Week of August 3rd to the 9th, 2015.
Fighting Games Weekly is a place for all things fighting games. News, game discussion, events, streams, videos, players, drama, everything fighting game related. Here are some quick links:
Fighting Games Weekly is a place for all things fighting games. News, game discussion, events, streams, videos, players, drama, everything fighting game related. Here are some quick links:
- FGCPros Twitch Group and Jaxel's Stream Viewer for what to watch right now
- FGC Event Calendar made by our own Malice215
- Jaxel's customizable multiviewer to watch multiple streams simultaneously
- FGW Archive which contains a listing of old FGWs, game OTs, weeklies, other fighting game communities, and more.
- FGC-GAF Index (Statistics) is a spreadsheet made from surveys of FGC-GAFers. To add yourself, quote this post and use the survey link at the end of this bullet point in EMAIL tags. Please remember to save/bookmark the "Edit your response" link so you can edit your responses if/when you buy a game already on the list or a new game that releases in the future.
- Last week's thread.
Les Veaux Bordelais [ Friday ] [ 10AM France | 4AM EDT | 1AM PDT ]
- A French tournament featuring USFIV, TTT2, Xrd and SCV.
- This event continues through Sunday.
- More information is available here (FR).
- One of the biggest events in the UK returns for yet another year, featuring MKX, USFIV, TTT2, Xrd and Smash Wii U.
- Capcom Pro Tour Ranking Event
- This event continues through Sunday.
- More information is available here.
- A USFIV tournament out of Kuala Lumpur, Malaysia. It is unclear whether this event continues through Sunday or not.
- Capcom Pro Tour Ranking Event
- More information is available here.
Every week, FGW will spotlight one GAFer to get a better picture of their history with fighting games, their preferences, and much more. For this week's FGW Player Spotlight, we will be taking a closer look at the cousin of sleep, DEATH!
What fighting games do you currently play, what is your all time favourite and why?
Currently playing Tag 2 for serious play, with a bit of other games here and there (Downloaded a bunch of FGs on a PSStore sale and having too much fun while it lasted). Planning to buy other FGs for PC as I love my current PC and I want to support FGs that finally recognize the glorious PC Master Race (lol).
(I want Tag 2 for PC please).
What are your favorite mechanics from the current selection of fighting games and why? What are your least favorite and why?(I want Tag 2 for PC please).
As much as I might get flack for this by some Tekken players for this, I LOVE THE TAG SYSTEM for Tekken. I love that its more pro-wrestling inspired where 1 character dies and you lose, and Tag Rage acts as a hot tag/meter instead of a literal comeback mechanic, while also be able to control it unlike 1v1 rage. Tag system brings a different kind of meter management that I enjoy. I have enjoyed it on both Tekken Tag games. Whats great about it too is that I can control 2 characters. It opens a lot of options for me. I guess I love the things that people hate for some reason lol.
As for least? Im not hating a system per se, but HOW they are implemented. I hate it when a mechanic was used to hand players advantage when losing. Seems contradicting when liking Tag 2 rage but again, Tag 2 rage wasnt directly given as a comeback mechanic but as a reward for a successful tag, not to mention that as I can take it away from you multiple ways (movement/run it out, oki pressure so you will tag crash, punish your tag etc.). This wasnt the case as much in T6 rage and I hope T7 rage wont be as bad (T7 rage has minimal damage boost + ultra but so far it can be easily neutered).
What got you into fighting games? Are there any other genre of games you play?As for least? Im not hating a system per se, but HOW they are implemented. I hate it when a mechanic was used to hand players advantage when losing. Seems contradicting when liking Tag 2 rage but again, Tag 2 rage wasnt directly given as a comeback mechanic but as a reward for a successful tag, not to mention that as I can take it away from you multiple ways (movement/run it out, oki pressure so you will tag crash, punish your tag etc.). This wasnt the case as much in T6 rage and I hope T7 rage wont be as bad (T7 rage has minimal damage boost + ultra but so far it can be easily neutered).
There was a lot of arcade cabs in the Philippines when I was young and they are littered in many mom and pop stores across the street. I have played from the early vs. games, alpha, tekken, darkstalkers, gg, kof, last blade, even some obscure ones like rumble fish. What fascinated me and got me hooked as a kid was seeing all of these games/franchises with different settings, characters, fighting styles, and art and seeing them all together in 1 place (the arcade) give a super rich experience. Maybe thats the reason why I love my games with a large diverse roster lol
As for other games? I played a lot of FPS and RTS games long time ago. Back home we have been playing Quake, Half Life Deathmatches, CS and Team Fortress on LAN and it was awesome (online cannot compare). I also played a lot of Brood War and CNC games (Generals/Zero Hour is so much fun). Right now I could be still playing Starcraft 2 if it wasnt for college/time constraints. I actually might end up playing that more than FGs in the future if LoTV ends up great, while seeing the ongoing trend of FGs, and if T7 end up disappointing.
What is your favorite fighting game character and why?As for other games? I played a lot of FPS and RTS games long time ago. Back home we have been playing Quake, Half Life Deathmatches, CS and Team Fortress on LAN and it was awesome (online cannot compare). I also played a lot of Brood War and CNC games (Generals/Zero Hour is so much fun). Right now I could be still playing Starcraft 2 if it wasnt for college/time constraints. I actually might end up playing that more than FGs in the future if LoTV ends up great, while seeing the ongoing trend of FGs, and if T7 end up disappointing.
Well, look at my avatar (lol).
Aside for my wrestlers, I LOVE STEVE. Steve is the one that hooked me into Tekken. Steve came in the right place at the right time when I am watching Hajime no Ippo (and no, Dudley and Boxer CANNOT compare, nor they are HnI tributes). In T4, he got Mashiba Flicker, Sways, Corkscrew (f+1+2), Dempsey Roll, White Fang (WS 1,2), Gazzelle (DCK 1, DCK f+2), Kimura overhead (ff+2), even a freaking foot stomp (db+3), and now he has Peakaboo, Sendo Smash (WS 1+2) and much more! I love it too that he is designed to be a versatile boxer that can outclass you with textbook boxing but can also brawl and even get dirty if he wants. Most of the FG boxers either go on each polar ends (extreme examples notably Boxer and Dudley) but Steve do not just balance them out, but excels at both, add that to him being so much fun to play and you got a classic char. (Honorable mention to Vanessa for being a unique boxer too).
That out of the way, KINGS OF WRESTLING YO. Being a fan of wrestling, I MUCH LOVE TEKKEN WRESTLERS. Well, aside from VF, Tekken wrestlers give pro-wrestling justice. What I love about Tekken in general is that if they are making a character thats actually inspired by legit real world martial art/icons, they do it well. I mean, Zangief in comparison looks like Cena who cannot wrestle. If I want a submission artist/technician type of wrestler, I got King. If I want a brawler/shoot-style type of wrestler, I play AK. If I want a powerhouse wrestler, I get Duk. Theres a lot of options for my chars and even each char got a lot of options within them.
I dont think I am alone on this. Many friends that I know who practice TKD play Hwo and Baek because of how close to authentic they are, Baek much more. I kinda understand why people are hating on T7 when those characters were replace by the likes of Gigas, Claudio, Lucky Chloe, and to extent, Shaheen, Lars and Alisa. Yeah I know Tekken aint realistic, but realistic isnt necessarily what people are looking for, but believability and authenticity. Balancing chars/moves that authentically do grounded martial arts while peppering them with small amount of over the top stuff here and there. I hope this kinda makes sense.
Describe your style of play, and how do you play (local, online, etc.).Aside for my wrestlers, I LOVE STEVE. Steve is the one that hooked me into Tekken. Steve came in the right place at the right time when I am watching Hajime no Ippo (and no, Dudley and Boxer CANNOT compare, nor they are HnI tributes). In T4, he got Mashiba Flicker, Sways, Corkscrew (f+1+2), Dempsey Roll, White Fang (WS 1,2), Gazzelle (DCK 1, DCK f+2), Kimura overhead (ff+2), even a freaking foot stomp (db+3), and now he has Peakaboo, Sendo Smash (WS 1+2) and much more! I love it too that he is designed to be a versatile boxer that can outclass you with textbook boxing but can also brawl and even get dirty if he wants. Most of the FG boxers either go on each polar ends (extreme examples notably Boxer and Dudley) but Steve do not just balance them out, but excels at both, add that to him being so much fun to play and you got a classic char. (Honorable mention to Vanessa for being a unique boxer too).
That out of the way, KINGS OF WRESTLING YO. Being a fan of wrestling, I MUCH LOVE TEKKEN WRESTLERS. Well, aside from VF, Tekken wrestlers give pro-wrestling justice. What I love about Tekken in general is that if they are making a character thats actually inspired by legit real world martial art/icons, they do it well. I mean, Zangief in comparison looks like Cena who cannot wrestle. If I want a submission artist/technician type of wrestler, I got King. If I want a brawler/shoot-style type of wrestler, I play AK. If I want a powerhouse wrestler, I get Duk. Theres a lot of options for my chars and even each char got a lot of options within them.
I dont think I am alone on this. Many friends that I know who practice TKD play Hwo and Baek because of how close to authentic they are, Baek much more. I kinda understand why people are hating on T7 when those characters were replace by the likes of Gigas, Claudio, Lucky Chloe, and to extent, Shaheen, Lars and Alisa. Yeah I know Tekken aint realistic, but realistic isnt necessarily what people are looking for, but believability and authenticity. Balancing chars/moves that authentically do grounded martial arts while peppering them with small amount of over the top stuff here and there. I hope this kinda makes sense.
I play extremely turtly, trying to reduce as much variable going to me while adding more variables to my opponent and punish accordingly. I guess thats the main philosophy in general when playing Tekken, but that was what stuck to me when being taught a bit by the players back home.
I was playing at mom and pop stores on my high school days in the Philippines a lot. My college days, the arcade was on the mall (SM Manila) and of course, they got newer and more expensive games. Couple that from being broke and for me to play 2 games of 5.0/5.1/DR, I have to walk around 2.5 miles from University to my home. And those 2 games are merely around 10 minutes of gameplay as I often get whooped. Ah memories. Now I either play online with TekkenGAF or go drive to play with Forsaken and P.Ling at Sac. But those were much limited due to school work.
What do you feel are your biggest strengths and weaknesses as a player?I was playing at mom and pop stores on my high school days in the Philippines a lot. My college days, the arcade was on the mall (SM Manila) and of course, they got newer and more expensive games. Couple that from being broke and for me to play 2 games of 5.0/5.1/DR, I have to walk around 2.5 miles from University to my home. And those 2 games are merely around 10 minutes of gameplay as I often get whooped. Ah memories. Now I either play online with TekkenGAF or go drive to play with Forsaken and P.Ling at Sac. But those were much limited due to school work.
Well, I guess Ill take pride in my movement. Movement is pretty much the ultimate option select in Tekken, because Tekken in general is a close ranged game and if you are not on that range, all of the other variables go away. I take pride into finally recracking the code for Kings Wavedash (though in reality Snap takes that cake lol.)
But even with that, I still need more experience. Movement only gives you the tools for spacing, not the instructions on how to use it. There are many times that I get stifled with the most minimal type of pressure, and I cant get anything when my opponent decides to not bite on setups and dont give me anything to punish. One of the things Anakin gave me feedback on was to diversify my play.
Best and worst moments in the your fighting game career?But even with that, I still need more experience. Movement only gives you the tools for spacing, not the instructions on how to use it. There are many times that I get stifled with the most minimal type of pressure, and I cant get anything when my opponent decides to not bite on setups and dont give me anything to punish. One of the things Anakin gave me feedback on was to diversify my play.
Career? This is a hobby yo.
Maybe Im getting older, but I guess those little things like playing with friends is enough. I realized in Strongstyle that I do not have to be a top player to enjoy and contribute to the game. This was lost in this current Tekken community that they put much more stress than they should just to win.
Also, I think this moment is more precious than winning a tournament. https://www.youtube.com/watch?v=xTcM0e_c8ts
What do you want from future fighting games?Maybe Im getting older, but I guess those little things like playing with friends is enough. I realized in Strongstyle that I do not have to be a top player to enjoy and contribute to the game. This was lost in this current Tekken community that they put much more stress than they should just to win.
Also, I think this moment is more precious than winning a tournament. https://www.youtube.com/watch?v=xTcM0e_c8ts
Honestly, I just want Tag 2 on PC. If I ask for something else, it will be executed sloppily. If I could Ill make a Tekken PC game with all characters unlockable, and I think Tekken is such a fit franchise to have a game modeled with WoW/DotA 2 model just because of the amount of characters. But that would never happen and if it did, Namco will monetize it so bad like how they are doing with T7 arcade.
Who should be on next week's GAF Player Spotlight?
ZTS
Since Dahbomb strongly encourages pre-orders, what games do you plan to buy that have been officially announced?
SC2 LotV
About FGs, seeing how the trends are going, I honestly cannot recommend pre-ordering unless the game is, you know, complete? Maybe Im getting old but I cannot recommend people buying in all the hype just because its new, because I have seen everytime people buying in and wearing their rose-tinted glasses until the newness fades away and they rant on the same game they praised before.
I might sound like someone who do not want to support developers but more and more I realized that its not our obligation to make those guys afloat. If a game company relies on their fans to stay loyal to stay afloat, you are screwed. Im realizing more as learning artist is that your art will reflect on who you are, and if you are in it for the money or fame, it will show up on your work. (Im looking at you T7 with the blatant cash in on the anime community and ridiculous arcade pricings despite lackluster content and bugs). Sorry for the rant that doesnt make sense but yeah. The time I played T7 and it just screamed beta and I really do hope it gets better (it will so dont be too pessimistic AAK), but darn if this keeps up Tekken 7 will not be the savior of the franchise that many in the community are portraying it to be (dont suck it up too much Sayah lol).
About FGs, seeing how the trends are going, I honestly cannot recommend pre-ordering unless the game is, you know, complete? Maybe Im getting old but I cannot recommend people buying in all the hype just because its new, because I have seen everytime people buying in and wearing their rose-tinted glasses until the newness fades away and they rant on the same game they praised before.
I might sound like someone who do not want to support developers but more and more I realized that its not our obligation to make those guys afloat. If a game company relies on their fans to stay loyal to stay afloat, you are screwed. Im realizing more as learning artist is that your art will reflect on who you are, and if you are in it for the money or fame, it will show up on your work. (Im looking at you T7 with the blatant cash in on the anime community and ridiculous arcade pricings despite lackluster content and bugs). Sorry for the rant that doesnt make sense but yeah. The time I played T7 and it just screamed beta and I really do hope it gets better (it will so dont be too pessimistic AAK), but darn if this keeps up Tekken 7 will not be the savior of the franchise that many in the community are portraying it to be (dont suck it up too much Sayah lol).
Code:
OCT 6 Dengeki Bunko Fighting Climax
WINTER Rivals of Aether
MARCH Street Fighter V
TBD Beast's Fury
TBD BlazBlue: Central Fiction
TBD JoJo's Bizarre Adventure: Eyes of Heaven
TBD Next The King Of Fighters Title (tentative)
TBD Pokken Tournament
TBD Rising Thunder
TBD Tekken 7
TBD Tekken X Street Fighter
TBD Yatagarasu: Legend of Raven
On GAF we have various members that stream fighting games from time to time too. If you would like to add your channel to this thread, send me a PM.
Often, some fighting games can seem intimidating to players new and old. Below are a bunch of resources that may be of aid to new players, or handy as references.
- Learn How To Play Fighting Games Free eBook from Shoryuken is a fantastic primer for new players to the genre.
- Footsies Handbook is a guide to the potentially elusive, but integral part of doing well in any fighting game.
- NeoGAF's Arcade Stick Thread is the place to go for questions about anything arcade stick-related.
- Step Up Your Game is an editorial series by Justin Wong that covers a multitude of topics, notably focusing on strengthening your mental game and playing smarter instead of harder.
- Tips for first time competitors will help you straighten out those nerves and expectations when you head out to your first tournament.
- Domination 101 is almost a cult classic article in the FGC, which has Seth Killian telling us how he really feels about the idea of "cheapness" in fighting games.
- Team-building Guide by our very own Karsticles, which helps make it easier to approach team-building in MvC games, and games with similar synergistic elements.
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If you have any suggestions for the OP, please do not hesitate to post in this thread or (preferably) PM me to let me know.