http://iplaywinner.com/news/2013/4/28/norcal-regionals-this-weekend-stream-schedule-now-online.htmlAnybody anybody?
Anybody anybody?
Shouldn't Chris G already be on his way there?
2 factors why I couldn't make it to NCR:
Venue (It's actually pretty hard to get to from SF proper, especially because I don't own a car)
Time (It's right around finals/graduation time so I can't commit 3 days of my life to it)
I'm sure I'm not alone.
The one half decent stage in this game has a corner interactable that appears to go full screen very damn quickly with very little startup and completely changes the dynamic of the game because being in the corner gives you another offensive and defensive weapon to add to your toolset. Heaven for zoners I'm guessing. Don't really like how it controls the flow of a lot of these matches.
What stage?
Long distance interactables can be jumped over or dashed under and close ranged interactables can be hit out of. If a zoner corners himself like that against a good rushdown character they are not at a disadvantage.The one half decent stage in this game has a corner interactable that appears to go full screen very damn quickly with very little startup and completely changes the dynamic of the game because being in the corner gives you another offensive and defensive weapon to add to your toolset. Heaven for zoners I'm guessing. Don't really like how it controls the flow of a lot of these matches.
The stage with the big aquarium tanks on the sides. Every single match I've seen on it has had whoever gets to that interactable control the match.What stage?
Guessing Atlantis. All the zoners pick it.
Power characters can smash it and make it worthless, also you can power armor the water then dash in and fuck them. Also what dahbomb said.The stage with the big aquarium tanks on the sides. Every single match I've seen on it has had whoever gets to that interactable control the match.
The stage with the big aquarium tanks on the sides. Every single match I've seen on it has had whoever gets to that interactable control the match.
Ehhh, it's not that great. The second space station level and the hanger stage are way way better for zoners
Power characters can smash it and make it worthless, also you can power armor the water then dash in and fuck them. Also what dahbomb said.
The atlantis water wheel thing has a ton of start up time too
You can climb on the ceiling rod?Long distance interactables can be jumped over or dashed under and close ranged interactables can be hit out of. If a zoner corners himself like that against a good rushdown character they are not at a disadvantage.
If you are talking about Atlantis that stage has no transition so a zoner getting hit by wall bounce in the corner would eat a full combo and will stay in the corner. Also that stage has a ceiling rod that rushdown characters can use to get in.
Ive been owned by nightwing for trying to use itYou can climb on the ceiling rod?
And no, the interactable obviously isn't good for zoning, but it's an instapunish for anyone trying to get in on someone who's backed themselves into there. I'm just calling a spade a spade here as whomever, zoning or not, gets to either corner they're controlling the flow of the match because of that powerful option to shut down advances and reset the situation. I guess if it is punishable not even these top players/testers have gotten used to it yet and are getting opened up everywhere.
Most dont actuallyWell there's no respawning throwable items, and the escape tube in the middle helps them.
You can climb on the ceiling rod?
And no, the interactable obviously isn't good for zoning, but it's an instapunish for anyone trying to get in on someone who's backed themselves into there. I'm just calling a spade a spade here as whomever, zoning or not, gets to either corner they're controlling the flow of the match because of that powerful option to shut down advances and reset the situation. I guess if it is punishable not even these top players/testers have gotten used to it yet and are getting opened up everywhere.
Fixed... in addition, any block you click on will now move to the front of the focus.
fuck Atlantis
fuck Bonne Wonderland
fuck Final Destination
force random stage in all fighting games
https://docs.google.com/spreadsheet/ccc?key=0Al14PwaKz1a-dFdzaXFXemhYeU1Vczh6emtjVHZiY3c#gid=0
Player schedule here, if that's also what you're looking for.
It's a one time thing though and it can be baited/avoided/punished. I don't see the big deal with it, its just something extra to take into consideration.You can climb on the ceiling rod?
And no, the interactable obviously isn't good for zoning, but it's an instapunish for anyone trying to get in on someone who's backed themselves into there. I'm just calling a spade a spade here as whomever, zoning or not, gets to either corner they're controlling the flow of the match because of that powerful option to shut down advances and reset the situation. I guess if it is punishable not even these top players/testers have gotten used to it yet and are getting opened up everywhere.
force random stage in all fighting games
I'm with you, though my gripe is kinda more with interactables and stage transitions in general and these are just the expected consequences that were spelled out since they were announced.fuck Atlantis
fuck Bonne Wonderland
fuck Final Destination
force random stage in all fighting games
fuck Atlantis
fuck Bonne Wonderland
fuck Final Destination
force random stage in all fighting games
So no stage picking in 3D games? I guess all stages have to be same for it to be a fighting game huh.
Sometimes ideas are flawed and shouldn't be forced and have been likely considered and not implemented in the past for very good reasons.It's the exact opposite. These players want every stage to be the same, so they favor Atlantis to try and downplay the importance of the stage pick. If you let players pick, they'll pick the ones that don't change the gameplay, so they don't have to deal with it.
You have to force them to accept new ideas like stage interaction in traditional 2D style games, or else they'll just ban/disable/avoid and keep the genre the same.
Man Christopher Genius so godlike with Green Arrow. Those arrow mix ups!
Honestly Green Arrow is hardly a heavy zoner in this game. I thought he would be a hard zoner like Hawkeye but his projectiles are kinda slow and he has to load up his good arrows.
But he's playing Marvel....It looks like Apologyman quit anime games.
Items are awesome. The "vanilla vanilla vanilla NO RANDOMNESS" stuff really sucks. Random variables force you to adapt on the fly, and benefit neither player in the long run.I'm with you, though my gripe is kinda more with interactables and stage transitions in general and these are just the expected consequences that were spelled out since they were announced.
Smash has so many awesome stages that are just not competitively viable to the community for good reasons.
I fucking despise Battlefield, Final Destination and the like despite understanding why they're chosen for competitive. God Battlefield is so boring.
fuck Atlantis
fuck Bonne Wonderland
fuck Final Destination
force random stage in all fighting games
It's the exact opposite. These players want every stage to be the same, so they favor Atlantis to try and downplay the importance of the stage pick. If you let players pick, they'll pick the ones that don't change the gameplay, so they don't have to deal with it.
You have to force them to accept new ideas like stage interaction in traditional 2D style games, or else they'll just ban/disable/avoid and keep the genre the same.
Items are awesome. The "vanilla vanilla vanilla NO RANDOMNESS" stuff really sucks. Random variables force you to adapt on the fly, and benefit neither player in the long run.
"For the testers aaaaa"
lol
Aquaman's trait is a fucking built in Hidden Missiles. Pretty much anyone who wants to play super lame will be playing Aquaman.