Just imagine if fighting games were as popular as MOBAs, people could play poverty games online and always find matches.
You all remember that there were MOBAs before DOTA2 and LOL right?
Not gonna be easy at all but hopefully they do the right things.
Also, I think it's super important that they try and get as many people from China on board for SFV PC which I'm sure we will see happen because they know how huge of a market it is.
You all remember that there were MOBAs before DOTA2 and LOL right?
HON, Demigod were the two I was thinking of.Tides of Blood and DOTA1?
There is less variety in the genre when you look at the version that are popular. It's just a very good formula that was easily accessible to a large audience.Mobas grew at a faster rate than fighters despite being a younger genre.
HON, Demigod were the two I was thinking of.
https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena Hmm I'd expected a bit more organization from the wiki article.
I can do it. *shrug*
HON, Demigod were the two I was thinking of.
https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena Hmm I'd expected a bit more organization from the wiki article.
There is less variety in the genre when you look at the version that are popular. It's just a very good formula that was easily accessible to a large audience.
I don't know how many people actually own DOTA 2 and play the game regularly but it's around 1 million concurrent online users on a daily basis.How big is dota 2's online playerbase? Compared to online street fighter 4? No contest, right?
There already is one, it's called Heroes of the Storm. And it has crossover from Starcraft and Diablo universe as well. Blizzard is pushing that MOBA hard.The only way fighters going to see moba $$$ is if Blizzard creates one with a warcraft theme.
The only MOBA that was before LOL and DOTA 2 was DOTA 1 which is an exact replica of DOTA 2.You all remember that there were MOBAs before DOTA2 and LOL right?
Dota is older than both of those by quite a bit, HoN started off as a remake of DOTA
Yes but HON was an actual thing that people charged money for.Dota was way before HON lol
Kind of the point I wanted to make. "eSports" games didn't get super popular overnight or without failures along the way.Basically it's not about who did it first but who did it first correctly and that was LoL.
If you want to talk about the first actual MOBA even including custom maps then Starcraft 1: Brood Wars had a custom game called Aion of Strife that was in fact the first MOBA. But yeah.. who the fuck cares right?
Aeon of strife I believe.brood war had a really popular one that was extremely similar to dota (w/ barracks and shit and all) with 2 lanes going horizontally rather than 3 diagonally
That study is about "typical" behavior in humans. It's like a study on how to beat a flowchart Ken.How can they all be viable if only one lets you win? There has been some research done on the psychology in play, might be interesting to read (doubt that will change your mind either).
I don't know why you think that the influencing factor of a mind game can only be visual or immediate (mind games also exist outside of video games ya know?!) There's no such condition in the description, it's that actions (with tangible effects) have been made with the intent to influence or manipulate.
I agree, GB should do it for sure.
Should also stay out of community. It is hard enough to hold back the anime as it is. Once a thread goes there it is all over.
How is Heroes of The Storm working out for Blizzard? Is it printing money like hearthstone?There already is one, it's called Heroes of the Storm. And it has crossover from Starcraft and Diablo universe as well. Blizzard is pushing that MOBA hard.
That study is about "typical" behavior in humans. It's like a study on how to beat a flowchart Ken.
Intent is NOT a measurable phenomenon. That is why you can't use it in mindgame defintion.
The study is about how your typical dumb person behaves. Not about manipulation.It falsifies your notion that rps is a simple coin flip and that there's no real manipulation going on.
I said "actions with tangible results".
No way close to Hearthstone but it's doing alright.How is Heroes of The Storm working out for Blizzard? Is it printing money like hearthstone?
Aeon of strife I believe.
Sc had the best custom maps. Rpgs, storylines, horror maps, tower defense...
Custom StarCraft maps were my shit as a kid
We should have a FGW DOTA 2 Inhouse one day.
I am now Mike Ross tier in that game now though... haven't played for a couple of patches now and the game is very different from the last time I played it.
Fighters gotta get on the PC scene and not treat it like an afterthought
What are the moba equivalents of marvel, street fighter, and anime?
she's actually pressing the roundhouse button
We should have a FGW DOTA 2 Inhouse one day.
I am now Mike Ross tier in that game now though... haven't played for a couple of patches now and the game is very different from the last time I played it.
Sony definitely understands this.Fighters gotta get on the PC scene and not treat it like an afterthought
dota - ST
LoL - sf4
hon - marvel/anime
DOTA is very obviously Street Fighter.What are the moba equivalents of marvel, street fighter, and anime?
It's a heavily RNG dependent game, even Mike Ross could beat me at that game.I bet Dahbomb can beat Daigo at Hearthstone
It's a heavily RNG dependent game, even Mike Ross could beat me at that game.
Yeah I could beat the #1 ranked Heathstone player potentially. Doesn't really mean much.Well yeah but you could also beat him. =D
It's a heavily RNG dependent game, even Mike Ross could beat me at that game.
Like you would expect.What are the results like for the competitive scene for that game?
To put it into perspective... the best player in the world currently only has a 65% win rate in the game. You compare it to the #1 player win rates in the fighting games and it's a HUGE difference.
To put it into perspective... the best player in the world currently only has a 65% win rate in the game. You compare it to the #1 player win rates in the fighting games and it's a HUGE difference.
There isn't really an anime equivalent, there aren't really many notable MOBAs with very clear anime designs and influences surprisingly enough.
Marvel is way more complicated than HOTS. HOTS is baby's first MOBA and Marvel is the type of fighter you play after you kinda have the grasp of a standard fighter like Street Fighter and you want something more.I would call hots marvel I think.
More team based too with objectives.
It's fun but I would much rather invest my time in DOTA 2 if I actually had the time to play it.Is HOTS good
Luck has a huge part in deciding who is going to win a game of Hearthstone, even more so than other cards games. It's nicknamed RNGstone for a reason.I thought luck wasn't that big a decider in that game.
Yes- but it's still figuring itself out in a lot of ways, so there's a lot of massive changes each patch. It's also heavily team-based, so having people to play with is huge.Is HOTS good
Aside from the top players over there, even the average players that I watched throughout the day displayed better mastery over the game than a lot of players here in terms of fundamentals. From fuzzy guarding, to slow escaping the fastest I've ever seen-even slow escaping setups I thought were guaranteed, to downright utilizing the triangle system and sidestepping. Everything was fascinating to see how differently they played.
Now this isn't meant to insult anyone but since I have played and seen both sides now I honestly believe the average players over there would give players here a beating. The characters that we don't see often over here I saw being played at high level over in Tokyo. Not just mashing buttons or spamming but calculated, showing they studied their character in depth and have broken them down, knowing the ins and outs. That's something that I don't see much back here.
Read the whole thing it's great.This is probably my favorite aspect of the trip. Something I noticed over in Tokyo is that players are not salty and simply enjoy the game. This means that they enjoy the matches no matter who's playing or what character is playing. They cheer and hype up the matches in between rounds whether a person is winning or losing. You'll never hear them say they hate xyz character or they don't want to watch a match because characters they don't like are fighting. They have a team spirit over there that players here lack. If players here lose, they get mad, stop playing, talk badly about the game, etc.. Where over in Japan if you beat someone, they are eager to keep playing and learning, figuring out ways to adapt. They provide a challenge. Now that's not to say players here don't do that but a majority do not and will not.