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Fighting Games Weekly | June 1-7 | QAisTopTier

Skilletor

Member
lol



The problem I had was that they held back complete characters for the Vita release. That part was particularly annoying for me.

Yeah, it really sucked that people with the ability to hack the game had access to these characters months before consumers could get them through official channels. I think they should have just released them after that happened.
 
How were they treating the franchise poorly? They were releasing games until the DS versions of Mega Man stopped selling because of franchise fatigue, and then it was cameos from there on out.
ZzzzZZz rehashes with no innovation.

Imagine if Nintendo only made games in the NSMB series, basically.
 

I wonder if they can make SNK Boss Syndrome for pachinko games a thing

And dn't that 100k for MML3 on Facebook only get like 50k likes? lol

It did though, people just unliked the page over time.

How were they treating the franchise poorly? They were releasing games until the DS versions of Mega Man stopped selling because of franchise fatigue, and then it was cameos from there on out.

At least in the case of the last DS game they released Capcom has nobody to blame for themselves. That was a lazy, unoriginal rehash even by Megaman fan standards and had nothing to really redeem it.
 

shaowebb

Member
ASW has a history of that bullshit. KI does not, and most of the stuff you listed is from the newest game anyways.

I'm sorry, but I don't quite follow. Are you saying that history matters somehow? KI has stuff regardless of whether the old games did or not. Same as ASW, Marvel or any other fighter...you play that game. What came before doesn't change what you got in front of you and what people talk about which is why I brought up that the talk of too many mechanics is silly if you only aim it at ASW because KI has tons of character specific stuff too.

If anything considering the character specific stuff is relegated to one button instead of spread out to discover it should be easier in ASW titles to figure it out. And if history does matter then that means by now ASW shouldn't confuse folks on core mechanics because its tools are pretty much similar to stuff like Xfactor inputs, megacrash, just defend and a lot of other stuff out there both in functionality and in terms of inputs. Plus after 4 games its not new if you just want to ignore all other fighting games for folks to base their views on.

KI hasn't got any other fighter that operates like it yet I don't hear anyone popping off on it having too many character specific stuff or unique mechanics. If you're gonna complain...then be consistent is all I'm getting at. If its bad for one then be consistent and point out when other companies follow suit ...otherwise its just more or less targeting a publisher. If its all just because of their game aesthetics of anime that's cool by me because I hate SF4 due to how off putting its aesthetics are visually to me. You like what sort of styles you like and thats cool.

If folks are gonna talk on mechanics though be consistent. Aesthetics be damned, folks should either be goin off on BOTH ASW and KI for all the character specific stuff or I can just chalk it up to them fishing for anything they can to justify not like anime games when all they have to honestly say is "because I don't like anime". Same thing works for folks who don't like Skullgirls due to its art style. Visuals are divisive, but mechanics should be viewed as either good or bad consistently between titles so if the character specific stuff in ASW is bad then I'd like folks to consistently point out KI as well.
 

petghost

Banned
I feel like kof has this weird mix of art I find cool or incredibly unappealing. Who is the dude that did the snk side of the cvs2 portraits? I know some people love that dude but omg I think it's so awful.

These cg kof chars are def the latter for me.
 

Beats

Member
That's probably the best way to approach it, I honestly feel like the enemy AI is really lacking sometimes since you can just circle around them... The footsies and reads are everything in PvP though.

tbh it's hard for me to get excited about souls games anymore because of this. Enemies besides the bosses are all beaten easily by baiting an attack and whiff punishing or stunlocking them before they can do anything which makes the encounters with them kinda dull.

I feel like kof has this weird mix of art I find cool or incredibly unappealing. Who is the dude that did the snk side of the cvs2 portraits? I know some people love that dude but omg I think it's so awful.

These cg kof chars are def the latter for me.

Shinkiro? Yeah I'm not a fan of their work either. :x

Both Kinu Nishimura and Shinkiro drew all the characters in their own style for that game though.
 

LegatoB

Member
If folks are gonna talk on mechanics though be consistent. Aesthetics be damned, folks should either be goin off on BOTH ASW and KI for all the character specific stuff or I can just chalk it up to them fishing for anything they can to justify not like anime games when all they have to honestly say is "because I don't like anime". Same thing works for folks who don't like Skullgirls due to its art style. Visuals are divisive, but mechanics should be viewed as either good or bad consistently between titles so if the character specific stuff in ASW is bad then I'd like folks to consistently point out KI as well.
It's not that I disagree with your point, I just feel like you're missing the most obvious reason, which is "nobody has an Xbox One, but pretty much everyone who plays fighters has a PS3 or 360 and can play ASW games."
 

shaowebb

Member
I feel like kof has this weird mix of art I find cool or incredibly unappealing. Who is the dude that did the snk side of the cvs2 portraits? I know some people love that dude but omg I think it's so awful.

These cg kof chars are def the latter for me.

Like I said, style is a personal choice. S'cool to like and dislike certain visuals. It either clicks or it don't.
It's not that I disagree with your point, I just feel like you're missing the most obvious reason, which is "nobody has an Xbox One, but pretty much everyone who plays fighters has a PS3 or 360 and can play ASW games."

No I get that and agree...not all have the one next gen console to play and talk on KI. It still exists though. If folks legitimately have a beef with the mechanics being character specific or too unique though they need to voice it on EVERY title that follows suit otherwise they'll never truly make it clear to developers if its good or not.

Here's the thing though...if folks complain on a title they don't play anyhow for a console they own then how is it any different for them to complain about the same type of stuff in another title they don't play regardless of system? Either way, the person talking about it isn't playing the game they are talking about so why split hairs? Be consistent is all I want from folks on this topic. If having character specific mechanics, and a lot of system mechanics and such is too heavy a load for players to put up with across a good portion of a game's cast then they need to speak up on every title doing this.
 

jerry1594

Member
I feel like kof has this weird mix of art I find cool or incredibly unappealing. Who is the dude that did the snk side of the cvs2 portraits? I know some people love that dude but omg I think it's so awful.

These cg kof chars are def the latter for me.
Funniest thing to me art wise from CvS2 was pancake butt Cammy
cammy9.jpg
 

BakedYams

Slayer of Combofiends
tbh it's hard for me to get excited about souls games anymore because of this. Enemies besides the bosses are all beaten easily by baiting an attack and whiff punishing or stunlocking them before they can do anything which makes the encounters with them kinda dull.

Exactly, although I feel like the Souls games are getting closer to what a vibrant/thought provoking AI should be. Its almost like the charm of the enemy is lost once you figure out how to beat them, first time we touched a souls game, we were probably terrified facing these enemies, thinking how cheap they were. Now, its just a stale hack and slash ;_;

Funniest thing to me art wise from CvS2 was pancake butt Cammy
cammy9.jpg

its almost to the same shit in SF4. Japanese don't know how to draw or model asses, its a shame.
 
I wouldn't call that "treating the franchise poorly." That's just you not liking the games they released.
Respectfully, I disagree. It's akin to how Castlevania has been for years - cheap "redos" of the same thing. It feels mechanical and sour, and there are only so many times you can do the same thing in a game. That's why, every generation, major franchises try to spice things up with new mechanics and ideas. If a series doesn't even get that, I consider it to be a kind of sideline franchise that the company doesn't care about.
 

vulva

Member
How were they treating the franchise poorly? They were releasing games until the DS versions of Mega Man stopped selling because of franchise fatigue, and then it was cameos from there on out.


This too, LMAO

I doubt even half of that 50k would've actually bought the game if it ever came out.


"I'VE ALWAYS LOVED MEGA MAN...NO I DIDN'T BUY THAT ONE...OR THAT ONE...OR THAT ONE...YES I'M A FAN, WHY DO YOU ASK"

I'm a big mega man fan but the games that were actually cancelled looked awful. Legends technically wasn't cancelled since it was never actually officially being funded.

My roommate actually played universe at TGS and he said it was beyond awful.
 

Dahbomb

Member
Capcom doesn't know what they can really do with MM.

Traditional games aren't enough, they won't sell well to the general audience. Capcom is to blame here for putting out rehashed title after rehashed title.

Trying to change up the formula too much would result in excessive MM fan hate "oh noes MM is 3D now... childhood ruined!"


MM is in the same group as Sonic only Capcom at the very least isn't putting out shit games for the series. Only Sonic fans actually end up buying the shit so Sega keeps making more shit.
 
Respectfully, I disagree. It's akin to how Castlevania has been for years - cheap "redos" of the same thing. It feels mechanical and sour, and there are only so many times you can do the same thing in a game. That's why, every generation, major franchises try to spice things up with new mechanics and ideas. If a series doesn't even get that, I consider it to be a kind of sideline franchise that the company doesn't care about.

You consider it poor treatment, maybe, but that's only to you. Like how a bunch of people got uptight about Fat Mega Man being in SFxT thinking that Capcom was doing it maliciously even though Inafune was in on it the whole time and thought it was great. Just because you believe one thing doesn't make it so. Those Castlevania games that you don't like are (or were, thanks to konami moving to mobile) selling, and they get good reviews as well, so you might be in the minority on this one.

I wish I had sales numbers to find out how well all the DS games did.
 

vulva

Member
Capcom doesn't know what they can really do with MM.

Traditional games aren't enough, they won't sell well to the general audience. Capcom is to blame here for putting out rehashed title after rehashed title.

Trying to change up the formula too much would result in excessive MM fan hate "oh noes MM is 3D now... childhood ruined!"


MM is in the same group as Sonic only Capcom at the very least isn't putting out shit games for the series. Only Sonic fans actually end up buying the shit so Sega keeps making more shit.

The best idea they had for mega man was universe, but unfortunately that game was just a mess from pure gameplay/physics to the point that it just wasn't a good product to ship. Beyond that any new release just really wouldn't work in a modern gaming environment.


Or they can just slap mega man in to a Souls clone and people will eat that shit up.
 

Anne

Member
After trying to get into GG and BB recently, I now understand why nobody takes anime seriously whoop.
 
The best idea they had for mega man was universe, but unfortunately that game was just a mess from pure gameplay/physics to the point that it just wasn't a good product to ship. Beyond that any new release just really wouldn't work in a modern gaming environment.


Or they can just slap mega man in to a Souls clone and people will eat that shit up.

open-world mega man
rpg elements
visceral, dark, gritty gameplay
third-person view

hire me capcom
 
You consider it poor treatment, maybe, but that's only to you. Like how a bunch of people got uptight about Fat Mega Man being in SFxT thinking that Capcom was doing it maliciously even though Inafune was in on it the whole time and thought it was great. Just because you believe one thing doesn't make it so. Those Castlevania games that you don't like are (or were, thanks to konami moving to mobile) selling, and they get good reviews as well, so you might be in the minority on this one.

I wish I had sales numbers to find out how well all the DS games did.
I liked the Castlevania games, to be clear. They just didn't have the funding and effort put into them that SotN had. That's kind of what I mean - they might be enjoyable, but you can tell the difference between a rehashed sequel and a fully funded project that the company is investing in. Capcom stopped investing in Megaman, so the fans did, too. /shrug

I liked MMZX, by the way. I thought it was the best Megaman I had played since Megaman 2 (MMX is overrated), except for the voice acting. That voice acting...

I don't think Fat Megaman was malicious, but it was undesirable and, from a fan perspective, trolling. Ditto for MM's poster in Days of Future Past. I'm glad Megaman got the love he has deserved in a fighter for the last 20 years in Smash 4. I no longer really care about him getting into Capcom fighters because I'm confident Capcom can't outdo Sakurai.

open-world mega man
rpg elements
visceral, dark, gritty gameplay
third-person view

hire me capcom
lol, ew.

In all seriousness, a Megaman Online would be cool IF you got to design your own starter weapon, and then you have to hunt other players to steal their abilities. Then you customize your Megaman like a mech game with various upgrades a la MMX. Tons of DLC options for unique upgrades would keep it funded. You could even have raids and stuff in a 2D field...I think it would be cool, at least. The only game I would purchase faster is a Pokemon MMO.
 

Anne

Member
can you elaborate more?

Our resources suck and everything is super clique heavy, so finding anything past rando netplayer #34 as far as practice and learning goes is shit unless you're about that life.

Taking a step back from it all has been like "wow we're all idiots how we go about things"

yo play me in sf, i need some sakura experience anne ;_;

If you really want I can sometime not tonight this week. Tonight is arcade night :>
 
Our resources suck and everything is super clique heavy, so finding anything past rando netplayer #34 as far as practice and learning goes is shit unless you're about that life.

Taking a step back from it all has been like "wow we're all idiots how we go about things"



If you really want I can sometime not tonight this week. Tonight is arcade night :>
That sounds more like an effect than a cause.
 

vocab

Member
Our resources suck and everything is super clique heavy, so finding anything past rando netplayer #34 as far as practice and learning goes is shit unless you're about that life.

Taking a step back from it all has been like "wow we're all idiots how we go about things"

I blame LK. He holds everything back.

But GG is honestly the worst in terms of info (non xrd). So many different versions make it impossible to find relevant version.
 

Anne

Member
That sounds more like an effect than a cause.

Probably is, don't doubt it. I'm trying to change how I do things, but right now I'm at a loss on some stuff.

I blame LK. He holds everything back.

LK helps out a lot and shares tons of info to help mid level players advance. The stuff he hides is real tech specific stuff that doesn't hamper the game too much and does increase his odds. I can't knock him.

In fact there are a lot of good guys, but at the same time a lot of stuff is so divided arbitrarily it hampers us. Like look how I was about Midwest not too long ago. That shit was stupid and helped nobody, but it's what I was taught by a lot of players from different regions.
 

Busaiku

Member
Mega Man Zero and ZX were really different.
ZX was basically a Metroidvania.

Battle Network and Legends prior were also super different.

They did change things up, nobody cared.
 

Crocodile

Member
For all the shit Nintendo (often rightly) gets, they have been able to keep their major franchises relevant and of high quality for DECADES. Perhaps being a first publisher party helps in some regards but perhaps other Japanese 3rd parties should take tips from their example? One thing that really hurt the Mega Man and Castlevania brands was the annulization of those franchises forced upon by the suits. Many of those games were and are still highly regarded but when you get a new entry every single year for a span it can be tiring and with time constraints you can't invest as much into each title (not sure how people play a new Call of Duty, Assassin's Creed or Madden/Fifa/etc. EVERY single year but props to them I guess).
 
Mega Man Zero and ZX were really different.
ZX was basically a Metroidvania.

Battle Network and Legends prior were also super different.

They did change things up, nobody cared.
Zero sucked. :p

There's changing things up, and then there's changing what your game is. Battle Network and Legends are just games with "Megaman" slapped on the title. You don't change the core gameplay, you change how it's used. Similar to how 3D Mario games all play pretty much the same, but they are vastly different and unique experiences.

I think MM9 and MM10 showed that fans actually wanted Megaman, but again, Capcom failed to innovate, and a MM11 probably would not sell well.

you are aware of how awful that sounds though, right?
He's just messing around and describing a Souls game, lol.
 

vulva

Member
Oh of course. That was the joke. I don't even like Souls games.

Gotcha, I could totally see people thinking that sounds great though.

Reality is, I don't think mega man's suited for a modern gaming environment. Especially since things like romhacks cheapen projects like mm9 and mm10. Tons of fans of mm and mmx had no interest in battle network either.

Basically there's no pleasing traditional mm fans and they can't see far enough past their nose to realize that a new mm release that would appeal to their senses still wouldn't offer enough to justify a release.
 

Rhapsody

Banned
Our resources suck and everything is super clique heavy, so finding anything past rando netplayer #34 as far as practice and learning goes is shit unless you're about that life.

Taking a step back from it all has been like "wow we're all idiots how we go about things

Sounds about right, yeah :|

Also all this Mega Man talk. I miss this series :(

I enjoyed every main series they released. I didn't enjoy Starforce as much and never played the sequels (but bought them).
Heard they were good in terms of storyline for that series, just need to start on them.
 

Dahbomb

Member
Yea Battle Network and Legends aren't even actual MM games.

It's like making a RPG and calling it DMC. Sure that's cool and all but the DMC fanbase are action addicts... they want to style on fools not min max inventories.

What does the MM fanbase want? They want tight controls, fast skill based game play, solid level design and platforming in addition to having an artstyle that doesn't suck.

Sort of like Ori and the Blind Forest but with more emphasis on shooting, boss fights, acquiring power ups etc.

3D MM would be fine if they can nail the tight game play and controls but I have yet to see a 3D shooter/platforming/action game with tight game play/controls. Closest thing is Vanquish and that's still far away from what a MM game is about.
 
Yea Battle Network and Legends aren't even actual MM games.

It's like making a RPG and calling it DMC. Sure that's cool and all but the DMC fanbase are action addicts... they want to style on fools not min max inventories.

What does the MM fanbase want? They want tight controls, fast skill based game play, solid level design and platforming in addition to having an artstyle that doesn't suck.

Sort of like Ori and the Blind Forest but with more emphasis on shooting, boss fights, acquiring power ups etc.

3D MM would be fine if they can nail the tight game play and controls but I have yet to see a 3D shooter/platforming/action game with tight game play/controls. Closest thing is Vanquish and that's still far away from what a MM game is about.
This guy gets it!

Ori and the Blind Forest is the only exclusive I am upset about missing out on on the XB1.

DMC the RPG.

I'd make that just to see Dahbomb languish in despair.
You Shoutan't do that to him. :-(
 

Rhapsody

Banned
Mega Man basically tries to do what Gundam does. Try to appeal to a new generation.
Worked well with the BN series. The others, not so much. And every old series lost more fans as it went on.
 

Dahbomb

Member
DMC the RPG.

I'd make that just to see Dahbomb languish in despair.
I would play the hell out of it as long as it's like Witcher 3 and Bloodborne but not a turn based menu combat system.

Closest DMC should be to a turn based game is some side game like Project x Zone.


Karst Ori is on the PC too and most hardware can easily run it.
 
I would play the hell out of it as long as it's like Witcher 3 and Bloodborne but not a turn based menu combat system.

Closest DMC should be to a turn based game is some side game like Project x Zone.


Karst Ori is on the PC too and most hardware can easily run it.
Holy shit, really? I feel so relieved! :-D

My PC is mega ass, though. It can't even run the Elgato HD60 I got to capture video. :-( I have to borrow my wife's laptop to record right now. I need to buy my own laptop, but they're so expensive. I actually thought about doing a Kickstarter for one for the Fighting Game Tutorial series, but I don't know if it's even worth trying.
 

Shouta

Member
I would play the hell out of it as long as it's like Witcher 3 and Bloodborne but not a turn based menu combat system.

Closest DMC should be to a turn based game is some side game like Project x Zone.


Karst Ori is on the PC too and most hardware can easily run it.

Final Fantasy DMC with QTEs.
 
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