside of tac is remove chip damage completely, or scale it back significantly (especially xfactor chip damage).
I don't understand what you are saying here.Why wouldn't you unless you explicitly try to TAC after a 154 hit combo, at which point it makes no sense?
Yeah, no. You crazy.Only system changes id like to see outside of tac is remove chip damage completely, or scale it back significantly (especially xfactor chip damage).
They should just remove hitstun and blockstun entirely.Only system changes id like to see outside of tac is remove chip damage completely, or scale it back significantly (especially xfactor chip damage).
Chris isn't that great a heel, just sorta... douchey/not really knowing what he's doing, at least from what I can tell about his tweets.
Hyper armor everywhere!They should just remove hitstun and blockstun entirely.
Why wouldn't you be able to combo after a TAC? Histun isn't that dramatic, and if so I'm not sure why the player deserves a hitstun reset that allows for another BnB for them to build the meter they just built once over more with ANOTHER chance to TAC again afterwards. Especially after doing a long combo already.I don't understand what you are saying here.
In this new system, someone like Doom would get like one rep of flight combo and then he has to drop them to the ground to do anything. I still don't understand how you don't comprehend that going for a reset is VASTLY superior to going for TAC.
Why wouldn't you unless you explicitly try to TAC after a 154 hit combo, at which point it makes no sense?
TACs were meant to be alternative ways to tag in first and foremost, and then they added this meter stuff to spice it up. That solution is incredibly dumb, especially in favour of hitstun continuing as it already is and you forcing to build that into your combo. You're basically trading TAC infinites which build you stupid meter for a reset that builds you less meter and can allow people to land and go back up for TACs in an infinite loop much easier than you currently can. Any changes to TACs should remove the stupid meter gain that makes them terrible in the first place.
Good second change, bad first change.Oh man changes to throws. This isn't going to go over well.
*No more diagonals for option selecting throws. Only f+H and b+H for throws.
*Tech window increased to 10 frame up from 7 frame.
Posted yesterday.
He looks almost 30. I tried to search "ChrisG age" to find out, but I didn't get what I expected. ;-)Isn't Chris G like 20? Kinda par for the course for 20 year olds.
You forgot the change that makes it harder to hit TACs. It's easier to react to TACs.Why wouldn't you be able to combo after a TAC? Histun isn't that dramatic, and if so I'm not sure why the player deserves a hitstun reset that allows for another BnB for them to build the meter they just built once over more with ANOTHER chance to TAC again afterwards. Especially after doing a long combo already.
Combo > TAC > Relaunch Combo > TAC and repeat is possible infinitely with those changes, which is dumb.
Especially this.*No more diagonals for option selecting throws. Only f+H and b+H for throws.