I could never understand why he played crosshanded, does being a lefty put you at a real disadvantage? Any lefties in FGW play crosshanded?
I'm lefty but I don't play like that. I sometimes drive crosshanded, though >.>
I could never understand why he played crosshanded, does being a lefty put you at a real disadvantage? Any lefties in FGW play crosshanded?
What about that Namco fighting/wrestling game huh? Nothing?
Anyone else notice the levels in SF5 have mad pop-in at the start of a new game?
You can literally watch the objects draw in
They showed Naruto and that Saint Seiya game so it was probably one of those. Sigh. =(
Powered by Unreal
It's so early In development you know all this stuff is getting some pretty big polish between now and release.
Anyone else notice the levels in SF5 have mad pop-in at the start of a new game?
You can literally watch the objects draw in
I could never understand why he played crosshanded, does being a lefty put you at a real disadvantage? Any lefties in FGW play crosshanded?
I can't turn my theoretical knowledge into practical knowledge :-(Seth isn't just a great player, he's a very intelligent man. Has a Ph.D and was a professor at a major university. He can intellectualize his experiences, which is a rare skill to have. People like FChamp are great at fighting games, but they can't turn their practical knowledge into theoretical knowledge.
Worthwhile theory is ultimately derived (at some level) from the practical.
http://www.twitch.tv/gamerlcd
Gamerlcd is apparently doin a 24hr stream for KI. Tune in if you're curious.
Also apparently KI is crossbuy and saves carry over. Just announced recently it seems.
Fighting Game Weekly | Rise Up
enzo, you know you absolutely have to.
Fighting Game Weekly | Rise Up
enzo, you know you absolutely have to.
Fighting Game Weekly|Chun Li jiggle physics too OP. Rise Up.
Couldn't resist. That stuff is ridiculous.
Anyone else notice the levels in SF5 have mad pop-in at the start of a new game?
You can literally watch the objects draw in
justin wong just won the sf5 invitational.
sf5 confirmed america's game.
Walkspeed pls in my SFV. People are jumping all over the place just to get in.
So I'm in the MKX WNFs top 8 tonight
Walkspeed pls in my SFV. People are jumping all over the place just to get in.
Seriously though, it'll be interesting to see how the power struggle plays out if this game remains console/PC exclusive and maintains its international appeal.
They are complaining the game won't (?) come out to arcades but you know they'll end up playing it. It'll probably just take a few months for Asia to be complete dominant over our western souls
Ryu looks so boring without his confirms into sweep or FADC combos. Not that I want FADC back, but being forced to stop at Fireball from cr. forward all the time isn't satisfying.
He's actually right-handed. Playing cross handed as a right handed person gives you more power to manipulate the lever. Had I been introduced to the method in the beginning of my stick training I'd have likely gone that route.
https://twitter.com/PR_Balrog/status/611334748930113537Crouch tech found.
Same way jab tech OS in USF4 but slower.
Why do you think that?
And I wouldn't dismiss Japan's unwillingness to accept a console exclusive fighting game as "complaining". There are cultural logistics that keep the arcade being the most convenient place for gatherings.
Arcades will always be the best place for gatherings and stuff, but arcades died here, died in the US, almost everywhere besides Asia, and we had to just hold that L and go play games on consoles. I don't think they'll stop play SF if it stops being released on arcades
I seriously cannot comprehend the SF team's reluctance on giving back Ryu Joudan Kick. It's like adding cinnamon to a black coffee there's no reason to disregard this.
Six Flags
in 2015
Wouldn't this be solved by making it so that counterhit throws can't be broken? From what you described, it sounds like it's inputting the throw break input during the startup of the attack, so that should work. You could also extend that rule to some number of frames after a throw break input (basically adding Throw Reject Miss as a rule).Oh hey that thing I said would work, works!