Sadly I don't have too much fun using her. She definitely has all the tools and good movement though.Sheik is pretty melee like imo
Sadly I don't have too much fun using her. She definitely has all the tools and good movement though.Sheik is pretty melee like imo
Sadly I don't have too much fun using her. She definitely has all the tools and good movement though.
Mike Z talked about some Marvel 2 system mechanics at SuperArcade.
FGW | Guests Among Us
I heard that somewhere earlier in the thread, shoutouts.
Can you post the rest of the numbers for comparison?Dem anime NEC numbers:
UNIEL 117
P4U 86
GG 66
BBCP 60
Hey Q, I know you really liked Hyrule Warriors. Sell me on it?
Can you post the rest of the numbers for comparison?
UNIEL still healthy is awesome. Looks good for the NA release next year.Dem anime NEC numbers:
UNIEL 117
P4U 86
GG 66
BBCP 60
UNIEL still healthy is awesome. Looks good for the NA release next year.
The game is on 2.0 in Japan whereas the US is still on 1.1; feedback on 2.0 seems rather negative and there's a bunch of fresher games. Honestly, BB has never really had a strong presence at events in the US outside of the few months following BBCP's console release.why such a low number for bbcp?
That sort of thing is going to irritate the community (it certainly pissed me off) but it's not going to kill it outright unless they're pulling everything.im kinda surprised. I thought they rubbed people the wrong way when they were taking down hitbox guides on youtube.
I could see P4AU breaking 100 after late registrations. UNIEL could surpass BBCP's number last year (which was 150 or so), which would be nuts. If it hit that, the only game with more entrants would be USF4.Dem anime NEC numbers:
UNIEL 117
P4U 86
GG 66
BBCP 60
Hey Q, I know you really liked Hyrule Warriors. Sell me on it?
I normally loathe musou games, but the fact that you and Q like it makes me interested. Is the combat interesting? Or is it just mashy crap with lots of fanservice?I ain't Q, and it was my first musou, and I'm loving it. There's a lot to do and the challenges in the adventure map keep me coming back to it.
The DLC has been fantastic for Zelda fans - Epona, Twili Midna. Very interested to see what characters the Majora's Mask pack has (Skull Kid? Kid Link?). Amiibo support is fun, my first time through one of my amiibo unlocked a version of Epona stronger than any other weapon I've gotten playing, while another one unlocked one measly rupee.
I normally loathe musou games, but the fact that you and Q like it makes me interested. Is the combat interesting? Or is it just mashy crap with lots of fanservice?
It can be mashy, especially on lower difficulties. So playing on normal you're mostly in it for the fanservice (but two months in I'm still not tired of seeing these animations). But the adventure maps and the higher difficulties are what make it interesting for me. Tight time frames to beat a set number of enemies, enemies that kill in two hits, high score requirements for gold unlocks.
I can't say how it stacks up compared to other musou though.
Don't know much about Xrd yet, but I can't imagine it wouldn't work against most of the cast. You'll get more or less reps depending on size and fallspeed, but I can't see most characters not succumbing to at least two reps, just like +R
Hey Q, I know you really liked Hyrule Warriors. Sell me on it?
Can you post the rest of the numbers for comparison?
Sonic and Pac Man? I'm not sure tho since I heard that they can be frustrating to fight against.
Dynasty Warriors is a great series and it took a Zelda skin for lots of people to give it a chance...just goes to show what a known ip can do for a series. Wonder if people will go back to smack talking the next 47 Dynasty Warriors games.
UNIEL still healthy is awesome. Looks good for the NA release next year.
Dem anime NEC numbers:
UNIEL 117
P4U 86
GG 66
BBCP 60
Where did you purchase it? I can't find a good place. Any thoughts on its build and features?XB1 stick is here
XB1 stick is glossy compared to the matte finish of the PS4 stick.
Thanks for typing this up twice!I typed up a super long thing on my phone earlier while I was still in bed but I guess it never posted and now it's gone
In short, Don't play any of the Musou games for their combat unless it's a game from the Orochi Series, the Musou games overall are glofied beat em up games with huge empheisis on time and place.
A lot of the reason people get burned out is they try to fight everything they see and that's not how the games are ment to be played. Think of it like say an RTS and you are controlling a super broken hero unit. Your goal is to destroy the bases and other hero units not all the fodder.
The best thing about Hyrule Warriors is the fact the characters all play pretty damn differently from each other once you max their attack chains out, with a large chunk of the weapons/characters have their own unique little gameplay mechanics.
Then there are the standard zelda items bombs/boomerangs/hookshot/arrows which you use on bosses like a standard zelda fight but you also have them for use all the time so you can do some fun things with them
The Story mode last about 15 hours on hard and with the dlc the adventure mode is well over 200 hours and has a large variety of little missions to do for every character for unlocks and upgrades.
What do you think it is about UNIEL that draws SFxT players in?It's kind of the new SFxT, lol Most of the SFxT players that I know of have transitioned over to that game. I don't know how long it'll last though. I don't really see it played much much anywhere anymore except at a few majors.
I always knew you were a smart man, Rock.dw8 is so good though (not dw 3-5 tier, but up there)
Where did you purchase it? I can't find a good place. Any thoughts on its build and features?
It's not SF4 but plays in a similar-style would probably be the big thing It's also a lot more free form and combo-like which was the the big thing with SFxT. I'd like it for those reasons if the core design choices weren't out of sync with the type of game it is.
It's kind of the new SFxT, lol Most of the SFxT players that I know of have transitioned over to that game. I don't know how long it'll last though. I don't really see it played much much anywhere anymore except at a few majors.
It's not SF4 but plays in a similar-style would probably be the big thing It's also a lot more free form and combo-like which was the the big thing with SFxT. I'd like it for those reasons if the core design choices weren't out of sync with the type of game it is.
XB1 stick is here
XB1 stick is glossy compared to the matte finish of the PS4 stick.
can you elaborate on that?
Every time I read things like this and every time I see or mess with the game again it makes me want to give UNIEL another shot. Maybe I should.
How is he able to deja vu C multiple times in a row? I thought once you used it the icon was consumed.
You know I'm here for you baby, noodle void creature arms outstretched.
Also, there is my turn really hard in UNiEL, but you're a bit off base on neutral. Like Merkava is def like that where you're going to hold that L in neutral quite a bit cause buttons, but in the tier right after the S tiers you have Eltnum (who has big buttons but not like that) and Linne. Bad whiffs and bad neutral happen and you die, they just happen at different ranges than what most consider "normal" for a fighter.
hows the lever and buttons compared to Sanwa? im thinking of getting their ps3/ps4 one
Can you go into more detail about why the buttons aren't good?I think the stick is fine. Not a fan of the buttons. You need to get use to them or switch them out.
Can you go into more detail about why the buttons aren't good?
I know Markman said something similar, and I respect his opinion.
does anyone have a clear screenshot of I-NO's "Chemical Love" in Xrd??
I can find any on the internets
They feel more stiff compared to the Madcatz buttons (I think they are Sanwa) and also sometimes it squeaks when you push it.
Kuro buttons? The ones on my HRAP V4 squeak, too.