Karsticles
Member
I'm up for SF.anyone on psn wanna play some sf or marvel?
I'm up for SF.anyone on psn wanna play some sf or marvel?
I'm up for SF.
name them rock, paper, and scissors
name them rock, paper, and scissors
Why? Day 1 enthusiasm is more legit than day 30 cynicism? We'll see how the game is when it comes out, but it's more likely than not to be a non-factor in the genre due to both the platform and a variety of other factors. It might be SFxT all over again.I question the integrity of a paid consultant for a game who immediately slams it online. I'll put more trust in what the other guys say.
Why? Day 1 enthusiasm is more legit than day 30 cynicism? We'll see how the game is when it comes out, but it's more likely than not to be a non-factor in the genre due to both the platform and a variety of other factors. It might be SFxT all over again.
Gives me the impression he gave his impressions/advice and was pretty much ignored.Because it's unprofessional to take a paid gig with someone and then talk shit about their product afterwards. It makes me think he didn't take the job seriously in the first place.
Because it's unprofessional to take a paid gig with someone and then talk shit about their product afterwards. It makes me think he didn't take the job seriously in the first place.
Gives me the impression he gave his impressions/advice and was pretty much ignored.
Good look for the Fray link. Still listening but the discussion is better than expected.Yesterday's Fray. Pretty good episode. http://www.youtube.com/watch?v=DFJMR0PE-8k
Mr. Wizard discussing what Injustice stage selection rules to use for Evo https://twitter.com/EvilMrWizard/status/345672219462086656
Your original post certainly didn't help things. I went back to listen to the KI segment and he said some of them have made fighting games and definitely didn't call it straight out "broken". He definitely feels it's probably got some bad mechanics, though.That's sort of silly since he still objectively knows more about the game than anyone else who gave impressions, just dismissing them based on what you think of him personally is pretty textbook ad hominem. It's like saying I'm going to disregard everything Art or Max or Justin ever says about fighting games because they were crazy supportive of SFxT before release. MikeZ also didn't break NDA, since I don't think this was recent, and he didn't exactly go out of his way to bash the game, but yes the "no comment" answer should've sufficed.
Apparently SG ended less than an hour ago.
Your original post certainly didn't help things. I went back to listen to the KI segment and he said some of them have made fighting games and definitely didn't call it straight out "broken". He definitely feels it's probably got some bad mechanics, though.
Also, you neglected to mention positive talk. He said more people playing KI would mean more people playing fighting games and that is good for the scene regardless of the game choice.
Edit:
"No comment" should die in a fire. This ultra secretive PR nonsense is the exact kind of talk that has plagued the industry in the first place. It's one of the reasons why indies and outspoken developers have gained more notoriety as of late. No one wants to be treated like an idiot.
I'm thinking of UFGT 2011. Are you talking about something else?
You're on a web forum with a name referencing Kotaku. I don't believe you!Yeah I just really quickly wrote down the highlights, I didn't think people would just read my post and not bother listening to the source material.
"No comment" is the only "professional" way he could've conducted himself if he knew the game wasn't up to snuff, because he's not a paid mouthpiece or PR man and shouldn't be expected (or encouraged) to be deceptive. That said it's not like he was proclaiming it from a mountaintop or making the rounds on social media, he simply answered a question from stream chat.
The whole thing has me curious about how a mechanically faulty or non-competitive fighting games would be for the genre in today's environment, though I guess it didn't really affect MKvsDC.
Injustice is doing pretty good for itself while maintaining silly shit like one-side only level transitions and interactables. NRS have been making a killing at this for a minute now.The whole thing has me curious about how a mechanically faulty or non-competitive fighting games would be for the genre in today's environment, though I guess it didn't really affect MKvsDC.
Don't all of the top fighting games have major problems?Injustice is doing pretty good for itself while maintaining silly shit like one-side only level transitions and interactables. NRS have been making a killing at this for a minute now.
As for mechanically faulty, I think an argument could be made for most fighting games are today. UMvC3 is probably the biggest game with the most problematic mechanics with TACs.
Reasonable reponse except the bit in bold. This is GAF, dude. Most of us can barely check OPs and those usually take less than a minute to read. Most of us will take your post as a straight quote lol.Yeah I just really quickly wrote down the highlights, I didn't think people would just read my post and not bother listening to the source material.
"No comment" is the only "professional" way he could've conducted himself if he knew the game wasn't up to snuff, because he's not a paid mouthpiece or PR man and shouldn't be expected (or encouraged) to be deceptive. That said it's not like he was proclaiming it from a mountaintop or making the rounds on social media, he simply answered a question from stream chat.
The whole thing has me curious about how a mechanically faulty or non-competitive fighting games would be for the genre in today's environment, though I guess it didn't really affect MKvsDC.
YepDon't all of the top fighting games have major problems?
Marvel has TACs.
Street Fighter has unblockables.
Injustice has transitions/interactables.
Tekken is 3D.
SFxT has gems.
Tear me up Kevo. I think I only won 3 of like 25.
I said top fighting games. You know I love Skullgirls, but let's not kid ourselves.Vanilla Skullgirls had Eldritch buttslams
MK9... well, that game had a lot of problems that required a lot of patching
BlazBlue just kept getting worse and worse until Phantasma hit lol
Thank you.actually you've improved quite a bit since the last time we played.
Yeah, I know this, I just do it out of bad habit. I hit you a lot with the second kick, though! Haha.a couple things:
sweep really unsafe and i can mash inbetween the two kicks.
I really need to work on this. The reversals scare me so much that I'm not aggressive enough.when you get me in the corner, i would stay midscreen to 3/4 away at most. control the space and you can utilize guiles gdlk anti airs and pokes.
Hey, why not right? It never bit me in the ass.you started like 80% of the rounds with a sonic boom lol
What's this?try to option select crouch tech a bit more, i was landing quite a few tick throws.
Once I started going for the crossup LK, I started doing a lot better. Too much zoning, not enough rushdown, I guess. I'm trying to find the right balance between those. And I know no matchups at all, so that's not good.really though, you've got a lot of good fundamentals to build on, considering this is just a side game for you. a lot about sf is just learning the matchups (dat deejay vortex), and with guile you don't have to rely too heavily on combos. you can definitely punish with cr.mp xx ex flashkick, i wouldnt worry too much about learning links. honestly crossup lk > cr.lk cr.lk cr.lk is good enough.
I started to get frustrated because goddamn, this game does not properly convey jump-ins visually. The character rarely looks like he/she will land where he/she does. I'm just going to start assuming that everything crosses up. And flash kick should auto-correct, damn it!i had fun. it was nice to practice my deejay and bipson.
Yup. Folks overrate balance in pretty much every regard when it comes to assessing sales potential or appeal too. One of the lesser important things when making a fighting game.Don't all of the top fighting games have major problems?
Marvel has TACs.
Street Fighter has unblockables.
Injustice has transitions/interactables.
Tekken is 3D.
SFxT has gems.
I missed that.I said top fighting games. You know I love Skullgirls, but let's not kid ourselves.
Clockw0rk once said the primary factor in a FG's success is playability. I like that thought.Yup. Folks overrate balance in pretty much every regard when it comes to assessing sales potential or appeal too. One of the lesser important things when making a fighting game.
Oh and unblockables definitely sterilized SF much more than TACs somehow. Jjust amplifies Matchup Fighter 4 into something worse.
I was going by current top tournament turnouts. I don't know why I put SFxT in there.I missed that.
What I'm curious about is your metric for a "top" fighting game.
Don't all of the top fighting games have major problems?
Marvel has TACs.
Street Fighter has unblockables.
Injustice has transitions/interactables.
Tekken is 3D.
SFxT has gems.
I think that's a good metric that sorta encompasses a lot. I'd use approachability as another way to say it.Clockw0rk once said the primary factor in a FG's success is playability. I like that thought.
I was going by current top tournament turnouts. I don't know why I put SFxT in there.
It's more of a problem in the game design. The entire gem system was a squandered opportunity because of how it was implemented. SFxTK's mechanics in general are sort of a desperate attempt to differentiate the game from SF4 and Marvel. They really threw shit at the wall to see what'd stick and introduced stuff first and figured out how it'd work afterwards.SFxT uses the presets, so for tourney play, it's a non-existent problem.
Also, poor 3d games cannot get a break ever
Vanilla SFxT in general could be mostly described as 'no fucking finetuning'.SFxTK's mechanics in general are sort of a desperate attempt to differentiate the game from SF4 and Marvel. They really threw shit at the wall to see what'd stick and introduced stuff first and figured out how it'd work afterwards.
I figured since he spoke on it for only around 5 minutes people wouldn't just take my word for it, but live and learn I guess.Reasonable reponse except the bit in bold. This is GAF, dude. Most of us can barely check OPs and those usually take less than a minute to read. Most of us will take your post as a straight quote lol.
About the PR. Yeah, I really couldn't care less about being "professional" if game devs can be honest and respectful when talking about a game's shortcomings. It helps if they actually know what they hell they're talking about, though. I could live without the talk about current games because people can't handle criticism well regardless of whether or not it is valid/informed.
Don't all of the top fighting games have major problems?
Marvel has TACs.
Street Fighter has unblockables.
Injustice has transitions/interactables.
Tekken is 3D.
SFxT has gems.
Intractables aren't that bad.
I want ChrisG to win Evo.
I'm just sort of curious how a game that's busted on the scale of the original KI would fare in today's environment. I don't know if people's expectations have changed or if a game actually needs to be functional at all levels of play. Like, how many block infinites is someone going to endure on a F2P online game?
Gives me the impression he gave his impressions/advice and was pretty much ignored.