A Pretty Panda
fuckin' called it, man
But Jackie Chan in Fists of Fire has actual Jackie Chan
TIMES 3
TIMES 3
Holy shit, his hype was too real. :lol
A Virtua Fighter player would say that.
You must admit that saying Tekken characters have "vastly" different movesets is a bit silly. Super Skull compared to Dormammu is a vast difference. Having different poke animations with different frame data is not.
I thought about picking TTT2 up for my BIL, but I'm not sure how much leverage he would get out of it.
I looked at the full movesets of the entire T6 cast.
You must admit that saying Tekken characters have "vastly" different movesets is a bit silly. Super Skull compared to Dormammu is a vast difference. Having different poke animations with different frame data is not.
I thought about picking TTT2 up for my BIL, but I'm not sure how much leverage he would get out of it.
I can combo in ASW games. My Elizabeth combo in P4A:
AAAAAAAAAAAAAAAAAA
Using your analogy, do you think it is more appropriate to call a minivan "vastly different" from a ferrari, or from a rocket ship? The context is the fighting game genre; it's appropriate to look at how diverse Tekken characters are compared to other fighting games.That's like saying a minivan and a ferrari are the same because they have 4 wheels and doors. Tekken characters are vastly different sans shared moves because they're the same style or they're a clone character. Context is pretty important. Judo and Muay Thai are absolutely different for example.
I don't think 3D fighters are stuck with poor diversity, though. I just think Tekken has poor diversity. Soul Calibur, for example, has a much more diverse cast than Tekken.I understand we've had this discussion before. 2D and 3D fighters are very different with how character diversity is achieved. In fact, each fighter itself is very different with how it achieves character diversity. To further your own example, the fact that Super Skrull can grab halfway across the stage unlike any other character in the game is a vast difference from the rest of the roster, for instance.
This is not inherently true. Namco designs those moves to be useless, but they don't have to be in a 3D fighter. It is possible to accomplish keepaway, zoning, etc. in 3D fighters. Tekken just doesn't bother to justify anything beyond footsies.But that's not how most 3D fighters approach their diversity. We have characters in Tekken that can throw arm missiles or lasers across the stage, can teleport, etc. but that's not what's going to make them special in Tekken. Probably in a 2D fighter, it would, but 3D environments make stuff like that almost irrelevant. Different gameplay structure, different rules.
I'm a sharp guy - I can see the differences. They're just clearly subtle differences. Also, I really hate the Tekken moveset implementation:You may not be noticing these differences in Tekken yet. But once you face a lot of diverse competition, the differences start to make more sense. Each character brings its own unique moveset. And each character is not going to be played the same way by each player. In Tekken, in any given moment, you have access to a massive command list. What you use and how you use it can determine victory.
You make it sound like giving a Marvel character 150 normals wouldn't make that character strong. It would. It's not about how many moves there are, it's about the diversity within those movesets. Tekken gives you 150 different ways to punch and kick someone right next to you. Marvel gives you a wider variety of options. Hell, 150 move command lists probably aren't suited for Tekken, either.There are different ways of achieving diversity and different ways of making characters stand out. While things like projectiles won't matter much in Tekken but do in Marvel, stuff like 150 move command lists probably isn't suited for Marvel.
Characters are only as memorable as the time and attention you put into the game.
Moving the game closer to Tekken is not the answer.
Splish splash now I'm takin' a bath.
I don't think 3D fighters are stuck with poor diversity, though. I just think Tekken has poor diversity. Soul Calibur, for example, has a much more diverse cast than Tekken.
This is not inherently true. Namco designs those moves to be useless, but they don't have to be in a 3D fighter. It is possible to accomplish keepaway, zoning, etc. in 3D fighters. Tekken just doesn't bother to justify anything beyond footsies.
I'm a sharp guy - I can see the differences. They're just clearly subtle differences. Also, I really hate the Tekken moveset implementation:
1) Too many pointless moves.
2) Stupid, unrepresentative names for most of them.
3) No logic to button flow.
4) Certain button combinations open up new combo ender options.
Yes, 150 moves for one character in Marvel would make that character strong but it would also more than likely make that character broken. If every character in Marvel had 150 moves, that would be the definition of chaos.You make it sound like giving a Marvel character 150 normals wouldn't make that character strong. It would. It's not about how many moves there are, it's about the diversity within those movesets. Tekken gives you 150 different ways to punch and kick someone right next to you. Marvel gives you a wider variety of options. Hell, 150 move command lists probably aren't suited for Tekken, either.
lolFight!@ Fight! A Hindu and a white!
It's because Tekken characters all use their hands and feet to fight (besides the animals and Yoshi I guess), but you can identify SC characters by their weapons.
I find most of the SC character designs to be pretty boring but they're very iconic.
If you have eyes, I think it's obvious. I don't know what more I can say than the very thorough explanations I have given several times in the past, all of which I know you have read.No offense but I really want to see how you come to that conclusion, though.
I need something more than, "here are 40 characters all with over 100 moves that have different frames. There is lacking diversity in there." That doesn't explain why there is a lack of diversity.
Combos don't justify moves IMO.Those moves aren't completely useless either. No move is completely useless. Lasers, for example, are often used during TA combos.
Also, many of the moves aren't really moves, but rather are varieties of pre-set follow-ups listed as their own moves. I'm inclined to say that Tekken isn't a game where characters have over 100 moves on average, it's just a game with a very poorly streamlined movelist for its characters. (Example: LP, LP, RP and LP, RP, RP would be different "moves" under the Tekken system; it's just poor organization).1. Any and every move can be useful. There are a key set of moves each character has but that doesn't mean you should be oblivious to the rest of the command list.
2. Names don't really matter.
3. I don't know if it seems that way to you now but Tekken button flow is amazing. I often don't even have to dig through a command list to find a specific character's move. More often, I can match a certain move's animations with certain types of commands. I'm sure there are other Tekken players that will tell you the same thing.
4. I'm not sure if I understand this.
Those are all subtle. They're like the differences between Blanka and E. Honda. Subtle.The differences aren't subtle at all. There are many things differentiating characters that I'd rather not list out. If you remember, before I had mentioned stances or even complete character differences (like how Steve plays in Tekken). Each character has strengths and weaknesses. Certain characters have more executions requirements. Certain characters have better counter hit moves. Certain characters have better launchers. Certain characters have better punishers. Certain characters have better TA's. Certain characters have better wall carries. Certain characters have better pokes. There are so many different things in play here.
Most of the moves would probably be redundant.Yes, 150 moves for one character in Marvel would make that character strong but it would also more than likely make that character broken. If every character in Marvel had 150 moves, that would be the definition of chaos.
lol
I'm not Hindu.
Using hands/feet vs. swords changes something? That one simple fact can affect character diversity? Well, news to me.
I don't own TTT2, though.The only way to settle this is a free for all battle between you too. First to ten in three games, two of your own involvement. AE, TTT2 and UMVC3. Winner gets a Red Lobster dinner for you and your gal pal courtesy of moi.
I never said that there's no diversity. I said there's less than in a game like Marvel. How anyone can not think this is clear and obvious is beyond me. "Subtle" is just a nicer way of saying "less". You have to focus on the subtleties because there are little to no large differences between the characters. When all you have is subtlety to look at, that's when you know the diversity is weak. Marvel has subtle differences between characters, too, but the gameplay is so diverse that it's not the focus of discussion like it is with Tekken.I got money on Sayah easily, just by what they're saying.
As for diversity- it's a little more subtle in Tekken , but it's there. It's at the price of balance in most Tekken games though.
It is the Mahvel to Tekken's Street Fighter and that is why it's in this state. Not every game has such a rabid fanbase to keep it alive and healthy.
I have to pay for a Tekken game? This deal is rotten!You can rent and borrow games while you can in this generation!
I am sticking with Parasoul, but I also use Shuma-Gorath in Marvel. Somehow, despite hating charge characters, I ended up playing one in my two favorite fighting games. So I figured I could use Guile to help me become better at using them.Yeah...
Don't know if he responded to it, but he might be trying to wrap his head around Guile to learn more about charge characters. He was playing Parasoul and Painwheel in SG. Don't know if he stuck with Parasoul.
If you have eyes, I think it's obvious. I don't know what more I can say than the very thorough explanations I have given several times in the past, all of which I know you have read.
Combos don't justify moves IMO.
Also, many of the moves aren't really moves, but rather are varieties of pre-set follow-ups listed as their own moves. I'm inclined to say that Tekken isn't a game where characters have over 100 moves on average, it's just a game with a very poorly streamlined movelist for its characters.
"If you play Tekken for a long time the flow makes sense" is the opposite of the game having good flow. There's definitely no consistency between characters. I'm sure you learn the animations after watching a while, but this argument is as ridiculous as the BB player who said the combos were intuitive because he could do Lambda's bnb on his first try after watching people do it for months in competitive play. It just misses the point entirely.
Those are all subtle. They're like the differences between Blanka and E. Honda. Subtle.
Then no more can be said.Not really, no. Explained below.
Why are you talking about TTT2 when I am talking about T6?Aside from the fact that lasers can be useful outside of combos as well (such as a great tool for punishing raw tag switches from a distance), why wouldn't combos justify moves? Lasers are particularly be very useful for wall carries as demonstrated here.
That's not the situation I'm talking about.Different strings often can have different followups. It's why they are listed separately. From Lili's d+2,2, for instance, I can do d+2,2,3 or d+2,2,4. Of from 3, I can go into back turn or do 3,1 or 3,2,3. It wouldn't make any sense to have these listed as one move.
You don't have to play for a long time to know that fact, but to actually put it to practice takes a lot of time.Each limb is attached to each face button. And depending on which limb you are using for a certain move, it becomes easier to guess which commands you have to input to do that move without having the commands right in front of you. You don't have to be playing Tekken for a long time to know this.
Very subtle.Having good launchers or good pokes or good wall carries is not a subtle difference. To give an example: If I'm Hwoarang and I duck most of the punishable low attacks from other characters in the game, then I know I don't have as much potential as other characters to dish out proper WS punishment. These one single thing can play a huge role in the dynamics of a match with a Hwoarang player in it.
Feel free to give that statement a run when the game gets released. Smash will probably become my main game unless it gets Brawl'd.I'd beat them both at smash bros. tho
I have to pay for a Tekken game? This deal is rotten!
Actually, I don't even know if Sayah has AE. That would be the deciding game, since I would be free to Sayah in TTT2, and Sayah is free to me in Marvel.
Let's hope Namco gives everyone at Nintendo the backhand and tells them they'll handle online.Feel free to give that statement a run when the game gets released. Smash will probably become my main game unless it gets Brawl'd.
I'd beat them both at smash bros. tho
I'm probably not going to even play that game because I wouldn't be surprised it will turn out to be as bad if not worse than Brawl.
Looks pretty though so there's that.
Ugly ass brawl
It's being co-developed by Namco, so you can rest assured that it will be good.I'm probably not going to even play that game because I'm pretty it will as bad if not worse than Brawl.
Looks pretty though so there's that.
Ugly ass brawl
I played a ton of people that night. I don't remember anyone of who I fought - nothing personal. It was a stream of people excited to beat up on me as I played the game for the first time.We played matches in AE. I faced your Sagat. I must be a forgettable player. :lol
How does that even happen? ;-PMost embarrassing gaming moment ever for me. hahaha.
When I talk about Tekken to friends, I look behind me to see if you're sneaking up to argue.^
I have to sleep Karst. Will have to discontinue this here but I'll keep up another time this topic comes up.
If Capcom put Megaman in MvC3 though, they would have kept his old moveset even if it needed a revamp (like several characters in the game like Iron Man and Magneto)
SuperRip
Because they each have to suffer through each other's game.