A Pretty Panda
fuckin' called it, man
I know you guys don't actually play games, but does anyone have experience with hitboxes?
Aren't you the one who though FADC was a glitch or was that someone else?
I know you guys don't actually play games, but does anyone have experience with hitboxes?
I know you guys don't actually play games, but does anyone have experience with hitboxes?
My only regret is that I didn't start making clown noises. I apologize, I'll try to remember to bring a novelty tricycle horn next time.
Rest of the tournament was pretty sick though I felt
It is objectively the best method of input for any fighting game. The level of precision you can attain with a hitbox is unparalleled.
In Tekken, Bryan's Taunt Jet Upper is pretty much the most execution heavy move possible in the game because it requires 3 Just-Frames in succession. I had a friend who practiced it non stop and could do it probably only 1 every 20-30 times on pad/stick. With hitbox and only 2 days of practice he could do it 40% of the time.
Personally, it just feels awkward and too much to get used to for me to switch. And on the other hand, it kind of takes away the fun out of doing an execution heavy move because of how much easier it is on a hitbox. Hence I don't use one and continue to play stick. But objectively it is the superior fighting game related peripheral in the market today.
the fun out of doing an execution heavy move
is a thing that does not exist
It is objectively the best method of input for any fighting game. The level of precision you can attain with a hitbox is unparalleled.
In Tekken, Bryan's Taunt Jet Upper is pretty much the most execution heavy move possible in the game because it requires 3 Just-Frames in succession. I had a friend who practiced it non stop and could do it probably only 1 every 20-30 times on pad/stick. With hitbox and only 2 days of practice he could do it 40% of the time.
Personally, it just feels awkward and too much to get used to for me to switch. And on the other hand, it kind of takes away the fun out of doing an execution heavy move because of how much easier it is on a hitbox. Hence I don't use one and continue to play stick. But objectively it is the superior fighting game related peripheral in the market today.
Generally agree with this. I ordered a custom panel from Art's Hobbies and modded one of my TEs into a Hitbox-alike. The degree to which you can isolate and speedily hit individual inputs is probably the best, but just like any other input method it takes a long time to get used to/master. I eventually went back to stick because I didn't want to invest the time(and my layout was probably not quite as good as an actual Hitbox layout for hand positioning, so it felt somewhat uncomfortable).
Edit: Also agree that when it comes to 360-type motions, you're better off with something like a pad; I think hitboxes are probably best overall, but still are a pro-con decision depending on who you're playing as.
The idea of a hitbox always kinda appeals to me. But as a very non pro player I've always figured that the unfamiliarity trade off is way too much of a negative to make it worth while. Not just for myself, but for lots of local play in general. You can't borrow sticks from other people and if you are hosting a local setup folks either have to use your oddball control or keep swapping controllers in and out. Just doesn't seem worth it.
So uh, I'm thinking about trying to build my own. How much of a pain in the butt is it for someone that has no experience at all?
I fell asleep at 8PM and have recently tried to get an understanding of what happened at Texas Showdown. ChrisG and Justin Wong pot-split, and then a boring finals ensued? Am I correct?
I fell asleep at 8PM and have recently tried to get an understanding of what happened at Texas Showdown. ChrisG and Justin Wong pot-split, and then a boring finals ensued? Am I correct?
Assuming you can get a case with the setup you want, it's just a matter of buying the parts and wiring isn't a big deal.
I was thinking about Capcom not having Marvel rights at the moment (supposedly).
Do you guys think another Marvel fighter from another publisher/dev would ever catch on with the FGC?
Mutant Academy/Next Dimension and Rise of the Imperfects didn't set things on fire. I wonder if somebody else would take a crack at it(not NRS though, heh), so we could get a different take on the formula.
Good deal, thanks.
I was thinking about Capcom not having Marvel rights at the moment (supposedly).
Do you guys think another Marvel fighter from another publisher/dev would ever catch on with the FGC?
Why would any company willingly take on the cost of licensing Marvel? Injustice was a no-brainer for Time Warner; they own NRS, they own DC. But I can't think of anyone able to foot the cost of a Marvel license and wonder whether Disney would be interested at all in footing the bill themselves.
Wha?
Companies have down it before, why not again? They license it out for mobile. I assume Disney will scale the cost when appropriate per the marketplace. If Disney is gonna charge to much and it's not financially feasible for a console license, it won't happen of course. But I would think if there is no interest, they would lower the asking price. Or Disney will just do versions of Avengers Initiative forever.
MkvDC was financially feasible for Midway back in the day. I could see somebody else taking a crack down the line.
Mobile = cheap. Licenses make sense where dev costs are cheap.
Midway went bankrupt one year after publishing MKvDC.
I just don't see anyone ponying up to license a property for a fighting game in the near future. Marvel's sales will just reinforce the point that it's not worth it, so why give up the profit?
it wasn't a real tournament... who cares
it wasn't a real tournament... who cares
it wasn't a real tournament... who cares
it wasn't a real tournament... who cares
No big deal. Just an older major that revitalized itself under original leadership, and will now probably be the biggest major for the third coast in the coming year... Fuckityo.
that tournament was equivalent to a local or a weekly. I like to see good matches myself but that was not a major. obviously none of the good players cared.
Stop playing Guile in cross tekken Lando.
hehe. I sincerely doubt MKvDC was the game that brought the Midway house down. NRS is always on budget and on schedule it seems, with good sales. If only Midway's other studios were as good in that regard
Didn't Ultimate have good legs (because releasing the expansion same calendar year is a terrible idea, who would have guessed) and ended up profitable?Mobile = cheap. Licenses make sense where dev costs are cheap.
Midway went bankrupt one year after publishing MKvDC.
I just don't see anyone ponying up to license a property for a fighting game in the near future. Marvel's sales will just reinforce the point that it's not worth it, so why give up the profit?
Yes. IIRC at one point on ask-capcom:Didn't Ultimate have good legs (because releasing the expansion same calendar year is a terrible idea, who would have guessed) and ended up profitable?
I should've mentioned that FocusAttack.com has a ton of tutorials for wiring everything. Great resource. You should ask around about how people handle the ground wires given that you have four buttons and the PCB normally accepts just one ground wire coming from the stick. There are daisy chain ground wires out there (I'm using them in my next project) but they only have 10 connections. I'm sure someone on SRK Tech forum knows the answer.
Why would any company willingly take on the cost of licensing Marvel? Injustice was a no-brainer for Time Warner; they own NRS, they own DC. But I can't think of anyone able to foot the cost of a Marvel license and wonder whether Disney would be interested at all in footing the bill themselves.
Didn't Ultimate have good legs (because releasing the expansion same calendar year is a terrible idea, who would have guessed) and ended up profitable?
At any rate, I believe that tournament organizers should stop sucking up to the top players. Sometimes, it feels as though the top players are the ones that are running the tournaments and not the organizers.
At any rate, I believe that tournament organizers should stop sucking up to the top players. Sometimes, it feels as though the top players are the ones that are running the tournaments and not the organizers.
This is my exact belief too. Treat every competitor on the same level. No special treatment in terms of not getting disqualified, etc.
Don't expect this to change since the top players and TOs are usually friends.
I been wanting to see this happen for years. Still won't change until things become more professional and less grass roots.
And now that I'm caught up on the drama, are people really upset over what happened or because it happened during Marvel finals? How come there wasn't such a level of disgust a week ago?
Chris could probably body most people with random select . . .
I wouldn't mind seeing a Random Select exhibition with Chris G vs some local scene.