Yes, resets are a better option, but you're not trying to nerf TACs by making the entire mechanic pointless and make everyone use resets instead. That isn't balance, and balance is hard to hinge on how reactable a TAC is unless you've got some millisecond numbers to throw out that are tried and true. As an additional option that you still want to make viable, the TAC changes do not solve one of the biggest issues of the current TACs and introduce a new one.You forgot the change that makes it harder to hit TACs. It's easier to react to TACs.
And like I said, resets are still a superior option because you actually get full combos that do full damage. This new change gives TACs half assed combos for considerably scaled damage... off of TACs which are easier to react.
Additional change:
*Unlimited amount of TAC break attempts ie. this is to cancel out TAC glitch set ups like when Zero does this nonsense.
Yeah, ideally it's more of a roman cancel + custom combo kind of thing than a straight damage thing, but I personally think the damage bonuses are fine. Maybe slightly reduced (I'm with the 15-20% reduction), but when you do that you have to take into account individual bonuses characters get.I'm kinda with Magus, I like the speed over the damage re: X-Factor.
Jesus christ man... the changes don't introduce any new problem. Plus TACs are still useful for a hail mary tag out option if you need it and is usually a safer option than a reset (you might get happy birthday'd from a reset).Yes, resets are a better option, but you're not trying to nerf TACs by making the entire mechanic pointless and make everyone use resets instead. That isn't balance, and balance is hard to hinge on how reactable a TAC is unless you've got some millisecond numbers to throw out that are tried and true. As an additional option that you still want to make viable, the TAC changes do not solve one of the biggest issues of the current TACs and introduce a new one.
Holy fuck @ that no chip damage request.. Marvel would be the funniest fucking video game in the history of video games.
do you guys think offense is too strong in Marvel?
Holy fuck @ that no chip damage request.. Marvel would be the funniest fucking video game in the history of video games.
What? You know that this is a fighting game right?
That's a problem with specific characters like MorriDoom not the overall game.Hey if you like dying 100% from chip damage then by all means leave that shit in. I said either or. It's Marvel fuck balance.
whatMagus continuously dropping brain cells... "please no more brain dead invincible alpha counters" lololol
Successful TAC allows you to get a free extra combo which you can then use to set up another TAC into a potential infinite loop. This is a problem any way you look at it for promoting the overlow of meter in the economy and having a potential infinite consisting of a series of semi-reactable rock, paper, scissors. Okay maybe not entirely new but it's easier because of reset hitstun than the current TACs, and it's still an unresolved issue from the changes.Jesus christ man... the changes don't introduce any new problem. Plus TACs are still useful for a hail mary tag out option if you need it and is usually a safer option than a reset (you might get happy birthday'd from a reset).
Don't worry I am filtering out the random knee jerk suggestions.what
I'm so glad I'm not watching this, and instead just living vicariously through the thread.
Oh you are asking for a limit on TAC exchanges. That's fine, I am cool with it.You should get a tag with a chance to complete whatever combo you have or TAC for a final time and that's it. That and limit the number of TACs per combo to 2
Either Twitter or Stream monster it up.I don't like these designations that characters HAVE to fit a mold between point/assist/anchor. Why not just make them good characters?
On another note, what's the best way to send suggestions since I know the Hsien-Ko portion could use it.
ya'll niggas stay talking about these pie in the sky marvel updates
ya'll niggas stay talking about these pie in the sky marvel updates
The big problem I can see coming with "no chip damage deaths" is that character could raw tag out for free, and characters like Hawkeye, Morrigan, and Arthur would be mega ass as anchors. It would take a huge amount of rebalancing to make that rule okay.You mean it isn't already? Serious talk, UMVC3 already has so many cross/mix-ups and ways to bork open folks along with the damage that if you did no chip, it'd probably not big that big of a change. I actually like the no death on chip thing from P4A (I think it had it right?).
At least, if the game renamed the same as it is right now. If they did other changes, then it'd be just fucked up, lol.
This is exactly it. If I cared enough to argue with FGTV, I would spend all of my time arguing for 3 good assists per character. Every character has it in them!I don't like these designations that characters HAVE to fit a mold between point/assist/anchor. Why not just make them good characters?
On another note, what's the best way to send suggestions since I know the Hsien-Ko portion could use it.
Edit: Dah, what was the Vajra change?
Getting rid of quick work assist for a beam SMHGuys who dont play any other characters talking like they know...
That's not the change, they are changing UP guns for straight guns. Everyone who plays DP wants this change.Getting rid of quick work assist for a beam SMH
Guys who dont play any other characters talking like they know...
Sounds like the stream needs some Z balancing.I don't like these designations that characters HAVE to fit a mold between point/assist/anchor. Why not just make them good characters?
On another note, what's the best way to send suggestions since I know the Hsien-Ko portion could use it.
Edit: Dah, what was the Vajra change?
This I am okay with. I thought Magus just said they were replacing that assist for another guns assist.That's not the change, they are changing UP guns for straight guns. Everyone who plays DP wants this change.
I'd like for it to be a level 1, personally.Deadpool desperately needs the teleport hardknockdown removed and his LVL3 either a LVL1 or buffed or something. You give him this he becomes totally legit but I guess the assist change is enough to put him on way more teams.
Sounds like the stream needs some Z balancing.
Mike gave her extra damage on useful normals and changed up her light punch DP to be a bit more useful. Also, he is reducing the chances of her head getting knocked off and he made the head recall like 2x faster. At least it's not like Capcom where they take away good shit and give you fucking new items for a toss. /saltGotta admit, minion-ness aside, I really really prefer Mike Z's approach to characters just from a "reading on paper" standpoint. (Then again, I did kneejerk 'nope' when I first heard of the headless Ms. Fortune air dash nerf).
OMG they got one of her buffs right!
Deadpool desperately needs the teleport hardknockdown removed and his LVL3 either a LVL1 or buffed or something. You give him this he becomes totally legit but I guess the assist change is enough to put him on way more teams.
Hsien Ko changes up next.
Mike gave her extra damage on useful normals and changed up her light punch DP to be a bit more useful. Also, he is reducing the chances of her head getting knocked off and he made the head recall like 2x faster. At least it's not like Capcom where they take away good shit and give you fucking new items for a toss. /salt