• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fighting Games Weekly | June 1-7 | QAisTopTier

A rare instance where Beef is actually right(ish). I still laugh every time I see Hard Corps: Uprising and realize they managed to overdesign the shit out of a freakin Contra game! Yeah, a shooter really needs airdashes and parries in it.

You could give them a recipe for a cake and it would come out with 12 meters sticking out of it.
Don't worry too much. ASW's second cake will be the size of a loaf cake and they'll switch the amounts of salt and sugar.
 
NRS animation on anime character, the horror!

yaqGxWj.gif
 

Crocodile

Member
A rare instance where Beef is actually right(ish). I still laugh every time I see Hard Corps: Uprising and realize they managed to overdesign the shit out of a freakin Contra game! Yeah, a shooter really needs airdashes and parries in it.

You could give them a recipe for a cake and it would come out with 12 meters sticking out of it.

Everywhere I go I hear Hard Corps Uprising is godlike. Overhype or are you personally not a fan?
 

Uraizen

Banned
Are they? fuuuuuuuuuuuuuuuuuuck

looks like I won't be touching it, then

I thought the demo for it sucked, so you might like it.

A rare instance where Beef is actually right(ish). I still laugh every time I see Hard Corps: Uprising and realize they managed to overdesign the shit out of a freakin Contra game! Yeah, a shooter really needs airdashes and parries in it.

You could give them a recipe for a cake and it would come out with 12 meters sticking out of it.

I don't understand why having them is a bad thing.
 

Anne

Member
People making betting pools on how long until NRS significantly patches each new DLC character lmao
 

convo

Member
I'd like to play a Netherrealm made fighter from my favorite anime/game/etc licenses.

I'd like to look at an ASW made fighter based on thing I like.

I'd rather renounce the genre than see a screenshot of that from 5 miles away.They can make a phone game version of that stuff and i at least won't care.
 

shaowebb

Member
Oddly enough, I hear all the jabs coming after ASW for adding mechanics to their characters in fighting games, but I don't hear anyone bitching about the gimmicks each character has in the new Killer Instinct. Either they are playing it and it gets a pass because its not anime, or they are not playing it either but it gets a pass because its not anime is how I see it.

Just pointing out that if you really want to make having character specific gimmicks into a bitching point then you should probably at least be consistent.
 

Anne

Member
I was thinking that watching KI at CB, I was like "I have no idea what these chars are doing, they all do their own shit." Too bad nobody here really plays it or keeps up with it.

People greatly over-exaggerate ASW complexity anyways. The games have like 3 universal gauges, and the char specific stuff is generally pretty contained. BB is by far the worst offender, and it wouldn't be so bad if the roster weren't so huge.

You guys wanna see a mess, go look around a bit and tell me when you figure out everything happening in Nitro+ Blasters. I think the ASW hate comes from ASW being the most visible of the more complex games, and the current cool kid thing to say being "less complexity and more straight forward honesty".
 

shaowebb

Member
I think it's that their fighting games have a ton of a mechanics, not that characters have unique mechanics.

And KI doesn't a lot of mechanics?

Blaz Blue
  • Bursts by hitting 4 buttons to combo break
  • Counter assaults that knock folks away at the cost of meter
  • Negative Penalty for too many defensive actions in a row
  • Instant blocking
  • Ability to cancel into other actions from various states including if attacks hit simultaneously and clash

KI
  • Combo breakers
  • shadow moves
  • instinct
  • combo enders/auto double design
  • Combos having a visual gauge that fills stating when it will end and how light/heavy attacks impact this meter differently
  • lockout


All games have stuff. Taking jabs at ASW for having mechanics per character and system mechanics and not stating the same sort of talk for other fighters isn't exactly fair IMO.
 
I had no idea Axl would be rated so high. I never see any top level play from him I will have to try and find some to see what he is all about now.

Who makes the list obviously influences it, Ogawa for example constantly rates I-No higher than most and is prone to rating Sol high. These can both be troublesome matchups for Zato.

I knew you were good people.

Hidden Missiles okay, Pineberry is not. I see, I see.

Remember I got no problem with Zoning. I like Arthur. Athena is fine. You can AA her jump game, you can EX through stuff she tries and you can bait her. Like I said...KoF is different. There are a lot of tools in its footsies of movement and offense to let you deal with stuff like Athena or anyone else in it for that matter. Thats why KoF is the only one I state I like them all in. It has great movement and its exciting to me.

<3

Bao is still a shit though.


Capcom audience is a bunch of zealots. They will buy SFV if it has the same shit as Sf4 for online matchmaking. My interest in SFV is dead because they are going to cut corners like a motherfucker and want $60.

People need to stopping handing money to them so easily and make them work for it.

SFV online should at minimum have:

Multiplay lobbies instead of winner stays on and everyone else watches

Ping instead of meaningless color bars (they dont even have legend to tell you the range of the colors) AND connection strength (you ping low but is it stable?)

Rollback netcode that you make and set a static input delay for

If SG has the better feature set and SFV budget is like 50x higher, people need to be upset.

This.

This.

This.

This.

Thisthisthisthis.

fighting games must be SHIT if SF4 ends up being revered....

Yup.

What games most infuriate you? For me it's KOF. I've tried to get into the franchise over the years and I just get either pissed off or am just disappointed with it. 13 deserves to stay dead (those hitboxes). But in general, I really hate the balance in each game, it feels like you're forced to pick top tiers exclusively.

SF4, by a long, long shot.

13 and 2k2um at least are not forced top tier picks - they do have clear "best"/godtier characters (EX Iori, Karate for 13, K'/Kasumi/Nameless for 2k2um), but the top tier is right behind them and pretty huge. In 2k2um for example the god+top tier is 21 characters out of ~60, and the list of really good characters in 13 is very long, too.

"Character X? Yeah, he/she's pretty good" is pretty much a running joke here in Finland because everyone has something dirty up their sleeve.

So anybody have a character in any fighting game that tier list be damned it's the one that does best for you?

I think too much people look into what is best at the top end and stunt themselves by playing something they are not into because they don't get them.

*glances at list of characters he plays*

(o_o )

( o_o)

Uh, Faust, I guess? Does he count?


This actually brought to mind another question: For games you play, if you were banned from playing the characters you play, who would you play instead? (Please list what you're switching from, it's the point of the question)

GG: Faust => Sol, Elphelt, Zato or Ky
KOF13: EXIori/Karate/Kim/Benimaru => King/Saiki/Yuri or King/Saiki/Claw
2002UM: K'/Kasumi/Nameless => Iori/Benimaru/O.Chris/King
3S: Chun-li => Akuma
UNIEL: Gordeau => Hilda, Eltnum

Melee: Fox => Falco/Marth (/Pikachu/Sheik)
Brawl: Meta Knight => Pikachu (Marth)
VSav: Zabel => Lilith
ST: Claw => Ryu, Sim
 
And KI doesn't a lot of mechanics?

Blaz Blue
  • Bursts by hitting 4 buttons to combo break
  • Counter assaults that knock folks away at the cost of meter
  • Negative Penalty for too many defensive actions in a row
  • Instant blocking
  • Ability to cancel into other actions from various states including if attacks hit simultaneously and clash

KI
  • Combo breakers
  • shadow moves
  • instinct
  • combo enders/auto double design
  • Combos having a visual gauge that fills stating when it will end and how light/heavy attacks impact this meter differently
  • lockout


All games have stuff. Taking jabs at ASW for having mechanics per character and system mechanics and not stating the same sort of talk for other fighters isn't exactly fair IMO.

ASW has a history of that bullshit. KI does not, and most of the stuff you listed is from the newest game anyways.
 

NEO0MJ

Member
All games have stuff. Taking jabs at ASW for having mechanics per character and system mechanics and not stating the same sort of talk for other fighters isn't exactly fair IMO.

Of course. But for people to start complaining about KI they'd have to be able to actually play it. As much as I like the game being on the X1 without an old fanbase to prop it up or a truly unique game style like Smash hurt the game.
 

alstein

Member
I hear ya. The problem I feel is the top characters normals are ridiculous. Like Iori can never be a bad character in kof simply because his normals are a step above the rest.

I'm more mad that in kof 13 some characters had their options stripped from them (vice) or they feel like they could use an extra option or better normals. Here comes mother fucking ex kyo and ex iori with their 15+ year old field tested and approved normals to run through everyone. Then you got Takumas jump CD. That thing is a brick wall.

I don't feel like you have to pick top characters because everyone is kind of good but it's clear that some characters are just better than others. In the case of kof13 some characters are just easier than others as well.

For many older KOF players- the missing moves make the game less fun. XIII Maxima wasn't very fun due to no scramble, a pathetic command grab. Add in that so many random hits lead to loops- it made the game really feel one-dimensional and boring to me. Most of the old SNK heads I know played XIII not because they liked it over the older games, but because they wanted SNK and KOF to live.

So anybody have a character in any fighting game that tier list be damned it's the one that does best for you?

I think too much people look into what is best at the top end and stunt themselves by playing something they are not into because they don't get them.

Jeffry in VF, Maxima in KOF.
 

Amedo310

Member
So anybody have a character in any fighting game that tier list be damned it's the one that does best for you?

I think too much people look into what is best at the top end and stunt themselves by playing something they are not into because they don't get them.

Anyone not named Yujiro Hanma in Garouden Breakblow: Fist or Twist.
 

Zissou

Member
Hidden Missiles okay, Pineberry is not. I see, I see.

Hidden missiles is OK because I'm good enough at marvel to deal with them. Pineberry was bullshit because I sucked too badly at xrd to beat it.
Elph still S-tier anyway and I stopped complaining after the patch! Pre-patch Elph was like vanilla Wolverine levels of a character winning matches rather than the player. Viscant won locals with pre-patch Elph which essentially proves her prior illegitimacy.... kappa?

This actually brought to mind another question: For games you play, if you were banned from playing the characters you play, who would you play instead?

GG: Faust => Sol, Elphelt, Zato or Ky
KOF13: EXIori/Karate/Kim/Benimaru => King/Saiki/Yuri or King/Saiki/Claw
2002UM: K'/Kasumi/Nameless => Iori/Benimaru/O.Chris/King
3S: Chun-li => Akuma
UNIEL: Gordeau => Hilda, Eltnum

Melee: Fox => Falco/Marth (/Pikachu/Sheik)
Brawl: Meta Knight => Pikachu (Marth)
VSav: Zabel => Lilith
ST: Claw => Ryu, Sim

That's an interesting question.
GG: Faust => Zato.... maybe? Would probably fuck around with a bunch of characters while I waited for them to add someone who better suited me, TBH.
Marvel: Doom/Dante/Strider => hard to say since I've been playing the team since November 2011 o_O. The only sub team I play without sharing any of the same characters is Mag/Storm/RR.
 

Kimosabae

Banned
Karst:

Just a suggestion: try not to upload too many videos at once. It cheapens your content and is a bit frustrating for subscribers when they feel like they have to scroll, endlessly, to get passed a series of uploads that they may not be interested at that very moment. They might be inclined to just ignore your channel once it pops up in their feed altogether, at some point.
 

stn

Member
This actually brought to mind another question: For games you play, if you were banned from playing the characters you play, who would you play instead?
USF4: Akuma
SFxT: Guile x Paul
MKX: Liu Kang
IGAU: Bane
ST: Ken
HDR: T. Hawk

I have multiple mains for almost every game, hence I'm only posting the new characters I would play after the ban.
 

Onemic

Member
USF4: Akuma
SFxT: Guile x Paul
MKX: Liu Kang
IGAU: Bane
ST: Ken
HDR: T. Hawk

I have multiple mains for almost every game, hence I'm only posting the new characters I would play after the ban.

That reminds me. Whatever happened to the community around HDR? It seemed like it was really active for one year and then everyone went back to ST.
 

BadWolf

Member
KOFXIII probably has my favorite iterations of most of the characters to date, especially in the gameplay/style department. So many characters got a unique twist or thing to their gameplay which has made them more memorable imo, and the EX and drive cancel systems have really expanded and freshened up the combo system as well.

I have been a fan of Maxima since his introduction in 99 and he is just so badass in this game: https://www.youtube.com/watch?v=08KjKQ-L1R4

Vice also feels very unique with her anywhere juggle approach to gameplay, easily making her one of the most dangerous characters in the game to the point where you literally become scared to press buttons or leave the ground when she has meter. And her combo system is such that aside from doing excellent damage she also builds a lot of meter while doing said combos.

The list just goes on and on, the characters in this game are just too fun.
 
Anyone know the lead SKU for SFV? The horrible thought came to mind where Other Ocean would be handling the PC port, lmao.

They don't have any PC ports listed on their site, so I doubt they'd take that one on.

Unless they do, then I would expect the PC to explode, or get your OS drive wiped.

Edit: Oh and the fallout thread is already falling apart.
 

stn

Member
That reminds me. Whatever happened to the community around HDR? It seemed like it was really active for one year and then everyone went back to ST.
I was playing on XBL nonstop with all the top players for a good 2-3 years or so. At one point a lot of the really good players vanished, most of them just went back to ST full-time. In fact, most of my XBL friends list consists of inactive HDR player accounts.
 
Mr. X, the problem with the "make them work for it" attitude is that Capcom isn't even willing to fund the game at this point. This is the company that thinks Americans don't like Mega man. If folks actually boycotted due to SFV being underwhelming, the suits at Capcom would just say "wow, time to get rid of Street Fighter". It is a frustrating moment when the company that literally created fighting games might disappear from the field, but that is the dilemma fans face.

Sounds like MFing Platinum the Trinity, worst character ever made.

So anybody have a character in any fighting game that tier list be damned it's the one that does best for you?

I think too much people look into what is best at the top end and stunt themselves by playing something they are not into because they don't get them.
Sort of. I can't play "basic" characters well. They kind of need to be weird and unorthodox for me to do well with them. In Marvel, I can't play Weaker or Nova for crap, even though they are completely one-dimensional. Though it takes a lot of practice, I do better with the weird guys usually. Even though my Zato is mediocre, I promise you I would struggle far more with Millia or Ky.
 
So anybody have a character in any fighting game that tier list be damned it's the one that does best for you?

I think too much people look into what is best at the top end and stunt themselves by playing something they are not into because they don't get them.

uni_colors

Almost every match is an uphill battle, but god dammit, I'm sticking with him
 

jerry1594

Member
So anybody have a character in any fighting game that tier list be damned it's the one that does best for you?

I think too much people look into what is best at the top end and stunt themselves by playing something they are not into because they don't get them.
Twelve in 3s, Mariah in Jojo's
 

Azure J

Member
New Xrd character looks neat, but I don't see anything about play style beyond "comical" that makes me interested.
 

NEO0MJ

Member
This actually brought to mind another question: For games you play, if you were banned from playing the characters you play, who would you play instead?

Lets see..

Vampire Savior: Q-Bee
Ultra Street Fighter IV: Boxer
Blazblue: Arakune
Guilty Gear Xrd: Leo
 

Skilletor

Member
So anybody have a character in any fighting game that tier list be damned it's the one that does best for you?

I think too much people look into what is best at the top end and stunt themselves by playing something they are not into because they don't get them.

I never look at tier lists. I can tell by character design who I am going to play. Ninjas and fast martial arts types. Give a character a rekka move/series, and I'm all in. Don't give no fucks how good they are.

Putting Angel back in KoF would be the end of me playing anything else.
 

BadWolf

Member
So anybody have a character in any fighting game that tier list be damned it's the one that does best for you?

I think too much people look into what is best at the top end and stunt themselves by playing something they are not into because they don't get them.

Personally I tend to avoid top tiers because I get so sick of fighting against them that I don't feel like playing as them.
 
Top Bottom