So what are Wii U fans going to play this year then?
Pikmin 3, Wonderful 101, and Wind WakerSo what are Wii U fans going to play this year then?
So what are Wii U fans going to play this year then?
I popped into the Capcom stream earlier when they were showing Lost Planet, and the dude on stream was like "Guys, we're not showing marvel today. Stop asking!"
One of y'all would find a way to spin that into "I guess they're showing the marvel patch tomorrow" or somethingI popped into the Capcom stream earlier when they were showing Lost Planet, and the dude on stream was like "Guys, we're not showing marvel today. Stop asking!"
I popped into the Capcom stream earlier when they were showing Lost Planet, and the dude on stream was like "Guys, we're not showing marvel today. Stop asking!"
They mentioned triforce on the giant bomb
So what are Wii U fans going to play this year then?
One of y'all would find a way to spin that into "I guess they're showing the marvel patch tomorrow" or something
This whole system is pretty new to me too but here is what I could gather:
*You can combo break mid combo obviously but you can't combo break certain moves/specials (mostly the big moves and enders)
*Combo break is done pressing two Ls, 2 Ms or 2 Hs. This has to be in correspondence with their L, M and H respectively.
*L moves are faster and harder to react to when it comes to combo breaking but you are dealing less damage. Heavies are easier to react to but lead to more damage in combos obviously.
*So there's a whole mind game within a combo. If the combo breaker person inputs the wrong button then he is essentially stunned for a few seconds during which the attacker can go ham.
*The Combi Breaker itself doean't lead to much damage at all but it does build your Instinct.
*The whole point of combo breakers is to make your opponent variate their combos a lot. If they lean on one BnB they will get blown up. Plus this also stops those pesky repetitive moves of Saberwolf. As far as which moves are L, M, H when he was covering Saberwolf there was a definite difference between his Ms and Hs, one would come from top the other from the side.
*You can bait the combo breaker and go for resets which was what the Saberwolf players were doing, they would dash behind you mid combo.
What's the difference between TACs and KI's general combo system? All I can think of is the lack of meter trade off:
1) Enter an input or take more damage.
2) Bait break inputs for resets.
3) Everything is a guess.
I totally forgot about how fucking hilarious the Smash fanbase can be at times. Hardcore Wii Fit Trainer and psychotic Villager are killing me.
@The_Villager1 5h
Do you feel it? Me, standing over you while you're sleeping? #ssb4
What? Why? How?What did the CrossCounter guys said off mic that was offensive?
Also, why Mario was never a top tier in Smash? He kinda should
They mentioned triforce on the giant bomb
Isn't being able to sell a bunch of new peripherals to people a really big incentive against having generic USB devices? I realize Sony is trying to be the consumer-friendly company this gen but that seems like a bit of a reach.
You can react to the moves, it's not a guess and Combo Breakers don't lead to much real damage/meter gain at all.What's the difference between TACs and KI's general combo system? All I can think of is the lack of meter trade off:
1) Enter an input or take more damage.
2) Bait break inputs for resets.
3) Everything is a guess.
I saw on twitter she shoved one of their staff members. What happened?
What's the difference between TACs and KI's general combo system? All I can think of is the lack of meter trade off:
1) Enter an input or take more damage.
2) Bait break inputs for resets.
3) Everything is a guess.
Kojima announced MGSV for PC, to release after the console versions.
Thank you based Kojima.
If they're reactable, then that just means no one will ever go for combos. Seems like a lose-lose to me. Meterless combo breakers can never be part of a competitive fighting game. It just can't work.You can react to the moves, it's not a guess and Combo Breakers don't lead to much real damage/meter gain at all.
I honestly thought it was like a TAC as well but the guy was basically doing stuff on reaction especially the Ms and Hs of Saberwolf.
Also if you fuck up a Combo Breaker you are in worse situation than before. Combo Breakers sort of reward knowledge of the opponent and their combo tendency... TAC is a true guessing game.
Gotta love Kojima.
Man, before E3 I hadn't any reason to buy a new gen console, now I have at least 9 new games I wanna play on the PS4
Best E3 ever?
Didn't some other game have some bullshit reactable breaks of some kind (an older DoA?) which meant that offense sucked and the game never got much competitive play?
What did the CrossCounter guys said off mic that was offensive?
People will go for combos because that's really the only way to do damage. Combos are a mix up, its not like you DON'T go for mix ups because good players can react to it. It's sort of counter intuitive when you think about it but when you see it play out in a match it works fine. There's probably a limit in play as to when you can combo break because no one was mashing combo breaks and those who were got styled on pretty hard. I want to see more on the system before I comment further.If they're reactable, then that just means no one will ever go for combos. Seems like a lose-lose to me. Meterless combo breakers can never be part of a competitive fighting game. It just can't work.
And "opponent tendency" is the same crap argument people use for TACs. There are no tendencies for good players. They decide on the fly.
Tastysteve told a homophobic story to whoever he was sitting next to during a mic check while the stream was being set up. Penny Arcade had an article about it, and Gootecks has already issued a written apology.
But to JamesMK, since his show is suspended and CC isn't, that means there's a Capcom conspiracy.
I think the bigger problem in the game is how unrewarding footsies and zoning are in this game. Jago does a cr.MK into Fireball Ryu style and does 4% damage. Fireballs do very little damage and doing that purple block gains you meter. Sabrewolf absolutely mauls Jago because when he gets in he does like 30-40% combos or if he uses resources can do 50% combo. Jago can do that too but his rushdown tools aren't as great. The only thing Fireballs are good for is building meter. I can't imagine how some of the zoning characters are going to handle in this game like Glacius, it seems like a rushdown heavy game especially with how much of the stuff in the game is safe on block.
Gotta love Kojima.
Man, before E3 I hadn't any reason to buy a new gen console, now I have at least 9 new games I wanna play on the PS4
Best E3 ever?
I thought Namco was revealing a fighter, what happened with that?
I grew up playing KI, I know how it works in practice. Everyone knows it's terrible. It will be terrible in this game, too. Quote me for a blow-up if I'm wrong. But I will not be wrong.People will go for combos because that's really the only way to do damage. Combos are a mix up, its not like you DON'T go for mix ups because good players can react to it. It's sort of counter intuitive when you think about it but when you see it play out in a match it works fine. There's probably a limit in play as to when you can combo break because no one was mashing combo breaks and those who were got styled on pretty hard. I want to see more on the system before I comment further.
I think the bigger problem in the game is how unrewarding footsies and zoning are in this game. Jago does a cr.MK into Fireball Ryu style and does 4% damage. Fireballs do very little damage and doing that purple block gains you meter. Sabrewolf absolutely mauls Jago because when he gets in he does like 30-40% combos or if he uses resources can do 50% combo. Jago can do that too but his rushdown tools aren't as great. The only thing Fireballs are good for is building meter. I can't imagine how some of the zoning characters are going to handle in this game like Glacius, it seems like a rushdown heavy game especially with how much of the stuff in the game is safe on block.
A few other events this weekend:
June 15 - DreamHack Summer 2013: DreamHack Energizer Ultimate Lithium Fighting Championship
SSFIV AE only this time around.
June 15-16 - Darkstalkers: Death & Rebirth
Vampire!