theprodigy
Member
or they could all just pick Diddy kong for the fast KOs
hey, all the matches with the hoo haa crowd chants were the best parts, maybe it's not so bad after all!
thread is currently a mine of hypocritical
or they could all just pick Diddy kong for the fast KOs
You and me both.I just hope we get a Marvel 4 period. Don't care who fronts the cash.
I just hope we get a Marvel 4 period. Don't care who fronts the cash.
Fighting Game Weekly | https://twitter.com/JayViscant/status/562095214634864641
Im sure thats a part of it. But they also play nothing alikeSo it's like how most of the marvel 3 fanatics in here completely ignored Tatsunoko vs Capcom?
i went to high school with the guy who was in the super bowl ad about glue.
How many entrants were there for USF4 at apex?
guys play alien isolation
play it
guys play alien isolation
play it
guys play alien isolation
play it
Uh wow. That is no insignificant amount of blood, for anyone who was on the fence about clicking. Looks like some video game blood splatter.Apparently people getting stabbed in China over KOF97 (Blood pics warning)
http://xw.qq.com/games/20150202007899
Apparently people getting stabbed in China over KOF97 (Blood pics warning)
http://xw.qq.com/games/20150202007899
Anime FGW, is Melty Blood's story worth playing? I just finished Tsukihime for the first time.
You better stop by when it counts (if, APEX ever ends).Just stopping in to say that this week's thread title is The Great Cave-In Offensive because Smash hype might leave me dead at this rate.
Apparently people getting stabbed in China over KOF97 (Blood pics warning)
http://xw.qq.com/games/20150202007899
On my way back to the good ol' USA. Taito station was fun. Gonna go back in 2 weeks
I am saying games that don't get patched or supported don't have a long term future in today's environment. Yeah MVC3 did get a couple of patches and an expansion but as soon as the well dried out the interest waned (when interest was really high with these things in play). MVC3 is sort of a game that was half way in between the Melee/MVC2 era of basically no post-release support and the current lots of post release support in fighting games which is why it has stayed afloat for 5+ years.
That said, post release content/support is not enough to keep afloat a game that is genuinely bad or poorly received. A game has to be both received well and get good support for it to be viable in the long term. With the advent of MOBAs, many players simply expect fast balance changes as the NORM.
Roger that. I didnt see too many Chuns there, now that I think about it.can I come? I'll be quiet.
Sick, I'll hide in stowawayI need to be able to deal with the cigarette smoke better. That's one of the things I don't like about Japan.
Roger that. I didnt see too many Chuns there, now that I think about it.
Apparently people getting stabbed in China over KOF97 (Blood pics warning)
http://xw.qq.com/games/20150202007899
Having 22 balance patches in one year is bad. DOTA 2 has a "patch" like every week but those aren't balance changes, just bug fixes and new content additions. The actual balance patches in DOTA 2 are not that frequent, like you will get a decent one every 3-4 months which changes things up which is fine for that game.I agree with this. League of Legends had something like 22 patches in 2014. No current fighting game is keeping up that kind of pace with multiple new characters/skins etc.
Killer Instinct is trying to follow that MOBA business model somewhat, but it got that XB1 exclusive stigma attached to it which kinda fucked the game early on. I think a PC port in the future should open the game up to more people and SF5 on steam should be a good thing for the platform too.
Apparently people getting stabbed in China over KOF97 (Blood pics warning)
http://xw.qq.com/games/20150202007899
I think a fighting game patch shouldn't occur sooner than 6 months after release unless it is fixing a massive exploit/bug. You don't even know how to balance the game when people have only been playing it for 3 months.Having 22 balance patches in one year is bad. DOTA 2 has a "patch" like every week but those aren't balance changes, just bug fixes and new content additions. The actual balance patches in DOTA 2 are not that frequent, like you will get a decent one every 3-4 months which changes things up which is fine for that game.
Most fighting games would probably need a patch every 3 months when the game is new and then when everything is stabilized they can get away with 1-2 balance patches a year (sort of like what USF4 is doing right now). Of course content patches and bug fixes have to come more frequent.
KI is doing a lot of things right though but like you said, no PC version yet and XB1 only version hurts it. It being on PC would help it a lot.
Sentinel 2 strong pls nerf.I think a fighting game patch shouldn't occur sooner than 6 months after release unless it is fixing a massive exploit/bug. You don't even know how to balance the game when people have only been playing it for 3 months.
I stopped reading Joystiq entirely after I saw them try to play MvC3. Pathetic skill level to be judging game balance.Sentinel 2 strong pls nerf.
Game reviewers were bitching about Arthur.