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Fighting Games Weekly | June 1-7 | QAisTopTier

vocab

Member
That reminds me. Whatever happened to the community around HDR? It seemed like it was really active for one year and then everyone went back to ST.
Hated by the community. Ps3 port got destroyed by a patch. People just pushed for st in the end.
 

Shouta

Member
The problem I have with ASW games is that they put a lot of systems on top of airdasher fundamentals and crazy move sets/designs. It's juggling a lot of things at the same time, making it harder for folks that just don't click with it. While KI has a lot of systems, it's grounded and has a very street fighter-esque design to normals, making it easier to jump into.

It's actually why I'm a litle sad that Persona wasn't balanced better throughout it's lifespan as it's basically an ASW game that's largely been trimmed. There are still some stupid normals in it but it's easily the most approachable despite having just as many systems as BB or GG.
 

jbug617

Banned
Nash's card is out
8m2TNuL.gif


So we have Chun Li (Blue Jade) and Bison (Emperor of Evil)
 
Nash's card is out
So we have Chun Li (Blue Jade) and Bison (Emperor of Evil)

Suplex animation ISN'T Guile's, BTW. If you look at them side by side, this one is a totally different animation.

I enjoy pointing that out. A new game filled will new animations. The way it should be.


It's capcom. They have yet to put out a solid online game. One would expect improvements in 2016, but we still have to jump through hoops to use a stick on the ps4 in 2015.

You mean you have to jump through hoops to use an incompatible, old stick from a totally different console on PS4. That's not Capcom's issue. Are you going to blame global warming and the dying bees on Capcom, too? They're a software company, not a hardware company. Go whine to Sony and MS about that.

And, "it's Capcom"...compared to what, exactly? NRS online has way worse than Capcom's. And, you have to just through the same hoops to use incompatible sticks in MKX. Heck, you can't even USE PS3 sticks in GGXrd at all.
 

BadWolf

Member
You mean you have to jump through hoops to use an incompatible, old stick from a totally different console on PS4. That's not Capcom's issue. Are you going to blame global warming and the dying bees on Capcom, too? They're a software company, not a hardware company. Go whine to Sony and MS about that.

And, "it's Capcom"...compared to what, exactly? NRS online has way worse than Capcom's. And, you have to just through the same hoops to use incompatible sticks in MKX. Heck, you can't even USE PS3 sticks in GGXrd at all.

Sony should really get that shit sorted at system level.
 
New gear character seems kinda uninspired. Whatever.
She isn't Platinum, so praise the Muses.

Every game needs a balance of "unique" and "derivative" characters to appeal to different people. Hell, I would love an entire cast of weird monster creatures for a game, but that game would probably never be made despite repeatedly being teased, or, despite being amazing, with the best feature set of a fighter ever, relatively unloved by the community.

I hope my references are understood.

You need normal characters for normal people.
 
You mean you have to jump through hoops to use an incompatible, old stick from a totally different console on PS4. That's not Capcom's issue. Are you going to blame global warming and the dying bees on Capcom, too? They're a software company, not a hardware company. Go whine to Sony and MS about that.

And, "it's Capcom"...compared to what, exactly? NRS online has way worse than Capcom's. And, you have to just through the same hoops to use incompatible sticks in MKX. Heck, you can't even USE PS3 sticks in GGXrd at all.

The point is that the LabZero driver can function smoothly on a PS4 - use a PS4 controller to boot the game, done. After that generic USB controllers will Just Work(tm).

It's Capcom compared to stuff that's actually available and implementable. Compared to Skullgirls, KI, 3SOE, etc. I mean, good enough is good enough, but it never hurts to demand the best.
 

Nyoro SF

Member
You mean you have to jump through hoops to use an incompatible, old stick from a totally different console on PS4. That's not Capcom's issue. Are you going to blame global warming and the dying bees on Capcom, too? They're a software company, not a hardware company. Go whine to Sony and MS about that.

For starters, let's remove NRS from the equation here. I don't care what they do. Let's talk about Capcom.

It is 100% Capcom's responsibility and issue to make sure this works. A different, smaller indie team did it for free in a very simple manner and offered the solution to any company for free use. You're making it sound like some monumental deal and trying to deflect responsibility. If this backwards compatibility isn't in SFV then Capcom has failed badly; repeatedly we have been told it is up to the game developer to ensure backwards compatibility with hardware peripherals.

So cut out the strawmans and stand up for yourself as a consumer. And yes, Capcom has a history of fucking up some really simple stuff so it is not at all unreasonable for any consumer to distrust them screwing up something really easy that's been done by the little guys years ahead of them.

Ugh, just reading your post reminds me of all the SFxT apologists and excuses being made. Just the worst when consumers willingly argue towards being exploited by a company.
 
The point is that the LabZero driver can function smoothly on a PS4 - use a PS4 controller to boot the game, done. After that generic USB controllers will Just Work(tm).

It's Capcom compared to stuff that's actually available and implementable. Compared to Skullgirls, KI, 3SOE, etc. I mean, good enough is good enough, but it never hurts to demand the best.

Both Capcom and NRS tried to use the Skullgirls driver and got the current results.

So, how does that translate to "it's Capcom"?

Why do you people talk like other companies don't exist when you go into criticism mode? As if Capcom is the only company doing these things that you supposedly don't like? SF4 isn't even CLOSE to the first fighting game on next gen. Where was the outrage when all those other games didn't allow old gen sticks?


For starters, let's remove NRS from the equation here. I don't care what they do. Let's talk about Capcom.

NO.

Because, to do that is literally missing my ENTIRE POINT.

A different, smaller indie team did it for free in a very simple manner and offered the solution to any company for free use.

AND THEY USED IT. Which means the willingness for Capcom to use this functionality is there...which is a 100% good thing.
 

Nyoro SF

Member
Both Capcom and NRS tried to use the Skullgirls driver, and got the current results.

So, how does that translate to "it's Capcom"?

Why do you people talk like other companies don't exist when you go into criticism mode? As if Capcom is the only company doing these things that you supposedly don't like? SF4 isn't even CLOSE to the first fighting game on next gen. Where was the outrage when all those other games didn't allow old gen sticks?

NO.

Because, to do that is literally missing my ENTIRE POINT.

I don't give a fuck what NRS or any other company does or how they fail. They're not my problem.

All you like to do is pull up comparisons without addressing the actual problem. "This company fucks up, so it doesn't matter if Capcom fucks up" has no meaning to me. All that matters is that Capcom has the huge capability of fucking up, so I fully expect them to fuck up the SFV stick support.

Also FYI, the arcade stick peripheral became popular with the release of SFIV, so no one cared about backwards compat because for the majority 360/PS3 arcade sticks were their first one.

Any more revisionist history and comparisons to other companies you want to use to justify fucking up? I'm here all day.

AND THEY USED IT.

And they fucked up the implementation!
...QED?
Hell, even if they copied NRS's solution, to me that is still a monumental fuckup. In fact that's even worse when an easier implementation is right in front of you.
 
Both Capcom and NRS tried to use the Skullgirls driver and got the current results.

So, how does that translate to "it's Capcom"?

Why do you people talk like other companies don't exist when you go into criticism mode? As if Capcom is the only company doing these things that you supposedly don't like? SF4 isn't even CLOSE to the first fighting game on next gen. Where was the outrage when all those other games didn't allow old gen sticks?




NO.

Because, to do that is literally missing my ENTIRE POINT.



AND THEY USED IT. Which means the willingness for Capcom to use this functionality is there...which is a 100% good thing.

Maybe you aren't aware, but MikeZ put out a video showing the driver properly implemented with zero issues. It's unquestionably the fault of Capcom and NRS.
 

vocab

Member
And, "it's Capcom"...compared to what, exactly? NRS online has way worse than Capcom's. And, you have to just through the same hoops to use incompatible sticks in MKX. Heck, you can't even USE PS3 sticks in GGXrd at all.

NRS, ASW, and BAMCO still have better features than any capcom game does. They have have so much to prove. Just because you expect something from them doesn't mean I should. I expected SFXT to be a good game, and not a fucking garbage pay to win shit show with dlc on the disc. I expect bare minimum, safe as hell capcom as usual.


You mean you have to jump through hoops to use an incompatible, old stick from a totally different console on PS4. That's not Capcom's issue. Are you going to blame global warming and the dying bees on Capcom, too? They're a software company, not a hardware company. Go whine to Sony and MS about that.

.
All parties involved are at fault. Just because Capcom and NRS are software companies doesn't mean they should be ignorant of what the hardware is capable of. They were given an easy option to deal with it, but they chose the hoop option.
AND THEY USED IT. Which means the willingness for Capcom to use this functionality is there...which is a 100% good thing.

Used it wrong.
 
I don't give a fuck what NRS or any other company does or how they fail. They're not my problem.

Wow, and people call me a "blind Capcom lover."

This makes you a "blind Capcom hater", then.

Like, you literally only focus on the issues of one single company, without any consideration of the overall gaming environment beyond Capcom's walls. As if Capcom lives in a vacuum.

They don't.

What a ridiculous approach to...anything.


NRS, ASW, and BAMCO still have better features than any capcom game does. They have have so much to prove. Just because you expect something from them doesn't mean I should. I expected SFXT to be a good game, and not a fucking garbage pay to win shit show with dlc on the disc. I expect bare minimum, safe as hell capcom as usual.

?

But, NRS, ASW, and BAMCO have ALL ALSO had on dis-

You know what. Nevermind. Nyoro's post has opened my eyes. I now understand the mindset around here a little more.
 

Azure J

Member
So instead of rock they went with a pop reference for the new gg character? Michael Jackson

While it goes against the GG mythos/design to do so, I'm totally cool with this. MJ inspired characters never fail to be fun to watch.
 

Nyoro SF

Member

Nice work at avoiding everyone's counterpoints and accuse me of being company-biased like a true slimeball. If that's all you've got then typing to you was a waste of time. Go improve your career in politics where another company screwing up somehow absolves Capcom of also screwing up.
 

vocab

Member
?

But, NRS, ASW, and BAMCO have ALL ALSO had on dis-

ASW doesn't get a free pass because they release the same game over and over till they have all your money. They are no different than capcom. The only difference is ASW is more upfront with what you pay for. Just because Leo and Elphelt is on the disc doesn't mean I'm entitled to them. The SFXT shit was purposely held back content so they can sell them to you in a pack later. It isn't just one or two characters IT WAS 12. That is huge in a fighting game.

NRS and Bamco at least give a lot of free things to the consumers. TT2 as a complete package was amazing.
 

ShinMaruku

Member
Twelve in 3s, Mariah in Jojo's

『Inaba Resident』;166170056 said:
uni_colors

Almost every match is an uphill battle, but god dammit, I'm sticking with him

Sort of. I can't play "basic" characters well. They kind of need to be weird and unorthodox for me to do well with them. In Marvel, I can't play Weaker or Nova for crap, even though they are completely one-dimensional. Though it takes a lot of practice, I do better with the weird guys usually. Even though my Zato is mediocre, I promise you I would struggle far more with Millia or Ky.

Anyone not named Yujiro Hanma in Garouden Breakblow: Fist or Twist.

Jeffry in VF, Maxima in KOF.

Great points. And interesting character choices. I think too often some people don't understand the play style that speaks to them the most and they hurt their growth.
 
The only difference is ASW is more upfront with what you pay for. Just because Leo and Elphelt is on the disc doesn't mean I'm entitled to them. The SFXT shit was purposely held back content so they can sell them to you in a pack later.

These sentences are all over the place.
 

Anne

Member
I won't defend ASW DLC and release practices lol. They're shitty, but we hold that L cause we like the games.

They've been kinda okay with the "free DLC at release" type stuff but chars still cost 8 dollars and CPEX was a grand disaster.
 

Tripon

Member
the driver situation is just odd because I have never ever seen another example of having a peripheral (fighting stick) linked to another peripheral(DS4). Even if the object is to link it to a PSN account, I'm wondering why that is necessary in the first place.

It was just plug and play, and I don't link it to an account, what is the big deal?
 

Skilletor

Member
ASW doesn't get a free pass because they release the same game over and over till they have all your money. They are no different than capcom. The only difference is ASW is more upfront with what you pay for. Just because Leo and Elphelt is on the disc doesn't mean I'm entitled to them. The SFXT shit was purposely held back content so they can sell them to you in a pack later. It isn't just one or two characters IT WAS 12. That is huge in a fighting game.

NRS and Bamco at least give a lot of free things to the consumers. TT2 as a complete package was amazing.

I don't understand how SFxT characters on disc is any different from Leo and Elphelt, other than timing. If you don't think you're entitled to Leo/Elphelt, why would you feel you are entitled to the SFxT characters?

I'm losing my shit for this E3 with all these rumors...
Someone hold me.



Lol, I have an eye for rush down.


What rumors?
 

vocab

Member
why would you feel you are entitled to the SFxT characters?

I don't. It's different because capcom never sold characters as dlc before. SFXT was a rush job, and them being on the disc just made the problem with the game and the pay to win gems even worse.

Two characters don't change the game that much, but 12 is an entirely different game.
 

Skilletor

Member
I don't. It's different because capcom never sold characters as dlc before. SFXT was a rush job, and them being on the disc just made the problem with the game and the pay to win gems even worse.

Two characters don't change the game that much, but 12 is an entirely different game.

Eh, guess it depends on who you play. I pretty much play Leo exclusively, so one character is a huge change, especially in a game with far less characters than what SFxT launched with.
 
Mr. X, the problem with the "make them work for it" attitude is that Capcom isn't even willing to fund the game at this point. This is the company that thinks Americans don't like Mega man.

Well people DID stop buying the games. I wonder what the digital numbers were like for the Virtual Console releases on 3DS? That would probably tell you how popular he still is.
 

Uraizen

Banned
You need normal characters for normal people.

Define normal in both instances.

I won't defend ASW DLC and release practices lol. They're shitty, but we hold that L cause we like the games.

They've been kinda okay with the "free DLC at release" type stuff but chars still cost 8 dollars and CPEX was a grand disaster.

CSEX was a grand disaster; at least people expected CPEX and it comes with more than CSEX.
 

Chev

Member
Both Capcom and NRS tried to use the Skullgirls driver and got the current results.
As has been explained and, in fact, repeatedly demonstrated by Lab Zero, if you just straight up integrate the driver all you need to do is plug in the stick and it just works.

Everything that's happening with Capcom and NRS's implementations is because they decided they didn't want to allow people to play without also having PS4 controllers plugged in for each player for profile-related reasons, and specifically added a layer for that, but that's not an actual requirement of the PS3 stick driver.
 
I don't understand how SFxT characters on disc is any different from Leo and Elphelt, other than timing. If you don't think you're entitled to Leo/Elphelt, why would you feel you are entitled to the SFxT characters?

Having three DLC characters (one unlockable in game, one free the first weeks and one paid for) is pretty different from having -twelve- DLC characters (all paid) in my opinion.

That said, ASW is still pretty terrible with DLC and releases.
 
Well people DID stop buying the games. I wonder what the digital numbers were like for the Virtual Console releases on 3DS? That would probably tell you how popular he still is.
They stopped buying them because Capcom was treating the franchise poorly. They were basically using Mr. X's suggested strategy of "let Capcom know we won't take low quality crap", but it killed the franchise.

Define normal in both instances.
No.
 

Skilletor

Member
Having three DLC characters (one unlockable in game, one free the first weeks and one paid for) is pretty different from having -twelve- DLC characters (all paid) in my opinion.

That said, ASW is still pretty terrible with DLC and releases.

/shrug

If it weren't on disc and was presented as just an update, it would have pretty much been "Super SFxT." The issue argument stems from the perception that "on disc is mine."

Really just a matter of degree for what you find tolerable. I have no problem with either approach.
 
They stopped buying them because Capcom was treating the franchise poorly. They were basically using Mr. X's suggested strategy of "let Capcom know we won't take low quality crap", but it killed the franchise.

How were they treating the franchise poorly? They were releasing games until the DS versions of Mega Man stopped selling because of franchise fatigue, and then it was cameos from there on out.
And didn't that 100k for MML3 on Facebook only get like 50k likes? lol

This too, LMAO

I doubt even half of that 50k would've actually bought the game if it ever came out.
Seemed to be a whole lot of new mega man fans after capcom "killed" it

"I'VE ALWAYS LOVED MEGA MAN...NO I DIDN'T BUY THAT ONE...OR THAT ONE...OR THAT ONE...YES I'M A FAN, WHY DO YOU ASK"
 

BakedYams

Slayer of Combofiends
We gotta wait for the details. After DS2 I'm feeling pretty mellow.

Dark Souls is a fighting game so it's OK to discuss in FGW. It has pretty interesting footsies :p

That's probably the best way to approach it, I honestly feel like the enemy AI is really lacking sometimes since you can just circle around them... The footsies and reads are everything in PvP though.

No new kings field. Forever sad.

I gotta play Kings Field so I can see what the hype is about lol, Dark Cloud too.
 

Uraizen

Banned

lol

/shrug

If it weren't on disc and was presented as just an update, it would have pretty much been "Super SFxT." The issue argument stems from the perception that "on disc is mine."

Really just a matter of degree for what you find tolerable. I have no problem with either approach.

The problem I had was that they held back complete characters for the Vita release. That part was particularly annoying for me.
 
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