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Fighting Games Weekly | April 22-28 | Game of Throws - A Song of Salt and Fire(balls)

Dahbomb

Member
Tom Brady probably hella salty but he got out played. Chrig got him on throws, mix ups and air to airs plus some clutch wagers.
 
Sometimes ideas are flawed and shouldn't be forced and have been likely considered and not implemented in the past for very good reasons.

To quote Jeremy Clarkson, "ambitious but rubbish."

Though NRS had the decency to implement toggles, so I respect them for that for not really *forcing* it.

It's been two weeks; hardly enough time to conclusively say if stage gimmicks are broken or if players just haven't adapted yet.
 

enzo_gt

tagged by Blackace
Has any fighting game ever catered to the colourblind where it may have been an issue for some?

Kinda surprised in general after learning how many people out there have some form of colourblindness that more games in general don't add filters or alternate colours for stuff like that. Only Valve and one of the Dead Space games comes to mind
 

kirblar

Member
Has any fighting game ever catered to the colourblind where it may have been an issue for some?

Kinda surprised in general after learning how many people out there have some form of colourblindness that more games in general don't add filters or alternate colours for stuff like that. Only Valve and one of the Dead Space games comes to mind
I think that they generally avoid using green/red together on health bars because of that.
 

sleepykyo

Member
Has any fighting game ever catered to the colourblind where it may have been an issue for some?

Kinda surprised in general after learning how many people out there have some form of colourblindness that more games in general don't add filters or alternate colours for stuff like that. Only Valve and one of the Dead Space games comes to mind

Not that I remember. It would probably be too hard since the character post change could blend into the background. Capcom totally should have had symbols on the blocks in puzzle fighters though. So the red-blue, green-yellow crowd could play.
 
Has any fighting game ever catered to the colourblind where it may have been an issue for some?

Kinda surprised in general after learning how many people out there have some form of colourblindness that more games in general don't add filters or alternate colours for stuff like that. Only Valve and one of the Dead Space games comes to mind
Mike and the art team literally changed colors for stages and the UI when people said they were having issues with certain colors.

http://shoryuken.com/2011/08/03/complete-evo-2011-skullgirls-panel/

Edit: Lighting levels
 

enzo_gt

tagged by Blackace
Not that I remember. It would probably be too hard since the character post change could blend into the background. Capcom totally should have had symbols of the blocks though. So the red-blue, green-yellow crowd could play.
Block symbols?

Mike and the art team literally changed colors for stages and the UI when Keits explained he was having issues with certain colors.
That's pretty awesome.
 
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