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Fighting Games Weekly | Jan 13-19 | Handsome fighters never lose majors

Village

Member
go on, are you going to tell me real Nintendo fans overwhelmingly prefer Brawl
because they're so real

I had to do the "real" thing at least once

Drake levels ( joking )

But for real everyone is a real fan , however I think he percentage who enjoy the game and its mechanics in a base level and don't care much for getting that into far out number and out weigh the more serious folks. Neither is right or wrong, its just that smash a metric shit ton of more casual people becuse of its very very VERY low barrier for entry.

Combat is simple, Characters nintendo
Five percent tint so you can't see up in my window
 

Clawww

Member
your arguments so far have been

1) you can't have an opinion about the 'actual game' (ok) unless you're capable of executing everything in the game

2) brawl is more 'intellectual' based on your arbitrary assertion that it requires more 'thinking' based on the fact that you personally like to autopilot when you play melee (presumably waveshinining brawl naysayers while yawning)

3) since you brought up SF4 and MvC3, I hope to fuck you can lightning loop and and do clay pigeon loops and do F,F,F with C.Viper.
 

Nyoro SF

Member
I think significantly more when I play Brawl than when I play Melee.

Melee I can make one read/mixup off of some crazy fast movement option into a easy edge guard situation.

Brawl I have to make 10+ reads a stock, plus bait air dodges, then I have to edgeguard which is not brain dead easy like it is in melee.

There is so much wrong here, should I bother entertaining this with a serious response?
 

Dahbomb

Member
Melee vs Brawl!!!

Let's DOO DIS!!!!!

Dis_gon_b_gud.gif
 

Azure J

Member
I think its a tie between Brawl and NG2 for my most disappointing game of the generation. Came out the same year too...fuck '08

You know what's funny? I got into Marvel (and fighters in general) because I wanted to fill the space Brawl was supposed to. It's really fucking funny going back to some of my old stomping ground forums and seeing how much Brawl I had played and how much I was trying to convince myself that it was good only to realize over time (sometime in 2010) how bad it really was.

It's also funny seeing how much more of an appreciation for Melee and its mechanics I developed simultaneously once I was able to let go of how different it was as a sequel to Smash 64.

and truth be told, as a Sonic fan, I didn't even play Sonic 2006. I just heard it was a giant pile of garbage and went about my day

It was really, really easy to ignore everything Sonic-related in the wake of Shadow's game, no matter how much of a fan you were beforehand.

I don't even know what happened to me beforehand but I remember when "next gen" was being hyped out the ass and Sonic Next footage for the PS3 came out. I just felt a weird numbness like "oh that's cool I guess" towards it all. Let me find out a few years later (around 07-08 when I joined GAF) that this game was not only the most broken mess of the era but it also came with the most hilaribad premise ever.

Thank God for Hashimoto with the Unleashed day stage design and Hedgehog Engine assists.

*Brawl
*RE6
*No HL3
*Operation rainfall being necessary to get games on Wii (yeah, I don't care what Reggie spouts. They were paying attention)
*Capcom screwing RE on Nintendo Wii

Wii had a lot of disappointments despite the pointer being awesome.

*Brawl
*Capcom's back to back outsourcing snafus
*No Jet Set Radio revival because something happened between Headstrong and SEGA
*The World Ends With You not getting a sequel
*Skyward Sword (and not for the reasons you'd think)

Honorary mention also goes to Metroid Prime 3 for being the best reminder of missed potential ever.

Melee vs Brawl arguments

in 2014

I'm dyiiiiing. :lol

If Smash 4 can't be a Melee 2, I hope it's at least a better Smash than Brawl.
 

Kimosabae

Banned
Lol c'mon man. I like SF4 and MvC3 equally but I don't have to think near as much when I play Marvel. Doesn't make SF players more intellectual. Brawl and Melee just play out differently like that. Your facetious remark came out of nowhere.

I'm just trying to get you to consider that way more thought goes into playing any game than the moment to moment decision-making processes that occur while playing said game. Obviously, you see the absurdity of your implied argument if we follow it to its logical conclusion. It's cool to value making dynamic reads more than execution in a game. I simply take issue with people often attempting shove that value onto some brightly lit pedestal in an effort to make people that value execution look like troglodytes in a gloomy cave mashing their sticks in comparison.

Not saying you are explicitly doing that but our exchanges and the history of the debate implies it.


But yeah, getting into a Melee vs. Brawl debate is pretty lol-worthy I'll stop here.
 
That soul calibur game for the Wii and SamSho Sen were huge disappointments for me this Gen. Gta4 as well.

Yea, last night I stayed up late and watched AE to completion. Even watched some injustice before the stream died. I haven't done that in a long while. Those were great sf4 matches.
 

Village

Member

I know what jet set radio is, I am currently mad at sega for not having future on PC. i wanna know about the falling out thing

didn't you just say Smash community isn't like the rest of the FGC

I said a vast majoirty of people who play smash aren't in the online smash community or in the fgc.

or are you backpedaling now when it doesn't suit your argument
Also it was a joke so, yeah.
 

Astarte

Member
I know what jet set radio is, I am currently mad at sega for not having future on PC. i wanna know about the falling out thing.

Whoops.gif
I'd like to hear about that too though, I thought Headstrong and sega were still pretty alright? At least there's..Sumo?
 

Village

Member
Whoops.gif
I'd like to hear about that too though, I thought Headstrong and sega were still pretty alright? At least there's..Sumo?

Please sega , lawd please, don't mess this up with Sumo.

Out of no where these dudes surpassed mario kart


Edit: watching this money match smash stream , tis hype.
 
Please sega , lawd please, don't mess this up with Sumo.

Out of no where these dudes surpassed mario kart


Edit: watching this money match smash stream , tis hype.

hey look a salty suite before the tournament begins at 1 AM EST has 14x viewers as that guy from last year said was the max for Smash
:lol

edit: also apparently these two are doing money matches in Melee, Brawl, and Project M
damn
 

Sheroking

Member
Marvel 2 training mode is fun. Low/Intermediate Marvel 2 is fun.

High level Marvel 2 hasn't been fun to watch in 8 years, unless you get hard for Sentinel air footsies in every single match.
 

Village

Member
Why the fuck do people treat cross over games like congress

Because crossovers are basically free advertisement. And you are selling your characters to people , so primping them up and making them look pretty is necessary for any crossover. However me not liking a metric shit ton of those characters does not fall solely on the shoulders of capcom. Because 90's comics were poo and they had to work with something .

So I don't like the MVC2 versions of those characters for aforementioned reasons, big whoop. I like the marvel 3 versions of everyone way better, its also helps that I like the marvel 3 games way better.
 

Village

Member
This post makes very little sense.

I can find things fun and fully acknowledge they are bad.

I like the shadow the hedgehog game.

I will never argue that game was good, there bunch of good ideas squandered. But I will never argue that game was good. Do i enjoy it , yes.
 

Marz

Member
no it's not about melee vs. brawl it's about 'how terrible of an argument can one human being make'

Oh please. You're not making any compelling points.

When I stressed that you need to have movement options down in melee for the game to actually not be stiff you came back and retorted on whether I have lightning loops down. Arguing a fundamental gameplay mechanic that everyone incorporates vs. A character specific loop. What a lol comparison. That's when I realized I was arguing with a child.

At least Kimosabe actually has a counter argument and presents it well instead of nitpicking and completely missing the point.
 

Anth0ny

Member
At this point I'm expecting Smash 4 to be Brawl 2 without:

-tripping
-a single character that completely breaks the game

anything more than that is a bonus. I don't expect Sakurai, Iwata or Nintendo to "learn" fuck all from Evo, competitive Smash, or anything that exists outside of their pathetic bubble. Luckily, Melee isn't going anywhere.

Biggest disappointments of the gen:

1. Brawl (Dojo hype is what really did it. No game had hype like that going into it. Not to mention it was the sequel to fucking Super Smash Bros Melee. Expectations we going to be extremely high no matter what, but the Dojo put them into overdrive. Then the game sucked ass.)

2. Twilight Princess (Wii hype helped with this one. E3 2004 trailer was, and still is the greatest video game trailer of all time. People were waiting for a realistic Zelda on the Gamecube since that Spaceworld tech demo in 2000. Then the game came out and it was ass compared to Wind Waker, let alone MM and OOT)

3. RE5 (Coming off of RE4, this was a huge disappointment. That was when I realized the name of the game doesn't mean shit if the people behind the great games, namely Mikami, aren't involved. RE5 ->RE6 was fucking horrible too, but my expectations were much lower since RE5 sucked and every RE6 trailer looked horrible too.)

4. GTA IV (Remember how fun VC and SA were? LETS TAKE ALL OF THAT FUN AWAY. you get GTA IV! What a piece of boring shit. Thank god GTA V completely obliterated that game in every possible way.)

5. Skyward Sword ("surely it couldn't be worse than Twilight Princess!" It was worse than Twilight Princess)
 

Marz

Member
I'm just trying to get you to consider that way more thought goes into playing any game than the moment to moment decision-making processes that occur while playing said game. Obviously, you see the absurdity of your implied argument if we follow it to its logical conclusion. It's cool to value making dynamic reads more than execution in a game. I simply take issue with people often attempting shove that value onto some brightly lit pedestal in an effort to make people that value execution look like troglodytes in a gloomy cave mashing their sticks in comparison.

Not saying you are explicitly doing that but our exchanges and the history of the debate implies it.


But yeah, getting into a Melee vs. Brawl debate is pretty lol-worthy I'll stop here.

Yea I agree. I'm merely saying that they're 2 different games and the way they play out is completely different.

SF2>SF3>SF4 are all very different.

All these Melee people want Melee 2.0 and when they didn't get that they immediately shat on the game without even fully exploring it.
 
Oh please. You're not making any compelling points.

When I stressed that you need to have movement options down in melee for the game to actually not be stiff you came back and retorted on whether I have lightning loops down. Arguing a fundamental gameplay mechanic that everyone incorporates vs. A character specific loop. What a lol comparison. That's when I realized I was arguing with a child.

At least Kimosabe actually has a counter argument and presents it well instead of nitpicking and completely missing the point.

Lets say he didn't mention LL loops. What about plink dashing. Same concept as wave dashing in smash
 

JDdelphin

Member
Marvel 2 is a horrible broken mess with a bunch of terrible representations of marvel characters in it.

I find both brawl and marvel fun. Marvel2 was NEVER good. Its fun.. good?jesus god no.

Isn't fun/enjoyment the purpose of a game?

If something succeeds at what it's meant to do, doesn't that make it good at what it does?
 

Marz

Member
Lets say he didn't mention LL loops. What about plink dashing. Same concept as wave dashing in smash

Yea if you can't plink dash in Marvel your missing a pretty critical part of the game.

Edit: even then though not every character can plink/wave dash so its not entirely the same thing.
 

Village

Member
Isn't fun/enjoyment the purpose of a game?

I don't think me liking a game makes it good. Epically when there are games I found vastly more fun with more solid mechanics. I cannot call marvel 2 a good game, i enjoy and play it but at the same times its SO BAD.


If something succeeds at what it's meant to do, doesn't that make it good at what it does?

Not really if it isn't done well , and its out done by several other things.


Am I saying that everyone ever has to objectively agree that marvel 2 is bad, nah dude. I don't think its very good though.
 
Yea if you can't plink dash in Marvel your missing a pretty critical part of the game.

Edit: even then though not every character can plink/wave dash so its not entirely the same thing.

At high level? I would argue yes.

And while true, a large portion can.
 

Rhapsody

Banned
While I do agree MvC2 is pretty messy, I still think it was a good game. :/
The way combos work in the game made it really fun too. I got a lot more fun out of experimenting with assists for combos compared to Marvel 3 at least for fun combinations.
5. Skyward Sword ("surely it couldn't be worse than Twilight Princess!" It was worse than Twilight Princess)

Despite getting some enjoyment out of SS (although it was really flawed), I want to do another playthrough rather soon again to see how I feel.
I still haven't had the urge to do that with TP yet for some odd reason.
But when I do, it'll be on GC this time
 

Marz

Member
I don't think me liking a game makes it good. Epically when there are games I found vastly more fun with more solid mechanics. I cannot call marvel 2 a good game, i enjoy and play it but at the same times its SO BAD.




Not really if it isn't done well , and its out done by several other things.

So if someone doesn't like Brawl does that make it a BAD game?
 
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