On another note, I dunno if Karst or the regular Smash theory crew is around, but after seeing that "Is Smash 4 competitive" thread and remembering my bullet list of changes I'd like to see to the game's core engine, I was struck with an idea that might be interesting for "fixing" air dodges. Karst's argument for limiting the number of air dodges (it'd immediately buff zoners, Duck Hunt Dog specifically, like crazy) was sound, so what if instead of a limit on the number of them you could pull off, they cut the active time/duration of the dodges altogether?
Another tangentially related idea would be to make each subsequent dodge per time in the air have half as much active time as the previous successful dodge to encourage less "mash it out" from characters recovering.