the second he does a winpose I'm out
So America has two things to do instead of one =)Picking a top tier for the purpose of competing and learning what the hell it is that other characters actually do aren't mutually exclusive. Not doing the latter is fucking up but that doesn't mean you're wrong in doing the former.
two main ones:
it causes massive input lag on the other player's controllers alongside other weirdness- it'll actually add ghost inputs if it's an older model
the hardware draws a ton of power from console, prone to frying xboxes or usb ports for that reason
i can confirm both are true too b/c i've had to deal with it in multiple tournaments both as someone helping run that shit and a competitor
I think the problem is that the NEOGEO games you're talking about are just old. Even 3S doesn't have a remarkable competitive scene in the west despite being well regarded. There are dedicated scenes for just about every fighter out there, but the older those games are, the smaller the scenes.I've been thinking about this for a bit recently.
Sometimes I think the US fighting game community is a bit too... focused for my tastes? The scene seems very... determined, in a competitive way, that the main goal is to "be the best." Now, that's not a bad thing, and it's good in many ways, as it fosters improvement, but it also diverts the community into a specific set of popular games, because being the best at a game with an incredibly small audience isn't a particularly enticing prospect. I feel like, therefore, it kind of shepherds people into games they're not as interested in, and also means that any fighting game that isn't picked up by a lot of players is immediately relegated to the dustbin of history.
It's a shame, really, there are a lot of games that are legitimately good that just aren't played, especially from the Neo-Geo era. People look back on the games from that time as "SF2 wannabes" but there's a lot of mechanically solid and very fun games hidden in the depths of those libraries.
There doesn't seem to be much of an area in the community interested in exploring the many works of the genre at a deeper level, which is kind of disappointing.
Luffy wins, problem X gets 2nd.
Well MKX is constantly putting out new characters. I guess KI as well?
I've been thinking about this for a bit recently.
Sometimes I think the US fighting game community is a bit too... focused for my tastes? The scene seems very... determined, in a competitive way, that the main goal is to "be the best." Now, that's not a bad thing, and it's good in many ways, as it fosters improvement, but it also diverts the community into a specific set of popular games, because being the best at a game with an incredibly small audience isn't a particularly enticing prospect. I feel like, therefore, it kind of shepherds people into games they're not as interested in, and also means that any fighting game that isn't picked up by a lot of players is immediately relegated to the dustbin of history.
It's a shame, really, there are a lot of games that are legitimately good that just aren't played, especially from the Neo-Geo era. People look back on the games from that time as "SF2 wannabes" but there's a lot of mechanically solid and very fun games hidden in the depths of those libraries.
There doesn't seem to be much of an area in the community interested in exploring the many works of the genre at a deeper level, which is kind of disappointing.
The best thing about the last generation's fighting games was the inclusion of online modes in the vast majority of fighters. I hope the defining trait of 8th generation releases is crossplay between consoles and PC. It would help grow the online audience big time and improve the level of competition for online fighting in general. Oh, all fighters also need rollback netcode, but ASW probably couldn't be paid to use it, so I'll settle for multi-fight lobbies for all fighters.
I'd love to see EVO make SF4-level netcode the bare minimum for a game to be in EVO.
Certainly true.I think the problem is that the NEOGEO games you're talking about are just old. Even 3S doesn't have a remarkable competitive scene in the west despite being well regarded. There are dedicated scenes for just about every fighter out there, but the older those games are, the smaller the scenes.
Yeah, Problem X secures a spot in CPT with his 2nd place finish.I mean it's not surprising when nobody showed up.
I disagree greatly on that point. There are games made by various studios from that time period that are tons of fun, if a tad unbalanced and silly (extremely high damaging combos, etc.) Many of the old fighters that are thought of as jokes are actually pretty solid, such as Breakers Revenge, Fighters History Dynamite, The Last Blade 2, hell even Jackie Chan in Fists of Fire, a game with digitized actors and three different Jackie Chans, has some pretty crisp movement that make for a really interesting neutral game.To be honest, the only Neo-Geo era games that hold up today are SamSho2 and Special, KOF98 and 02UM, FFSP, and RB1 and RB2 (not Special). The old MVS fighters- a lot of them weren't that good, and that includes a lot of the oldschool KOFs.
Fighting Vipers 2 is a secretI fully admit that half the reason I'm interested in this kind of thing is because I want people to play Fighting Vipers 2 with.
Yeah, Problem X secures a spot in CPT with his 2nd place finish.
I'm going to laugh when both Ryan Hart and Valmaster are gated out of CPT because they didn't bother going to ranking events.
Yeah, Fightcade is totally great. I just think we could use a way to introduce a smorgasbord of obscure games to people who play fighters and have an open mind but wouldn't have heard of them without actively searching for them.If you wanna play breakers revenge or whatever im sure there are people playing it on fightcade. That's the beauty of that thing.
Yeah, secret best 3D fighter ever. B)Fighting Vipers 2 is a secret
Sounds like it's your problem. That you want to play whatever game in a competitive setting rather than just play the game.Sometimes I think the US fighting game community is a bit too... focused for my tastes? The scene seems very... determined, in a competitive way, that the main goal is to "be the best."
I regularly get 1-2 frames of lag in Xrd. *shrug*
I disagree greatly on that point. There are games made by various studios from that time period that are tons of fun, if a tad unbalanced and silly (extremely high damaging combos, etc.) Many of the old fighters that are thought of as jokes are actually pretty solid, such as Breakers Revenge, Fighters History Dynamite, The Last Blade 2, hell even Jackie Chan in Fists of Fire, a game with digitized actors and three different Jackie Chans, has some pretty crisp movement that make for a really interesting neutral game.
And even games that are "bad" because of balance reasons or high damage, well, we still play UMvC3 don't we? :V
It's obvious that people play what others will play, I just feel that leaving the past behind without a thought is kind of a disservice. It would probably not really be a subset of the main FGC, though, more of a group of people who would play almost like curators.
You know how EG won TI5?
They picked top tiers.
USA top players need to get their shit together for SFV. None of this unique snowflake bull shit. Kbrad was on point in the latest Excellent Adventures... he was like "I thought you guys were smart... can't you tell these characters are just better than others?"
But ArcSys netcode is much better than that.I'd love to see EVO make SF4-level netcode the bare minimum for a game to be in EVO.
But ArcSys netcode is much better than that.
Steam and I'm from Peru. Everything is red bars.People play endless all the time
But ArcSys netcode is much better than that.
I disagree greatly on that point. There are games made by various studios from that time period that are tons of fun, if a tad unbalanced and silly (extremely high damaging combos, etc.) Many of the old fighters that are thought of as jokes are actually pretty solid, such as Breakers Revenge, Fighters History Dynamite, The Last Blade 2, hell even Jackie Chan in Fists of Fire, a game with digitized actors and three different Jackie Chans, has some pretty crisp movement that make for a really interesting neutral game.
And even games that are "bad" because of balance reasons or high damage, well, we still play UMvC3 don't we? :V
It's obvious that people play what others will play, I just feel that leaving the past behind without a thought is kind of a disservice. It would probably not really be a subset of the main FGC, though, more of a group of people who would play almost like curators.
I'm going to laugh when both Ryan Hart and Valmaster are gated out of CPT because they didn't bother going to ranking events.
Rising Thunder is kinda' decent. It's better than everything else that's on PC right now but that's not really saying very much (IMHO, and yes, I fucking HATE the SF 4 series with a passion and already pre-ordered SF 5).
Number one thing I hate about it is the separate bar for FADC/Breakers. There's no downside whatsoever to abusing this bar. It's not like you lose part of your super like in MK or SF 4. All it leads to is just taking risks because you can just Breaker or just SRK on wakeup and FADC backwards to safety. Worse yet, you cannot see the opponents Kinetic bar in order to predict it and bait it out.
I hope this one particular mechanic is refined.
Number one thing I hate about it is the separate bar for FADC/Breakers. There's no downside whatsoever to abusing this bar. It's not like you lose part of your super like in MK or SF 4. All it leads to is just taking risks because you can just Breaker or just SRK on wakeup and FADC backwards to safety. Worse yet, you cannot see the opponents Kinetic bar in order to predict it and bait it out.
I hope this one particular mechanic is refined.
Mike "Humble" Ross.
Kevin making it look easy